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hey fernando, you should consider fixing the situation in china in 1933, the communists shouldn't be where they are, since the long march hasn't happened yet
http://en.wikipedia.org/wiki/Long_March

if you can somehow make the long march happen via events or whatever ingenuity you have, it will add a lot to your mod and make it really stand out, not that it isn't already an awesome mod already
 
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First time I see a full scale Sicily invasion! It is 1943 and the USA is now at the South German borders ( at Innsbruck and so) and annexed Hungary and Serbia and so further. I am playing as an Axis Netherlands. Silly thing though is that Japan still declared war upon me (well actually NEI) and so I am fighting a war against Japan while trying to circumvent the British all over the place (my BCs obviously struggle against their CVs, although my valiant BCs destroyed a CV and CVE :D) and Brazil in Guyana (both of which I seem to be losing, can't keep up with my 50 silly IC).

I did notice one thing though, the Netherlands has a research speed of like 40%. I assume this is intentional so that I cannot have 1939 tanks in 1939 like real Netherlands who had 1 FT-17 and a couple of tankettes facing the German Panzers? ;)

Wasnt really gamebreaking as I still was able to build a navy which is able to fend for itself and I have around 18 slightly outdated infantry divisions now.

However back to the US invasion and the German reaction to it, Germany just sends a couple of loose divisions to face the threat, basicly my 12 divisions at the border are halting them now along with a few odd non-brigaded German inf divisions. The Germans are actually still attacking at the Ostfront, having taken Leningrad and Moscow, but seem to have halted for now. Germany keeps a very large concentration of troops around Kiel, like 25 divisions. Also, Italy actually invaded and took Sevastopol just before the US invasion!
 
1.03 beta: Played without problems until 1937.
Couple of observations:
1. When building land brigades their speed modifier is always displayed at 0, yet artillery slows down units.
2. The pre-historical research penalty is twice as high as vanilla, yet in the early years there are hardly any techs. So you can either rest some teams for years or live with almost 0.00 progress (or mod it back to vanilla values, what I did).
3. Fugly colour for Russia. Pink??? Plus it's almost identical to Britain. Unfortunately I have no idea how to change map colours.
4. Olympics event. Germany gets +1% dissent cause Owens won 4 gold medals. Let me get this straight: Germany won the most gold medals of all nations. Leni Riefenstahl made a highly successful propaganda documentary about the games. If anything, the event should lower dissent!
5. "Remind me when policy can be changed" in the diplomacy tab does nothing. (vanilla issue)
6. army purge decision is a gamebreaker! 3 out of 5 times, vital leaders got killed. Guderian+Kleist is just one example. This makes it a frustrating "do not touch" button.
7. offensive chits: why fire the event in 1933? They clutter the deployment list and are supposed to be used not before 1940...

One question:
What brigades are best for infantry?
I went for arty and AA for each division. Isn't AC a poor man's arty? Engineer has no values, what's up with that?
 
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Just some thoughts on France and the UK. By Spring 1940 France has almost the same IC as Germany (whereas in reality the French economy was only a little over half the size of the German) French GDP in 1938, last full year of peace=~$186 billion, German=~$351 billion). This makes allows the French AI to create a very large, and highly modern military force. And although the French Military was larger than the Wehrmacht in 1940, only a small part of it was actually equipped in a "modern" fashion. I think a better way to represent the French Military would be to have most of the Army be made of Model 1926 or 1931 infantry divisions, with a smaller core of 1936 and 1939 (around 45% of the Force) infantry divisions which the AI should deploy in the Amiens, Hirson, Dunkerque, Calais provinces, with the older divisions mostly concentrated into the Maginot lines and screening forces deployed in the Ardennes. This follows the outline of the French Deployments at the start of the German Offensive. In addition to this problem the French AI is extremely aggressive, launching frequent assaults into the Rhineland, and Freiburg. The French AI also leaves no troops in its colonies, or on the Italian Border and concentrates nearly 40 divisions in the Ardennes region thus making the German Offensive (from a historical perspective) impossible. In addition their air force is hyper active, it attempts to assert air supremacy over Germany. They didn't call it the "Phoney War" for nothing.
In addition to problems with France, the UK has almost 60 infantry divisions stationed in Southern England, which they just flood into Belgium instantaneously once I invade. If I can recall correctly the BEF was never more than 12 divisions (with around 315k troops) not over a million men in Flanders within 3 days of the German Invasion. And although the British Army did posses a little over of 1,000,000 men in 1940, this does not directly translate to combat ready troops capable of being sent to France/Low Countries. Large numbers were still relatively untrained, thus not greatly adding to the combat power of the Allies.
Difficulty and AI Aggression are on Normal/Normal
After re-simulating the game several times I continue to achieve these same results.
 
