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gav1230

Par la grâce de Dieu, un être humain
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Jun 16, 2011
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It would be based on controlling territory, and each "province" would generate income based on what it was. There would be seperate factions like Irish and Italians, and could take place in 1950's NYC. Would anyone want to help me create one?
 
Sounds fun. I'd suggest an earlier setting, 20s or 30s, prohibition and all that.

I'd suggest a fictionalized Chicago-like city. Also I completely and utterly claim the leadership of the Irish gangs, boyos.
 
What I've thought up so far...

There will be three factions, the Italians, the Irish, and the Jewish mobs. Each faction is divided into families, led by bosses, and each family will be divided into crews, led by captains. Regions can be owned by captains or bosses, but captains must pay a cut of the income generated in their territory. Regions will have any combination of brothels, gambling houses, heroin dealers, and legitimate businesses. If a region becomes part of your territory it will pay you a regular income. I still hasn't thought of a system for seizing and fighting over territory. Any thoughts?
 
What I've thought up so far...

There will be three factions, the Italians, the Irish, and the Jewish mobs. Each faction is divided into families, led by bosses, and each family will be divided into crews, led by captains. Regions can be owned by captains or bosses, but captains must pay a cut of the income generated in their territory. Regions will have any combination of brothels, gambling houses, heroin dealers, and legitimate businesses. If a region becomes part of your territory it will pay you a regular income. I still hasn't thought of a system for seizing and fighting over territory. Any thoughts?

Love it, love everything about it. As I said, I'd prefer an earlier setting. More exotic and thus further removed from the ugly reality of organized crime. Also, Tommy Guns and Speakeasies are cool. :D
 
Ey, wouldya take a look at these knuckledheads over here? Makin' a crime game without a money laundering system!
 
Dibs on Italian Mafia.
 
I'd be up for it...

I mean, whatever you say baws-man!
 
oh i would love it and earlier settings is nice only bad thing there is no brutal latino gang to be XC, oh well i would love to be on the italians or irish ones.

Well for territory i would thing there could be different ways to take it over:
1) by a mafia/group war over the land
2) by sending your own people to try to influence it etc, maybe divide province into subprovinces? so that could be done>
 
This looks interesting.
 
Calling dibs on boss man Al Capone, if we do a historical Chicago setting. If we do Deagh's setting bellow, I call dibs on the Russian Mob, regardless of size.

Idea for territories:
-split city into areas based on either commercial, residential, industrial, or governmental.
-income based on what type of activity going on (i.e. bootlegging vs extortion for a residential area)
-control based on a percentage system, where rival crews erode the control the owning crew has by moving in on their businesses or proving they are more reliable for protection than the current crew. At 50% control, the controlling crew would either have to back off from the territory or fight for it, resulting in a mini "gang war" between the controlling crew and the encroaching crew.
 
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What I have come up with since...

There will only be a limited number of boss positions at the start as we need people to play captains, however if your crew becomes powerful enough you can become a boss later on.

Captains will have the option of swearing allegiance to a family, once In they will have to pay a cut of their income to the boss but will have access to the collective resources of the family as well as protection from rival gangs. Once you are in a family you cannot leave without the bosses permission, if you are powerful enough you can force them to accept this.

Speak easys must have a source to make money. There sources are local brewery's, highways leading out of the city, and the harbor. You must be able to connect your speakeasys to a source via your territory or the territory of someone in the same family, if not you will have to negotiate an agreement with someone who does. Sources with higher quality booze will generate more income. Local breweries are the lowest quality but the easiest to get a hold of, next is highways but there are a limited number of those on the map, the highest quality is the harbor but there is only one on the map so whoever controls it has considerable influence among other gangs.

Heroine goes by the same rules, except they must come from an outside source, there are no local producers.

If a captain is "whacked" his territory is divided among the family or given to a new player. If a boss or independent captain is whacked then his territory becomes free for the taking.

Again, feel free to input ideas :)
 
Again, love it.

I'd check out a failed game with a solid concept, Republic: The Revolution. One of my greatest dissapointments in PC gaming, but also based on the concept of rival underground movements controlling territory to collect resources and build their power. They had an interesting idea of splitting things into money, influence, and force. IIRC, money beats force, force beats influence, influence beats money. Different regions or 'businesses' create different resources. Having a church, labor union, media outlet would generate influence, things like pool halls, bars, gyms (any place a young, desperate man with an inclination toward violence would hang out) generates force, a casino, bank, other high profit businesses (legit or otherwise) generate money.

