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Next patch probably.
 
How will things like Norvos been a theocracy work though ?

Probably it will be unplayable, but with playable vassals.

Something that I think is now possibly implementable is an Age of Heroes start date/submod, granted it would need to start with no true feudal realms (all tribal), no de jure kingdoms or empires (except possibly in the East) and also mechanics to encourage the AI to expand and attempt to create new realms. To take the starts as an example, they start off as the Kings of Winter (King Level), with about half of the current de jure High Lordship of Winterfell, and a new ambition that encourages them to subjugate the surrounding Kings and High Lords. Once they become powerful enough, and control certain territories (say having Winterfell, Barrowtown, Rylls, White Harbour, and the Dreadfort in their realms) they are given the option of declaring themselves the Kings in the North, which removes all de jure kingdoms, replacing them with the de jure K_North and E_North. It also starts the originator of the title on the road to feudalism, by converting their province to a feudal one, and building several other castles/cities in their province. The other provinces then start to convert from tribal to feudal, in an expanding wave from the originator province. This should of course be incredibly hard, and the work of centuries/millenia to achieve.

Of course, I have no idea if any of this is possible.
 
Probably it will be unplayable, but with playable vassals.

Something that I think is now possibly implementable is an Age of Heroes start date/submod, granted it would need to start with no true feudal realms (all tribal), no de jure kingdoms or empires (except possibly in the East) and also mechanics to encourage the AI to expand and attempt to create new realms. To take the starts as an example, they start off as the Kings of Winter (King Level), with about half of the current de jure High Lordship of Winterfell, and a new ambition that encourages them to subjugate the surrounding Kings and High Lords. Once they become powerful enough, and control certain territories (say having Winterfell, Barrowtown, Rylls, White Harbour, and the Dreadfort in their realms) they are given the option of declaring themselves the Kings in the North, which removes all de jure kingdoms, replacing them with the de jure K_North and E_North. It also starts the originator of the title on the road to feudalism, by converting their province to a feudal one, and building several other castles/cities in their province. The other provinces then start to convert from tribal to feudal, in an expanding wave from the originator province. This should of course be incredibly hard, and the work of centuries/millenia to achieve.

Of course, I have no idea if any of this is possible.
That sounds pretty cool
 
An Andal Invasion scenario start is a lot more plausible, as the Age of Heroes only has around 10 known people from it.
 
We can't dynamically modify the map so if we are going to do any scenarios before the doom it will be a sub-mod, also it would be a lot of work because the amount of characters we would have to create would be huge.
 
Lots of interesting things for the far east. Asshai sounds like it should be one province, surrounded by dead provinces. Crossing those provinces sounds like it should give an event similar to sailing the Smoking Sea, though with a higher chance of dying.
Yi Ti is basically Imperial China. Lots of dynasties, lots of vassal princes, lots of civil wars. Big cities, rich provinces, stretching to Trader Town and the Five Forts. Trader Town and Caracosa are home to two pretenders to the YiTish throne, who should start at war with YiTi itself in the 299+ start dates, and the one in Caracosa sounds either like a tyrant, or an immortal demon. Five Forts sounds like a rival to the Wall, so it ought to be a province with a colossal Fortification Level. Sounds like Yi Ti should also be very, very prone to constant civil wars, and should maybe be limited to minimum CA?
Leng is divided culturally. Northern two-thirds is YiTish, thanks to YiTi owning the island until 400 years ago. Southern third is native Lengii.
The Jhogos Nhai are sort of opposite-Dothraki. They're peaceful amongst themselves, strictly forbidden from hurting each other. They're permanently at war with everyone else, and constantly harass Yi Ti.
Most interesting thing is probably the Ibbenese. Ib is very, very rich, apparently. Gold, silver, other metals aplenty. There's timber, amber, and lots of furs and pelts, too. The Ibbenese themselves are, well... Neanderthals, basically. Short, squat, and hairy. They look ugly and dumb, but apparently they're very intelligent. They can't breed with the other races of men, with the best possible offspring being misshapen and sterile. They should also be a Republic, as they apparently threw down their own "God Kings" a long time ago.
Naath is apparently lethal for anyone who isn't a Naathi to live on. Their Butterfly God apparently kills anyone who lives there for any length of time.
The Summer Isles sound like they shouldn't be united at the 299+ start dates, though probably should sometime in one of the middle bookmarks.
Sothoryos sounds like a horrible place to live. Should be similar to the Smoking Sea/Asshai, in that it's nearly suicide to settle there. Maybe have Brindlemen living in the interior, with Dothraki-style mechanics? The book portrays them as horribly violent.
And then we get little descriptions of Mussovy and the Thousand Isles. Mussovy is apparently a "land of shapechangers and demon hunters", and the Thousand Isles is supposedly inhabited by a green-skinned, bald race of men, who worship fish and fear the sea. They also apparently sacrifice captured sailors to the fish gods.
Oh, and Omber, next to Sarnor, should be its own kingdom, fertile and rich, who throw gifts to the Dothraki to leave them alone.
 
