So where in the files I could find where it sets the amount of ships for claimant hosts as atm it gives hosts paltry 200 ships that won't get them anywhere if they happen to start on different continent resulting in loooooooong wars where nothing happens as defender camps on his main holding while claimant is cooking his marshmallows on other side of sea... This issue has been relevant for as long as essos has been around and apparently is not getting fixed?!?
Second thing is when I was poking around the files that in duel engine there seems to be something off and here is couple lines from the file as example (taken from duel engine events.txt):
factor = 1.5
FROM = { FROM = { trait = quick } } <---- seems fine
}
modifier = {
factor = 2
FROM = { trait = imbecile } <- hes getting better if he is imbecille?!?
}
modifier = {
factor = 1.5
FROM = { trait = slow } <- slow has same bonus as quick...
}
# Personality Effects
modifier = {
factor = 2
FROM = { FROM = { trait = brave } }
}
modifier = {
factor = 2
FROM = { FROM = { trait = wroth } }
}
modifier = {
factor = 2
FROM = { trait = craven } <--- he gets same bonus as brave/wroth?!?
}
So unless there is negative modified added to some of these values later on in calculations these seem to be quite broken. Maybe there should be some decimals on these like factor 0.2 instead of 2 in the supposedly negative trait cases?
So to sum up:
1. Which file to tinker for bigger host fleets?
2. Should I go and change all them values in duel engine to decimals where it would make sense for trait/skill to have negative impact on duels?
Second thing is when I was poking around the files that in duel engine there seems to be something off and here is couple lines from the file as example (taken from duel engine events.txt):
factor = 1.5
FROM = { FROM = { trait = quick } } <---- seems fine
}
modifier = {
factor = 2
FROM = { trait = imbecile } <- hes getting better if he is imbecille?!?
}
modifier = {
factor = 1.5
FROM = { trait = slow } <- slow has same bonus as quick...
}
# Personality Effects
modifier = {
factor = 2
FROM = { FROM = { trait = brave } }
}
modifier = {
factor = 2
FROM = { FROM = { trait = wroth } }
}
modifier = {
factor = 2
FROM = { trait = craven } <--- he gets same bonus as brave/wroth?!?
}
So unless there is negative modified added to some of these values later on in calculations these seem to be quite broken. Maybe there should be some decimals on these like factor 0.2 instead of 2 in the supposedly negative trait cases?
So to sum up:
1. Which file to tinker for bigger host fleets?
2. Should I go and change all them values in duel engine to decimals where it would make sense for trait/skill to have negative impact on duels?