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How is it too much from a game? It could follow the same premise as what's in EU3: HttT right this very second. Even just using what EU3 does in terms of it's monarchs and recording it's history would be just fine, although it could use a bit of tweaking.

i don't know how EU3 deals with that but if it is like capt.kiwi posted it is just ugly

If it's a simple listing of dates and events I would probably find it a bit dry and wouldn't bother reading it.

this listing is a base to make AAR not reading i think

I think it's enjoyable to have an automated mini-AAR of your heads of the family, and it would only compliment anyone doing actual written AAR's because they can use that as a reference itself.

of course if it can be automated with a great result it would be very enjoyable but i am really sceptic about that

I'm also afraid about translation issues that would be very difficult to make it fine
 
Here's an actual example from HttT:

historytk.jpg


He's had a longer and more active reign than most, but that just makes it easier to show the quirks. It's a great idea, but it's probably better to keep it really simple rather than rely on the computer to string everything together.
 
How about having code for Add to History, so when someone writes a decision for Adopt Elective Law or Banish the Heathens from Entire Realm it can be noted as something that should be added to the ruler's history (maybe with customizable text, like "<ruler_name> did glorify God by expelling His enemies" for the latter decision). Simple province decisions wouldn't be added.
 
Here's an actual example from HttT
He's had a longer and more active reign than most, but that just makes it easier to show the quirks. It's a great idea, but it's probably better to keep it really simple rather than rely on the computer to string everything together.

I agree and disagree, I agree that it should be kept simple, yet I disagree that it shouldn't be stringed together. What needs to be recorded are things that are not spammed for the most part, such as your festival example.

Charles of Lancaster was born in 1102 to Duke Jon of Lancaster and the Duchess Mary of Lancaster. He had a passion for the arts, was religiously faithful, and was considered a brilliant tactician. He inherited his father's drinking problem and was known to be a raving drunk. He became King Charles IV of England in 1118 by inheritance. He participated in the bold English-French War of Conquest in the year 1120 where he lead an army of 2,000 men against an army of 10,000 men in the Battle of Agincourt, which he emerged triumphant. Charles participated in the Crusade for Jerusalem, which was initiated by Pope Leo IX in 1121. He participated in the disastrous Battle of Antioch in the year 1123 where he was defeated. Charles of Lancaster succumbed to his wounds in the Battle of Antioch and died in 1123. During his lifetime he saw the provinces of Agincourt, Crécy and Poitiers gained. People remember him by the name, King Charles the Bold.

The first part of my example isn't spammed, it's his name, when he was born, and who he was born to.

Second is the 'ending' traits that he had, and those were put into sentence form, so this wouldn't be spammed either.

The third part is a necessity, although it could be spammed, but the spamming of wars isn't a bad thing, they provide different information depending on who your fighting, your troop amounts, and if you were successful or not.

The fourth part is the Crusades, and if it's like anything in the original CK, they are not spammed much, they just last a long time.

The fifth part is the provinces he conquered, and yes you could potentially rack up a large list if a person plays like a warmonger, but I don't view that as bad. To cut down on the list, it could default to the larger size, for example if you capture a bunch of counties it will list the counties, but if you capture entire duchies instead, it will just list the duchies instead of the individual counties in that area.

The sixth part is how he died.

The seventh part is just the name he was remembered by, which could be incorporated into the first part, but for my example I tossed it on the end.

The only parts in there that could be somewhat heavy on spam is if you are a warmonger, and capture tons of provinces (which could be condensed in name - aka duchies), and the battles fought. If they incorporate national decisions in the form of royal edicts (not sure, just guessing) that wouldn't be spammed either (ie, Henry IV wisely enacts 'Divine Supremacy'), since you wouldn't be flipping back and forth on those.
 

The problem is, to show that what you want is viable you dont need an example of such a text, you need an example of a program that could produce such a text (given a big number of widely differing input variables), that wouldnt lead to a mess or sound artificial, in the majority of cases.