Lots of interesting things for the far east. Asshai sounds like it should be one province, surrounded by dead provinces. Crossing those provinces sounds like it should give an event similar to sailing the Smoking Sea, though with a higher chance of dying.
Yi Ti is basically Imperial China. Lots of dynasties, lots of vassal princes, lots of civil wars. Big cities, rich provinces, stretching to Trader Town and the Five Forts. Trader Town and Caracosa are home to two pretenders to the YiTish throne, who should start at war with YiTi itself in the 299+ start dates, and the one in Caracosa sounds either like a tyrant, or an immortal demon. Five Forts sounds like a rival to the Wall, so it ought to be a province with a colossal Fortification Level. Sounds like Yi Ti should also be very, very prone to constant civil wars, and should maybe be limited to minimum CA?
Leng is divided culturally. Northern two-thirds is YiTish, thanks to YiTi owning the island until 400 years ago. Southern third is native Lengii.
The Jhogos Nhai are sort of opposite-Dothraki. They're peaceful amongst themselves, strictly forbidden from hurting each other. They're permanently at war with everyone else, and constantly harass Yi Ti.
Most interesting thing is probably the Ibbenese. Ib is very, very rich, apparently. Gold, silver, other metals aplenty. There's timber, amber, and lots of furs and pelts, too. The Ibbenese themselves are, well... Neanderthals, basically. Short, squat, and hairy. They look ugly and dumb, but apparently they're very intelligent. They can't breed with the other races of men, with the best possible offspring being misshapen and sterile. They should also be a Republic, as they apparently threw down their own "God Kings" a long time ago.
Naath is apparently lethal for anyone who isn't a Naathi to live on. Their Butterfly God apparently kills anyone who lives there for any length of time.
The Summer Isles sound like they shouldn't be united at the 299+ start dates, though probably should sometime in one of the middle bookmarks.
Sothoryos sounds like a horrible place to live. Should be similar to the Smoking Sea/Asshai, in that it's nearly suicide to settle there. Maybe have Brindlemen living in the interior, with Dothraki-style mechanics? The book portrays them as horribly violent.
And then we get little descriptions of Mussovy and the Thousand Isles. Mussovy is apparently a "land of shapechangers and demon hunters", and the Thousand Isles is supposedly inhabited by a green-skinned, bald race of men, who worship fish and fear the sea. They also apparently sacrifice captured sailors to the fish gods.
Oh, and Omber, next to Sarnor, should be its own kingdom, fertile and rich, who throw gifts to the Dothraki to leave them alone.

In the case of Mussovy and the Thousand Isles that sounds like the Maester that wrote the book repeating legends and rumors due to a lack of knowledge on the area although the green skinned things definitely true, while it's mentioned that the butterfly's might be poisonous rather then an actual god been involved.

Also I though it was the Brundlemen that can't breed with other races of men and that they were very violent and brutal rather then the Ibbish.

In a related note it's mentioned that the natives of Leng are very tall, lith and attractive as far as the females are concerned with golden eyes.
 
Aye, the Brindlemen are also mentioned as being unable to breed with other men, alongside the Ibbish. They're also massive, and ugly, apparently.
I agree with the Mussovy/Thousand Isles thing. Definitely a case of the facts being twisted due to it being the fringe of the world.
And the poisonous butterflies are the more likely explanation, but I prefer the idea of being killed by a wrathful Butterfly God. :p
 
Aye, the Brindlemen are also mentioned as being unable to breed with other men, alongside the Ibbish. They're also massive, and ugly, apparently.
I agree with the Mussovy/Thousand Isles thing. Definitely a case of the facts being twisted due to it being the fringe of the world.
And the poisonous butterflies are the more likely explanation, but I prefer the idea of being killed by a wrathful Butterfly God. :p

LOL if it is a wrathful butterfly god that would be hilarious, it's probably behind all the miss fortune that the Starks and others notable characters get dealt. That or it's the Stranger who is secretly GRRM!!!
 
In terms of Westeros, the most notable I found are:
-Brandon the Builder is believed to have been a grandson of Garth Greenhand
-Garth Greenhnd himself was deified, and might have ruled all seven kingdoms (if his grandson did wind up ruling the North)
-Orys Baratheon had black hair and a beard, and basically looked a lot more like Robert than he did Aegon
-Rohanne "The Red Widow" Webber, from the Dunk and Egg Stories, married the younger son of the Grey Lion, and as a result is Tytos's mother and ancestress to our favorite lions (this was, presumably, after Eustace Osgrey died)
-When Duncan the Small rejected Lyonel Baratheon's daughter, the Laughing Storm declared himself Storm King, fought a duel with Dunk, then agreed to a new agreement where his son would marry Egg's daughter
-Tywin was bishie in his youth :rofl:
 
I wouldn't put too much stock in the Brindlemen and Ibbish being unable to breed with other people. In real world history, distant foreigners were at times considered to be inhuman creatures. This just sounds like bias on the part of the Maesters.
 
I think that even if an Age of Heroes submod is implausible, if one with an pre-Doom Valyria were possible the whole Valyria/Old Ghis/Rhoynar situation would make for some pretty great gameplay, dragons vs river gods, Rhoynar deciding where to flee to decisions etc and that kind of thing.
 
A Age of Heroes submod would be awesome!

But an Andal Invasion submod would be great as well.
 
I wouldn't put too much stock in the Brindlemen and Ibbish being unable to breed with other people. In real world history, distant foreigners were at times considered to be inhuman creatures. This just sounds like bias on the part of the Maesters.

Big Boned and heavy set, large square teeth, sloping ridged foreheads, produce only twisted or sterlie half breeds. Sounds like Neanderthals to me.