It's obvious Paradox can design game systems that are complex and compelling, but will the AI be shipped brain dead on this one or not? Perhaps design SOME of the game systems so that an AI can handle them without as much trouble as it gets into in the EU series...
I know I sound a little harsh, but you guys have soooooooooooo much POTENTIAL with these games.
I know I sound a little harsh, but you guys have soooooooooooo much POTENTIAL with these games.