Incidentally, I would also like more variety of archers, gunners, and seige units that impact the gameplay so that there's decent alternatives to battle mage units and heroes aoe spam. Either with marking and sniping targets, volley of arrows, or other mundane means of keeping up with long range magic.
There has to be equivalent upgrades to unit stats or it definitely becomes unbalanced. Giving +8hp to units that get +2 def/res puts it to overkill mode and raising it to two would seperate tough and Hardy forms from resistant and Hardy forms, which would solve the t+r combo for ya'll that hate it.
There can be an additional trait that gives a 1 point +5 hp to forms and be a less powerful version of the 2pt one.
There has to be equivalent upgrades to unit stats or it definitely becomes unbalanced. Giving +8hp to units that get +2 def/res puts it to overkill mode and raising it to two would seperate tough and Hardy forms from resistant and Hardy forms, which would solve the t+r combo for ya'll that hate it.
There can be an additional trait that gives a 1 point +5 hp to forms and be a less powerful version of the 2pt one.
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