• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LuciusCincinnatus

Corporal
74 Badges
Nov 14, 2012
34
10
  • Stellaris - Path to Destruction bundle
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • 500k Club
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Mount & Blade: Warband
  • Europa Universalis IV: Cossacks
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
I've been trying to add province modifiers to affect the wrong culture penalty in specific regions, using "happiness_from_wrong_culture_modifier" and ""happiness_from_wrong_culture_group_modifier", along with penalties to assimilation to simulate cultural acceptance. The game recognizes that these are added, and correctly applies the assimilation penalty, but there is no effect on happiness. Do these only work on a country scope? If so, is it even possible to change wrong culture happiness in specific territories?
 
I've been trying to add province modifiers to affect the wrong culture penalty in specific regions, using "happiness_from_wrong_culture_modifier" and ""happiness_from_wrong_culture_group_modifier", along with penalties to assimilation to simulate cultural acceptance. The game recognizes that these are added, and correctly applies the assimilation penalty, but there is no effect on happiness. Do these only work on a country scope? If so, is it even possible to change wrong culture happiness in specific territories?

Here's what I found using script_docs. Now, it's possible that it's incomplete, so I suggest trying

"local_happiness_for_wrong_culture_group_modifier" and just see if it does anything.

Code:
Tag: happiness_for_wrong_culture_modifier, Categories: province
Tag: happiness_for_wrong_culture_group_modifier, Categories: province
Tag: happiness_for_same_culture_modifier, Categories: province
Tag: local_happiness_for_same_culture_modifier, Categories: province
Tag: happiness_for_same_religion_modifier, Categories: province
Tag: local_happiness_for_same_religion_modifier, Categories: province
 
Thanks for the suggestion, but I tried that already and it did not work, sadly. I resorted to just raising happiness for all pops instead. Though I guess you could use those to lower happiness for primary culture as well to achieve something along the lines I wanted.
 
there is an existing province modifier with both a negative and positive value:

Code:
dde_alexander_mausoleum_built = {
    local_unrest = -2
    local_population_growth = 0.1
    happiness_for_wrong_culture_group_modifier = 0.05
}

rm_2_reprisal_colony_pmod = {
    local_output_modifier = -0.50
    happiness_for_wrong_culture_group_modifier = -0.30
}

maybe try adding this to a province and see if it works correctly?

It may be a bug/broken. I noticed about 4 province modifiers with the line commented out... Might be broken or no longer supported on a province scope?