I had this idea:
In order to have same model of a unit have multiple sets of stats for each nation, I thought about having unit models start with all stats at 0. However, when in-game, an event would pop up and insert new stats for the unit, making it operational.
As far as I know any stat can be modified with tech commands (and thus event commands) so this should work, right?
It would lead into the situation where country A's infantry model 0 has 4 soft attack and 5 speed, but country B's 6 soft and 3 speed and so on.
This would thus save a lot of models for further use.
In order to have same model of a unit have multiple sets of stats for each nation, I thought about having unit models start with all stats at 0. However, when in-game, an event would pop up and insert new stats for the unit, making it operational.
As far as I know any stat can be modified with tech commands (and thus event commands) so this should work, right?
It would lead into the situation where country A's infantry model 0 has 4 soft attack and 5 speed, but country B's 6 soft and 3 speed and so on.
This would thus save a lot of models for further use.