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Seve82

Second Lieutenant
35 Badges
Nov 14, 2011
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www.i-dont-have-one.com
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So where in the files I could find where it sets the amount of ships for claimant hosts as atm it gives hosts paltry 200 ships that won't get them anywhere if they happen to start on different continent resulting in loooooooong wars where nothing happens as defender camps on his main holding while claimant is cooking his marshmallows on other side of sea... This issue has been relevant for as long as essos has been around and apparently is not getting fixed?!?


Second thing is when I was poking around the files that in duel engine there seems to be something off and here is couple lines from the file as example (taken from duel engine events.txt):

factor = 1.5
FROM = { FROM = { trait = quick } } <---- seems fine
}
modifier = {
factor = 2
FROM = { trait = imbecile } <- hes getting better if he is imbecille?!?
}
modifier = {
factor = 1.5
FROM = { trait = slow } <- slow has same bonus as quick...
}


# Personality Effects
modifier = {
factor = 2
FROM = { FROM = { trait = brave } }
}
modifier = {
factor = 2
FROM = { FROM = { trait = wroth } }
}
modifier = {
factor = 2
FROM = { trait = craven } <--- he gets same bonus as brave/wroth?!?
}

So unless there is negative modified added to some of these values later on in calculations these seem to be quite broken. Maybe there should be some decimals on these like factor 0.2 instead of 2 in the supposedly negative trait cases?

So to sum up:

1. Which file to tinker for bigger host fleets?
2. Should I go and change all them values in duel engine to decimals where it would make sense for trait/skill to have negative impact on duels?
 
You are completely misunderstanding how factors work.
FROMFROM gets a a bonus if FROMFROM is quick.
FROMFROM gets a bonus if FROM is imbecile
 
Ah that answers my 2nd question but then there is the host fleet size issue that you could shed some light into?


p.s. I am no coder so I would make wrong assumptions about things without knowing better on that duel engine thingimabobber.
 
Raiding got broken in patch 2.1, and will have to be fixed by Paradox. Adventures probably has a similar problem.
 
I actually noticed that and did a little experiment. I briefly switched to the adventurer in question, split up the army into smaller chunks and moved them one by one. The thing is, I'm pretty sure it became able to move the LAST group without my supervision, i.e. when its ships could take all the remaining soldiers in that one province. I may need to repeat that to make sure, but maybe if you increased the number of ships a bit more still...
 
I saw a pretender host divided in four armies, any of them should be able to get to the ships but no one do that. The best solution would be making hosts spawn in the continent where they have the claim, but I'm not sure if this is hardcoded.
 
Like I said, in my case they didn't board ships UNTIL they only had one proper-sized host in that province; I can confirm that just dividing up their hosts for them would seem to do nothing. I have no idea what in the AI might be causing this.