Actually, i dont doubt that something like this could be done (assuming some brevity and not expecting too much detail and variation in the descriptions). But i suspect the time and expertise it would take to do it right would be better spent on other, more crucial aspects of the game.
 
I generally agree with you, but the system struggles with even what you have. For example, looking at my screenshout you have "the unsuccessful Ming reconquest of Tenarrasim" and "during his reign the provinces of ... Tenarrasim ... were regained". I did regain the province, but a different country had taken the lead of my opponents, so that I gained my aim in a separate peace. You could potentially get the code to recognise that, but then you'd just turn up other quirks.

The best way would be to remove all judgements from the history (with the possible exception of character traits), and possibly to break it up into subheadings. So to use your example:

Charles of Lancaster was born in 1102 to Duke Jon of Lancaster and the Duchess Mary of Lancaster. He had a passion for the arts, was religiously faithful, and was considered a brilliant tactician. He inherited his father's drinking problem and was known to be a raving drunk. He became King Charles IV of England in 1118 by inheritance. He participated in the English-French War of Conquest in the year 1120 where he lead an army of 2,000 men against an army of 10,000 men in the Battle of Agincourt, which he emerged triumphant. Charles participated in the Crusade for Jerusalem, which was initiated by Pope Leo IX in 1121. He participated in the Battle of Antioch in the year 1123 where he was defeated. Charles of Lancaster succumbed to his wounds in the Battle of Antioch and died in 1123. During his lifetime he saw the provinces of Agincourt, Crécy and Poitiers gained. People remember him by the name, King Charles the Bold.

Minor changes, but it would make it much less likely to throw up oddities (the short three year war and long one year war anyone?). It would also be better for AAR writers, because they wouldn't have to explain why the war they described as Phyrric got recorded in history as triumphant, etc. Leave the judgements to the player, but let the computer record the history (again, with the possible exception of character traits).
 
Minor changes, but it would make it much less likely to throw up oddities (the short three year war and long one year war anyone?). It would also be better for AAR writers, because they wouldn't have to explain why the war they described as Phyrric got recorded in history as triumphant, etc. Leave the judgements to the player, but let the computer record the history (again, with the possible exception of character traits).

Works for me. :D
 
We could do this, but we need an expanded vocabulary for war names and descriptors and non-war related penitentiary. In addition it needs better competency; a 1-year war should never have in its name "long". They decisive battles are always land (although in CK this is almost certain to always be the case).

In addition outside wars, the only items that get mentioned are conversions, decisions, etc. Their's no naming for eras of peace and the amount of detail for those items is sparse. Nothing like (in CK terms):

"Beginning in XXXX and lasting for Y years the country went on a serious effort to update its transportation infrastructure as the government spent ZZZZ (rounded) duncats on road construction throughout its realm."

or

"In XXXX a major disease ran rampant across much of the realm causing massive deaths and bringing the economy to a halt. Finally, our prayer's were answered in Novemember when the disease seemed on the retreat only to return next spring. Fortunately, the disease did not come back quite as strong."

If the game can track what is the most decisive battle it should be able to track trends like that since this focuses on your realm, not every realm.
 
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Hmmm... Perhaps, given the setting, the history in question could be in the form of a chronicle? Basically, with the passing of every year the computer would record significant events in the realm (birth of an heir, coronation of new king, plague, war, COMET SIGHTED, etc.) in short, descriptive phrases. It could serve as a handy reminder for AAR writers, record the history of one's dynasty, and possibly be a starting basis for chronicle-style AARs.

No idea how it would be coded, whether it would be an ungodly resource hog for comparatively little use, or how to avoid EU3 style broken English absurdities, though. :)
 
Rome already has a character history system, so that can be used as a base for CK2.
 
Yeah, it needs tweaking, but I'd imagine that if CK2 gets one it will be rather similar to that. Hopefully with some improvements.