Naturally I'm a big Paradox fan, love most of all the games.
However, this game is just yucky!
I mean, it looks nice, it's smooth, polished, tool tips everywhere, wonderful.
There are just some things that really urk me about this game.
I wonder if it urks anyone else out there?
Maybe I'm just used to other games, like EU3, VaiVictus and Hearts of Iron series.... but Sengoku seems to be trying to lean more towards simple play. It feels like Rome: Vai Vistus, less territory control options, diplomacy and arangements.
Also, the game speed.... what the hell!? On it's lowest speed, the game seems to run at such a fast pace. Often I can't even keep up with all the person to person micromanagements, expecially the battles with more than 3-4 war parties. It's becomeing increasingly annoying having to pause the game literaly every 5 seconds to do a handful of things or to re-direct your land battle units somewhere better on time.
With other games like Eu3, on the lowest level there was just about plenty of time for everything, and THEN you can boost up the speed if you want.
As it is here, there is no way in super human hell I can play on speed setting #2, lol, not to mention #4!!!!
There is a lot to like about Sengoku, but I just can't get over the lack of diplomatic strategy, the super fast pace of the game vs the micromanagement level and the great lack of political strategy with the "big Picture", of things.
I mean, the small time inter-relations of people seems done well for politics and some diplomacy, but so much just seems to be missing here in the areas that count.
Examples: No royal Marriages that actually claim you to something. No peacefull, or nagotiated territory control. No War effort or War Exaustion. No "building" flexibility. No research. No navy at all? (or maybe I've not played into it enough yet).
In history, Japan, the struggle of factions and clans, there was a massive focus on characters and families (which Paradox got right), but there was also a massive focus on Social Policies, bullying, dimplomacy, food and resource trading, favours, protection, threats. All this is missing from Sengoku. It's a big shame really.
They did religion ok. Religious Factions did matter and influenced clan relations back then as well had them thinking a certain way of operation.
I just wish Paradox cranked out a little more juice with this one, it would had been a blast!
I just spent $30 now, on sale for a day. Boy am I lucky. I feel I've wasted my money on this title. Immidiatly I'm going to play one of the older games now. It was a good attempt though and I'm happy at least Paradox is pumping out new games like this that better resemble Eu3. I love that game, the system works pretty damn good. Sengoku is lacking content, texture and freedom to nagotiate with the other clans, factions and dyaimos. In real history, this was far from lacking, it was a strict necessity for survival and war.
Who agrees or disagrees with my notice here?
However, this game is just yucky!
I mean, it looks nice, it's smooth, polished, tool tips everywhere, wonderful.
There are just some things that really urk me about this game.
I wonder if it urks anyone else out there?
Maybe I'm just used to other games, like EU3, VaiVictus and Hearts of Iron series.... but Sengoku seems to be trying to lean more towards simple play. It feels like Rome: Vai Vistus, less territory control options, diplomacy and arangements.
Also, the game speed.... what the hell!? On it's lowest speed, the game seems to run at such a fast pace. Often I can't even keep up with all the person to person micromanagements, expecially the battles with more than 3-4 war parties. It's becomeing increasingly annoying having to pause the game literaly every 5 seconds to do a handful of things or to re-direct your land battle units somewhere better on time.
With other games like Eu3, on the lowest level there was just about plenty of time for everything, and THEN you can boost up the speed if you want.
As it is here, there is no way in super human hell I can play on speed setting #2, lol, not to mention #4!!!!
There is a lot to like about Sengoku, but I just can't get over the lack of diplomatic strategy, the super fast pace of the game vs the micromanagement level and the great lack of political strategy with the "big Picture", of things.
I mean, the small time inter-relations of people seems done well for politics and some diplomacy, but so much just seems to be missing here in the areas that count.
Examples: No royal Marriages that actually claim you to something. No peacefull, or nagotiated territory control. No War effort or War Exaustion. No "building" flexibility. No research. No navy at all? (or maybe I've not played into it enough yet).
In history, Japan, the struggle of factions and clans, there was a massive focus on characters and families (which Paradox got right), but there was also a massive focus on Social Policies, bullying, dimplomacy, food and resource trading, favours, protection, threats. All this is missing from Sengoku. It's a big shame really.
They did religion ok. Religious Factions did matter and influenced clan relations back then as well had them thinking a certain way of operation.
I just wish Paradox cranked out a little more juice with this one, it would had been a blast!
I just spent $30 now, on sale for a day. Boy am I lucky. I feel I've wasted my money on this title. Immidiatly I'm going to play one of the older games now. It was a good attempt though and I'm happy at least Paradox is pumping out new games like this that better resemble Eu3. I love that game, the system works pretty damn good. Sengoku is lacking content, texture and freedom to nagotiate with the other clans, factions and dyaimos. In real history, this was far from lacking, it was a strict necessity for survival and war.
Who agrees or disagrees with my notice here?