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Wow. the purge event killed off GUDERIAN?!

Geyr von Schweppenburg was pistol-whipped twice in a row! I guess that's the equivalent of one Guderian. The event just doesn't make sense. Why would a young Guderian in 1933 be a threat to Hitler? After all without Hitler modern thinkers like Guderian and Manstein would never have climbed the ranks of the old fashioned Prussian general staff.
 
I'm having problems with the counters, is this normal? They are there but they are glitched, as if they had been moved to the left (the left border appears to the right next to the right border). I tried reinstalling the whole thing (DH + patch + mod) but I have the same problem. Did I do something wrong?
 
Just some thoughts on France and the UK. By Spring 1940 France has almost the same IC as Germany (whereas in reality the French economy was only a little over half the size of the German) French GDP in 1938, last full year of peace=~$186 billion, German=~$351 billion). This makes allows the French AI to create a very large, and highly modern military force. And although the French Military was larger than the Wehrmacht in 1940, only a small part of it was actually equipped in a "modern" fashion. I think a better way to represent the French Military would be to have most of the Army be made of Model 1926 or 1931 infantry divisions, with a smaller core of 1936 and 1939 (around 45% of the Force) infantry divisions which the AI should deploy in the Amiens, Hirson, Dunkerque, Calais provinces, with the older divisions mostly concentrated into the Maginot lines and screening forces deployed in the Ardennes. This follows the outline of the French Deployments at the start of the German Offensive. In addition to this problem the French AI is extremely aggressive, launching frequent assaults into the Rhineland, and Freiburg. The French AI also leaves no troops in its colonies, or on the Italian Border and concentrates nearly 40 divisions in the Ardennes region thus making the German Offensive (from a historical perspective) impossible. In addition their air force is hyper active, it attempts to assert air supremacy over Germany. They didn't call it the "Phoney War" for nothing.
In addition to problems with France, the UK has almost 60 infantry divisions stationed in Southern England, which they just flood into Belgium instantaneously once I invade. If I can recall correctly the BEF was never more than 12 divisions (with around 315k troops) not over a million men in Flanders within 3 days of the German Invasion. And although the British Army did posses a little over of 1,000,000 men in 1940, this does not directly translate to combat ready troops capable of being sent to France/Low Countries. Large numbers were still relatively untrained, thus not greatly adding to the combat power of the Allies.
Difficulty and AI Aggression are on Normal/Normal
After re-simulating the game several times I continue to achieve these same results.
WIF2 normal difficulty = vanilla hard.
If you don't want IC bonus for AI (which is suggested for challenging game), play in easy difficulty.

And about the purge: You do realize it's a vanilla decision killing random generals.
 
I had also the problem with "light_cruiser.txt"

Here is the mistake:
I didn't rename the folder ....

The correct way is::
Copy your Mods/Darkest Hour Full folder and rename this copy to 'World in Flames 2

Then the mod is running without problems.
 
And about the purge: You do realize it's a vanilla decision killing random generals.

Didn't know that, but I figured: why not report it since you are a dev for both vanilla and the mod. This decision feels odd, that's all I'm saying and I will definitely save before firing it. I know I could just leave it there, but there are a ton of active decisions anyway at any point of the game. Don't want that list any more cluttered than necessary.
I'll continue my game now and will report back here: http://forum.paradoxplaza.com/forum...AR-Germany-1.03-WiF2-dollar-dollar-bill-y-all!
 
What is the best way to upgrade the Wehrmacht? Once you take the "form the Wehrmacht" division, 57 infantry divs of the 1920s pop up in Berlin. Vastly outdated with Germany going central planning, upgrading takes forever. Disbanding them is surely not intended by the creator and it'd feel so gamey that it would kill the atmosphere.
 
I found the problem with the Jagerkampfschule from last page. Both it and Organization Todt are ID 28.
 
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Not sure if this has been covered. The anglo-German naval agreement states that you need a lower then zero relationship with UK to enact. I have this (-59), but the decision is still unavailable, and in the little red cross is states the reason as not having less then zero relationship. Any ideas?

Thanks
 
Not sure if this has been covered. The anglo-German naval agreement states that you need a lower then zero relationship with UK to enact. I have this (-59), but the decision is still unavailable, and in the little red cross is states the reason as not having less then zero relationship. Any ideas?

Thanks

I'm pretty sure you need a 0 or greater relationship, not lower than 0 relationship.
 
Wow... France is a total bitch to take down. Took me like 6 months. Weird since Poland fell in about two weeks.