You can have neutral institutions that you can try and control or at least encourage to take your side. For our setting the local Catholic Cardinal, a morally flexible Police chief, or key elected officials could be subverted and turned against your rivals. Might be unnecessary complication, but an idea worth pursuing
 
Some thoughts regarding setting, feel free to use or ignore. This assumes a 20s or 30s setting.

Zenith is the second largest city in the Union, and largest in the state of Sinclair*. It's a booming industrial town on the shores of Lake Winnemac, gateway to Canada and the St Laurence Seaway. It was built on a foundation of industry, as a great crossroads of railway links between the East and the Great Midwest. Aside from railroads, other major industries are steel, meat packing, and shipping. It's booming breweries and distilleries are threatened by the onset of prohibition. It has a downtown business district of glamorous new skyscrapers housing its great banking an insurance houses, along with the corporate offices of its great industrial firms. Fortunes are being made in construction.

Zenith is a diverse city, and its rapid growth has drawn immigrants in droves. While the North Heights are home to gracious, refined manors, much of the city is given over to slums. These are broadly broken up by ethnicity. 'Paddytown' is an entrenched neighborhood dominated by blue-collar Irish, many second or third generation and striving for legitimacy and acceptance into the middle class. Little Palermo, across the Minnimac River, is home to the more recent Italian immigrants. The Cleveland Bridge links the two banks of the river together physically, but Cleveland Avenue is the dividing line between Paddytown and Porter Flats, home to most of Zenith's black population. On the Eastside south of Cleveland Avenue is home to the Jewish Ghetto, which is nearly surrounded by neighborhoods of immigrants from the Slavic nations of eastern Europe.

There's a small Chinatown near the docks, and respectable middle class suburbs of Maple Ridge, Eastchester, and Brighton are linked to the city by commuter trains.



Footnotes:
*Zenith is the city from Sinclair Lewis's novel Babbitt, and the state of Sinclair is named after both Sinclair Lewis and Upton Sinclair, author of The Jungle
Obviously I added some populations. A major American city, especially in the industrial Midwest, is scarcely complete with out a Slavic (particularly Polish or Russian) neighborhood, as well as a starkly defined black neighborhood and its accompanying simmering racial tension. A Chinatown adds the option of having a local Triad affiliate.
 
Thought up my character already

Badger.jpg


"Badger Bill" Baldwin

Around 40 years old, The Badger is the son of an immigrant railroad worker and a housemaid. His father abandoned his mother, who lost her job in a respectable manor when she got pregnant without being married. She turned to prostitution, and Badger grew up on the streets. Though somewhat on the small side, Badger Bill has a big personality and worked his way up the Paddytown criminal ladder. He specialized in bookmaking and loansharking, but these days he has his hands in every illicit business in Zenith's Irish neighborhoods. After the death of the former Irish boss, Black Tom Donaghey, Badger Bill took over in a bloodless coup (he had his three greatest rivals strangled to death).

Badger Bill considers himself a respectable figure, a leader of Zenith's Irish community. He insists that he's "a businessman, see? Roots in the community." He looks out for his own, at least up to the point it starts being contrary to his own interests. His interests include boxing (as a youngster he was an all city Bantamweight champion, and he manages several fighters today), dancing girls, and church fundraisers.
 
Right now we need a map and someone to come up with a combat system

Each turn you will get "enforcement" points based on the territory you control. You can use them too....

-seize control of unclaimed territory
-shoot up a business controlled by a rival, this will put it out of business unless they spend money to repair it.
-protecting a business, this will make shooting up a business cost more and will last for several turns.
-shoot up rival henchmen, this will reduce the number of enforcement points that player gets next turn.

-and finally, assassinations of other players. I still haven't thought of a system for that that would be fun.

Gang wars

Wars can be declared by any boss, and the rest of the family wil join ther side. If a captain refuses to join, he is exiled from the family. Captains can only declare war with the bosses permission, and they do not nessesarily have to help them, though it'll probably be a good idea to protect them. Remember, captains can declare war on their bosses if they to fight for control over the boss title.

Titles

In order to make sure everyone isn't a boss and that some people will actual play as a captain, to become a boss you must either

Take out an existing boss and seize control of his position, OR have a certain amount of territory any cash ( to be decided in the future) and the have support of at least two neighboring gangs. You can only create a new boss title if you have no boss over you, if you do them you will have to take him out to become boss.

There will only be a limited number of boss positions open at the start of the game, but you can always become a boss as the game goes on.
 
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