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Polak

Léonard devint ch'ti
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Sep 24, 2001
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On the same way as my previous thread, i want to ask the same question about goods.

In vanilla game, we have 20 possible goods :
Chinaware
Cloth
Coffee
Copper
Cotton
Fish
Furs
Gold
Grain
Ivory
Iron
Naval Supplies
Salt
Slaves
Spices
Sugar
Tea
Tobacco
Wine
Wool

In my game, I added some news :
maize and rice, the two have the same effect than grain in America and asia
honey&wax, but i have to think about specificities of this good
Silver, to represent the mining provinces in Europa and Asia, but by with the goal to avoid the effect of inflation
Cocoa, another production of the new world ; to work to be more specific
Opium, to appear lately, but necessery to ignitiate an opium war (or trying to do)
Amber, to represente a luxury good in Europa

I've got pictures of each one, so, I can add ingame easily. But, what do you thnk about other goods ?

I will discuss about specificities of each good after...
 
The Opium Wars historically happened after the usual end of the FtG Campaign (1820) so Opium as the major good for a province would IMO only make sense for games that extend the enddate beyond 1820.
https://en.wikipedia.org/wiki/First_Opium_War

Amber might have been found in nearly all coastal provinces around the baltic but was it really the main produced good in any province but one?
https://en.wikipedia.org/wiki/Amber#Distribution_and_mining

What is your reason to have no inflation for precious metals other than gold? When gold&silver are one good then that is of no consequence as long as the income of "gold" does not rise beyond the limit. And mining lot´s of silver should raise inflation just as mining the comparable value in gold IMO.
 
The Opium Wars historically happened after the usual end of the FtG Campaign (1820) so Opium as the major good for a province would IMO only make sense for games that extend the enddate beyond 1820.
https://en.wikipedia.org/wiki/First_Opium_War

Amber might have been found in nearly all coastal provinces around the baltic but was it really the main produced good in any province but one?
https://en.wikipedia.org/wiki/Amber#Distribution_and_mining

What is your reason to have no inflation for precious metals other than gold? When gold&silver are one good then that is of no consequence as long as the income of "gold" does not rise beyond the limit. And mining lot´s of silver should raise inflation just as mining the comparable value in gold IMO.

I remind that i want to finish in 1843, so no problem for opium, i've just create the events to change the goods in India.

For the silver "goods", it's a way to give richess in Europe, without the tormant of inflation. Inflation really spreads in Europe with the arrival of Silver and Gold of the new world, bring by Spain. before that, medieval economy was not so concerned about.
 
I remind that i want to finish in 1843, so no problem for opium, i've just create the events to change the goods in India.

For the silver "goods", it's a way to give richess in Europe, without the tormant of inflation. Inflation really spreads in Europe with the arrival of Silver and Gold of the new world, bring by Spain. before that, medieval economy was not so concerned about.

Medieval economy had their problems with the worth of money, e.g. by adding base metals to silver to get more coins out of the same amount of silver and causing inflation by having currency that was worth less.
Or cutting the edges of coins to shave off some silver and having coins with less weight that are worth less so it "costs more" to pay something.

And inflation currently does not hit anyone who happens to have 1 silvermine province (or "gold" or "bullion" in the abstraction of goods used in EU2/FtG) and some other provinces. Only if the inflation threshold is reached does a state suffer inflation:

From defines.txt of the vanilla game:

_GOLD_INFLATION_THRESHOLD_ = 0.40 #Positive - producing more than this much gold causes gold inflation
_GOLD_INFLATION_MULTIPLIER_ = 0.0025 #Positive - this is multiplied by the fraction of gold income to calculate gold inflation

So if you have some income from "gold" but it´s less than 40% of your income then you have no problem with inflation.

In my own game I use a limit of 1/3rd or 0.33 so that the inflation penalty is used even earlier.
 
IMO differentiating between New and Old World goods is all that had to be done, and since you already did that, the current goods are fine.
As for silver and opium:
a) Current mechanics are enough to represent lower inflation if we keep a low production (indeed, most countries won't even be affected by the American gold without events)
b) Opium is interesting, but how would it work? As an extremely low supply good (and thus high value) that can end up being "produced" in China through events?
 
IMO differentiating between New and Old World goods is all that had to be done, and since you already did that, the current goods are fine.
As for silver and opium:
a) Current mechanics are enough to represent lower inflation if we keep a low production (indeed, most countries won't even be affected by the American gold without events)
b) Opium is interesting, but how would it work? As an extremely low supply good (and thus high value) that can end up being "produced" in China through events?

For the b/; I think, :
1/change goods and add opium in Indian provinces whan England (or UK, or British Indian Compagny) owns some provinces.
2/lower the income value of chinese provinces , or perhaps give goods less valuable than chinaware for exemple.

I keep in mind all that was written
 
For the b/; I think, :
1/change goods and add opium in Indian provinces whan England (or UK, or British Indian Compagny) owns some provinces.
2/lower the income value of chinese provinces , or perhaps give goods less valuable than chinaware for exemple.

I keep in mind all that was written

The whole reason for the opium sale of english merchants was that they bought a lot from China (e.g. tea) and that caused a shortage of silver as China did not accept other wares in exchange - until they smuggled Opium into China.

So what are the reasons ingame that England would ever need to start building opium in India?
Because when England trades in China and has no negative results from that there would be no reason for Opium at all.
 
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