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Destraex

Field Marshal
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Aug 18, 2011
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A division is a rather large formation and the smallest size iirc that can act independently with all the organic support units needed at it's disposal. I assume Steel Division is called so, because it needs to differentiate itself to smaller scale games like "company" of heroes. A company being 100 men and division being approx 10,000 - 20,000 men. Depending on the formation type.

I am assuming we will not get more than say, 1-2000 men on the field at once in this game.

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Yes but it would be nice to be limited according to the real divisions "OOB". But I am guessing we will get to choose units from the entire sides army with maybe some special units for the division. I will be ok with that though I guess.
 
Pretty certain "division" here refers to players being allowed to choose only units available in a specific division oob, as well as having access to support units which would be considered divisional, and not organic parts of a company or battalion (such as heavy artillery and air support).
As for numbers of men on the map, I think Eugen is going for a smaller or similar scale to WG:RD (and even there you are not likely to control anything close to a thousand men most of the time). In any case, it's not as if even a full strength division would push anything like all its men into the front line at the same time. Many - or even the majority - would have been in reserve, or occupied with support duties.
 
Yes but it would be nice to be limited according to the real divisions "OOB". But I am guessing we will get to choose units from the entire sides army with maybe some special units for the division. I will be ok with that though I guess.

As the guy said above, I think it's based on real divisions. So you won't see the 101st rolling with Easy Eights, etc..
 
Yes but it would be nice to be limited according to the real divisions "OOB". But I am guessing we will get to choose units from the entire sides army with maybe some special units for the division. I will be ok with that though I guess.

Think of it like this, you pick a Division as your faction. And then you choose your deck specialisation which from the TOE you posted, could be one of the following: Infantry, Armour, Engineers, Artillery, Recon. And then you have what is maybe a Brigade size formation. Which would be maybe 2,000 people. This seems reasonable as well, in RD you could have 50-90 infantry squards of 10 each, so 500-900 infantrymen, plus up to 50 tanks at the same time, which would be atleast 200 tankers, then everyone else in your deck, and imagine the support people.

A brigade would be the size of 1 player's total deck in RD. Though they rarely have more than a company deployed at the same time.
 
I got the impression that the division serves simply to restrict the pool of units and equipment that you can choose (kind of like deck specialisations in Wargame), and those then form the "battle group" (deck), your much smaller unit built together for a specific mission profile in mind, with the appropriate support elements.

If we're talking real world scale here, it's a temporary, improvised formation, roughly battalion- to regiment-sized, with armor or infantry (or both, but less common) forming the core, and artillery, engineers, etc. attached to support.
 
Even if you want to go by pure numbers, out of those 15000 only around 60% were combatant units, and further excluding divisional and regimental level support assets not involved in direct combat at your perimeter, reserves at all levels and that puts at your disposal about... 2000-3000 battle ready men in full strength division at any given time
 
Regarding references to support decks, I think most divisions have their own internal supply elements, don't they? They wouldn't be represented as their own deck.

... though having Field Kitchen regiment engagements could be cool I guess :p
 
Good call. Rear elements!
 
A large 10 v 10 like STTP in WG might get close to a whole division being avaiable, but only 20% of it will be deployed at any given time and 10% of it would be actively engaged. The rest of it would be arty, FOB, supply truck, AA guns in random places, recon spread out over the map, ECT.
 
I hope you do not find that building any vehicle or unit and that are the realistic numbers of composition of the división,the construction is for arcade games that are horrible as men of war among others.
 
A realistic ratio of vehicle to infantry make a pretty boring game. You get hundreds of men per tank and most of them don't have transport better than simple farm trucks.
And they march at 10 km/h when dismounted. Which means the game ends before they can hike across the map.
 
a good reference is the close combat games, where you have a strategic map where you move your historical units, where in the first battle there can be a great combat or a skirmish.
the hope that the campaign can make strategic movements of the regiments and other types of units, can cut supply lines or bag enemy units.
that is not a game that starts by small combats as a tutorial,that it is the strategies of the player or AI that determines the character of the combat and in which area of the strategic map is developed,that even if you lose a combat or several the campaign continues and it is not followed in the same tactical map,that is realistic and immersive.
 
Divisions were mostly organisational. The combat groups were usually regiments, brigades or battalions. The US called them Regimental Combat Teams. On a front of many km per division then the the individual RCTs/Battlegroups would be fighting as battalions. The result is about the same density as Red Dragon, Eugen's last game.

Now because this is 1944 and Normandy, the troop densities per km of front might be much higher, but more than a couple battalions from different services at the same time is unlikely.