• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Can you change the colors for local vehicles vs "out of town" vehicles? Possibly as an easy default, reverse the background/text colors but configurable.

That makes it easy to spot inbound-outbound traffic volumes and patterns, and it mimics something we see all the time in the US: Out-of-state plates. I don't know, but I imagine this is also common in the "open borders" parts of Europe.
 
Can you change the colors for local vehicles vs "out of town" vehicles? Possibly as an easy default, reverse the background/text colors but configurable.

That makes it easy to spot inbound-outbound traffic volumes and patterns, and it mimics something we see all the time in the US: Out-of-state plates. I don't know, but I imagine this is also common in the "open borders" parts of Europe.
In Europe, kinda but they have like a country code on the little blue strip by the side of the license plate like "D" for Deutschland and "F" for France with a little flag under it. Probably a bit harder to replicate in game?
 
In Europe, kinda but they have like a country code on the little blue strip by the side of the license plate like "D" for Deutschland and "F" for France with a little flag under it. Probably a bit harder to replicate in game?
Probably another writing area, with some kind of generated abbreviation for the home city, and maybe a simple algorithm to generate simple flags. For example, make them all either vertical or horizontal tricolors, perhaps with an icon placed in one of a small number of pre-selected locations. Yes, I've played with algorithmic flags and I think that's probably enough variability for the purpose and the tiny size of the flag image... I really like this btw.

And I promise that this is in no way inspired by the little initial logo just above my user name. Honest.
 
The blinds for all public transport vehicles are a great progress. Thank you. Unfortunately the letters and numbers are very small so it is difficult to read them. I tried to change the font but I didn't succeed because the button in the WE options for the font folder doesn't open the folder. I also tried a higher video resolution, also without success, also because a higher video resolution kills the performance (1,3 Mio Cims). Can you give an advice? Or enlarge the blinds? Thank you.
 
Can you change the colors for local vehicles vs "out of town" vehicles? Possibly as an easy default, reverse the background/text colors but configurable.

That makes it easy to spot inbound-outbound traffic volumes and patterns, and it mimics something we see all the time in the US: Out-of-state plates. I don't know, but I imagine this is also common in the "open borders" parts of Europe.
Maybe Addresses mod may help with that in the future, then update the module to use that

The blinds for all public transport vehicles are a great progress. Thank you. Unfortunately the letters and numbers are very small so it is difficult to read them. I tried to change the font but I didn't succeed because the button in the WE options for the font folder doesn't open the folder. I also tried a higher video resolution, also without success, also because a higher video resolution kills the performance (1,3 Mio Cims). Can you give an advice? Or enlarge the blinds? Thank you.
I beleive that there's an issue with the game rendering. I remember I used WE in CS1 with smaller letters and they got readable after useing Dynamic Resolution mod, but here the rendering quality is very bad even at high resoulutions. Resuming: There's not so much I can do on this mod to solve that
 
I beleive that there's an issue with the game rendering. I remember I used WE in CS1 with smaller letters and they got readable after useing Dynamic Resolution mod, but here the rendering quality is very bad even at high resoulutions. Resuming: There's not so much I can do on this mod to solve that
Thanks for your information. What I don't understand: There was already a very good solution for the buses (your old mod bus blinds worked very fine) and for the trains (Train Visuals by rodrigmatrix). So if you go back to your old technique for the buses and use this also for trams there shouldn't be any problems. Is that possible?
 
Thanks for your information. What I don't understand: There was already a very good solution for the buses (your old mod bus blinds worked very fine) and for the trains (Train Visuals by rodrigmatrix). So if you go back to your old technique for the buses and use this also for trams there shouldn't be any problems. Is that possible?
Part of the rendering issue is caused by the glass at top of the blinds. I'm about to add an option to turn off that if desired.
 
  • 1Like
Reactions:
It made me wonder if the antialiasing implementation might be playing a role. I stumbled across these resources from Coherent Labs that discuss similar issues and potential solutions in Unity:
Perhaps these insights could offer some clues for addressing the current behavior?
Actually not so much because: 1) that's very specific to UI usage; 2) that's out of the bounds from the WE responsibility, rendering issues like that should be addressed by CO if needed
 
  • 1Like
Reactions: