Note: I am not a strategy genius. But...
Food proc, med station, grocer, apartment. Supply water and electrical and there's almost never any conflict or issues. It's boring and eliminated the need for half the buildings. How bad is it?
I used hard difficulty options, plus mods to increase trip time, lower birth rates, make it harder to have kids, went to the top of Mars where it's frigid, and tons of dust storms and dust devils. Sol 100 passes and only had one person break and that's cause I decided I was no longer going to bother turning off outdoor factories when it froze. And I just couldn't be flussed to give them any amenities. AND I forced them to work night shifts.
There are serious balance issues in this game, so bad they negate a bunch of gameplay. I'm kinda confused how this wasn't tuned before release. It's not like we have that many dome buildings to choose from. The lack of a building needed by residents, since there's almost none to choose from to begin with, should have a massive impact on morale. Couple that with way too generous tech tree items and morale just isn't a factor in the game. In all my games I have to force them into terrible situations to have fun.
My last game before this - after I'd run out of things to do, I threw everyone with any flaw into a mega dome with just crappy apartments. Food available and NOTHING else. Not even a grocer. Two people broke out of hundreds over 40 Sols. The funny thing is I'd saved up a whole ton of loners expecting they'd truly go nuts being packed in 200 other people. Nope.
Sorry if this turned into a rant. Didn't mean it to be. Lot of potential here. We just need more meat to the game.
Food proc, med station, grocer, apartment. Supply water and electrical and there's almost never any conflict or issues. It's boring and eliminated the need for half the buildings. How bad is it?
I used hard difficulty options, plus mods to increase trip time, lower birth rates, make it harder to have kids, went to the top of Mars where it's frigid, and tons of dust storms and dust devils. Sol 100 passes and only had one person break and that's cause I decided I was no longer going to bother turning off outdoor factories when it froze. And I just couldn't be flussed to give them any amenities. AND I forced them to work night shifts.
There are serious balance issues in this game, so bad they negate a bunch of gameplay. I'm kinda confused how this wasn't tuned before release. It's not like we have that many dome buildings to choose from. The lack of a building needed by residents, since there's almost none to choose from to begin with, should have a massive impact on morale. Couple that with way too generous tech tree items and morale just isn't a factor in the game. In all my games I have to force them into terrible situations to have fun.
My last game before this - after I'd run out of things to do, I threw everyone with any flaw into a mega dome with just crappy apartments. Food available and NOTHING else. Not even a grocer. Two people broke out of hundreds over 40 Sols. The funny thing is I'd saved up a whole ton of loners expecting they'd truly go nuts being packed in 200 other people. Nope.
Sorry if this turned into a rant. Didn't mean it to be. Lot of potential here. We just need more meat to the game.