A smallish AAR. win or lose I have a twist- as per usual with a worst series of AAR. Normal difficulty,nothing to exciting. Whats the deal with a Soviet AAR? Build massive army, spam infantry, crush Germany and take over the world. Not to hard. In the Worst Soviet AAR Pt I I had a self imposed rule of only building militia to fight the Germans off with. Turned out it was alot easier than I thought with the Germans getting to the gates of Moscow and Stalingrad before being beaten back. I could up the difficulty level I suppose but wheres the fun in that. Most strategy games just penalise the player or bump up the resources the AI uses.
Heres the twist. 1936. Disband your entire military. The Soviets are not allowed to build a single land unit before Barbarossa which the AI will launch in 1941. I'll buld some air units probably a few tac bombers but nothing to excessive by 41 as I don't want to cheese the Germans to death with massive amounts of airpower. No switching land doctrines, and who cares about the size of the navy. I might build some battlecruisers if I get bored enough. Last time the Soviets had a large fleet of modern BB but this time around I'll have to research other units.
I'm also using the improved graphics mod which has swastika in it so I may not be able to put in pictures of German units and I don't know how to black them out like others have done. In the event of a Soviet victory in Europe the AAR will probably end or I'll swich to the UK or another nation that isn't the USA. Hopefully there will be some nice battles around Sverdlosk.
A new day dawns in the USSR. Soviet scientist are commissioned to research new technologies to upgrade the non existent army.
Talking about the army not a single unit remains. The navy and airforce are in a similar situation. The resources saved are diverted to improving the economy.
A new 5 year plan is launched to finish in 1940. New airfields and infrastructure will also be built. Each time a new cycle is completed the extra industial capaaity will be reinvested into building more industry.
Heres the twist. 1936. Disband your entire military. The Soviets are not allowed to build a single land unit before Barbarossa which the AI will launch in 1941. I'll buld some air units probably a few tac bombers but nothing to excessive by 41 as I don't want to cheese the Germans to death with massive amounts of airpower. No switching land doctrines, and who cares about the size of the navy. I might build some battlecruisers if I get bored enough. Last time the Soviets had a large fleet of modern BB but this time around I'll have to research other units.
I'm also using the improved graphics mod which has swastika in it so I may not be able to put in pictures of German units and I don't know how to black them out like others have done. In the event of a Soviet victory in Europe the AAR will probably end or I'll swich to the UK or another nation that isn't the USA. Hopefully there will be some nice battles around Sverdlosk.
A new day dawns in the USSR. Soviet scientist are commissioned to research new technologies to upgrade the non existent army.

Talking about the army not a single unit remains. The navy and airforce are in a similar situation. The resources saved are diverted to improving the economy.

A new 5 year plan is launched to finish in 1940. New airfields and infrastructure will also be built. Each time a new cycle is completed the extra industial capaaity will be reinvested into building more industry.

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