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unmerged(153379)

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Aug 12, 2009
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  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Sengoku
  • Victoria 2: A House Divided
Naturally I'm a big Paradox fan, love most of all the games.
However, this game is just yucky!

I mean, it looks nice, it's smooth, polished, tool tips everywhere, wonderful.

There are just some things that really urk me about this game.
I wonder if it urks anyone else out there?

Maybe I'm just used to other games, like EU3, VaiVictus and Hearts of Iron series.... but Sengoku seems to be trying to lean more towards simple play. It feels like Rome: Vai Vistus, less territory control options, diplomacy and arangements.

Also, the game speed.... what the hell!? On it's lowest speed, the game seems to run at such a fast pace. Often I can't even keep up with all the person to person micromanagements, expecially the battles with more than 3-4 war parties. It's becomeing increasingly annoying having to pause the game literaly every 5 seconds to do a handful of things or to re-direct your land battle units somewhere better on time.

With other games like Eu3, on the lowest level there was just about plenty of time for everything, and THEN you can boost up the speed if you want.

As it is here, there is no way in super human hell I can play on speed setting #2, lol, not to mention #4!!!!

There is a lot to like about Sengoku, but I just can't get over the lack of diplomatic strategy, the super fast pace of the game vs the micromanagement level and the great lack of political strategy with the "big Picture", of things.

I mean, the small time inter-relations of people seems done well for politics and some diplomacy, but so much just seems to be missing here in the areas that count.

Examples: No royal Marriages that actually claim you to something. No peacefull, or nagotiated territory control. No War effort or War Exaustion. No "building" flexibility. No research. No navy at all? (or maybe I've not played into it enough yet).

In history, Japan, the struggle of factions and clans, there was a massive focus on characters and families (which Paradox got right), but there was also a massive focus on Social Policies, bullying, dimplomacy, food and resource trading, favours, protection, threats. All this is missing from Sengoku. It's a big shame really.

They did religion ok. Religious Factions did matter and influenced clan relations back then as well had them thinking a certain way of operation.

I just wish Paradox cranked out a little more juice with this one, it would had been a blast!

I just spent $30 now, on sale for a day. Boy am I lucky. I feel I've wasted my money on this title. Immidiatly I'm going to play one of the older games now. It was a good attempt though and I'm happy at least Paradox is pumping out new games like this that better resemble Eu3. I love that game, the system works pretty damn good. Sengoku is lacking content, texture and freedom to nagotiate with the other clans, factions and dyaimos. In real history, this was far from lacking, it was a strict necessity for survival and war.

Who agrees or disagrees with my notice here?
 
I respect your opinion but have to disagree. I had the most fun in ages today playing Sengoku on MP.

The speed is good too, I'm able to handle everything in the slowest speed.

The thing about navy is completely out of scope in the warring states period.
 
I respect your opinion but have to disagree. I had the most fun in ages today playing Sengoku on MP.

The speed is good too, I'm able to handle everything in the slowest speed.

The thing about navy is completely out of scope in the warring states period.

agreed. the game is awesome. Paradox did something a little different and I think it's a nice change. Last thing I wanted was EU3 in Japan. It seems that is what people were expecting. I disagree with the OP.
 
In many ways I agree with you, Daryn. Compared to other Paradox titles I have played (and this was years ago, not even the new ones), Sengoku lacks depth. The primary redeeming features, character management and plotting, are poorly managed by the AI. The weak features, notably one-size-fits-all provinces and lack of replayability in lategame, are serious issues. It would have been nice to have trade, and a more in depth infrastructure system.

All of that being said, Sengoku is great at what it sets out to do. Sengoku is a wargame with extremely complex revolts in single player. Before I played MP today, I thought I'd be setting the game aside in a couple weeks. However, the multiplayer experience is dramatically superior to single player. Humans are untrustworthy, sneaky, conquest mongers who will come save you from being invaded and help you out in dire straits. The AI doesn't have quite that range of personality. The simplicity of the game's background system, which is still more complicated than many wargames out there, let's the player focus on diplomacy and conquest. These things are unimportant in single player, the AI is predictable and awful at threat analysis. In multiplayer, they are incredibly key and with the short game time and relatively fast game speeds (though I agree with 5lyder that they aren't nearly as bad as you say), you don't have time to be doing complex nation management.

Edit - I completely agree with you on social policy though. Give me my sliders :mad:.
 
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With other games like Eu3, on the lowest level there was just about plenty of time for everything, and THEN you can boost up the speed if you want.

You started off by saying this leans more towards "simple" play, but then you complained about how you can't manage to do everything you need to even on the slowest speed. Contradicting. EU3 is so easy to play on high speed because it's as 'simple' as you claim Sengoku to be. So I have quite the opposite view, as I find there's just not enough to keep busy with in EU3 besides cranking up the time compression and waiting. I'd much prefer more micromanagement over thumb twiddling.

This game surely needs more facets filled out, and once they are it'll likely be closer to CK than any of the others. I can already see the mechanics are there, just need the events, decisions, and such entered. But the game is quite playable and fun as it is. We'll see how well it gets the missing pieces filled in, in the future.
 
All of that being said, Sengoku is great at what it sets out to do. Sengoku is a wargame with extremely complex revolts in single player. Before I played MP today, I thought I'd be setting the game aside in a couple weeks. However, the multiplayer experience is dramatically superior to single player. Humans are untrustworthy, sneaky, conquest mongers who will come save you from being invaded and help you out in dire straits. The AI doesn't have quite that range of personality. The simplicity of the game's background system, which is still more complicated than many wargames out there, let's the player focus on diplomacy and conquest. These things are unimportant in single player, the AI is predictable and awful at threat analysis. In multiplayer, they are incredibly key and with the short game time and relatively fast game speeds (though I agree with 5lyder that they aren't nearly as bad as you say), you don't have time to be doing complex nation management.

By your own words, MU is going to boil down how to exploit fast IA since it will be the easiest path to follow.

IA must be bettered to perform the facets because so far, it is not enough effective.
 
I agree that the game does become repetetive after a while, compared to previous Paradox titles there is a quite apparent lack of diversity between the clans in a way not seen in other games. EU:Rome had its different governments, EU3 has national ideas and policies, not to mention trade, in abundance to make nations stand out (and that was even before all the expansions).

There is however only one thing (bugs and other things aside) that I feel is sorely lacking in this game, and that is character events. There aren't many of them and if there are they don't show up. You get a few odd "here's a trait!" or "here's some honor/money!" but most of the time there isn't anything that can grip you. In EU:Rome I can have loads of fun with sons thinking of disposing of their too long-lived father, or someone cheating on your wife or whatever. In EU3 we at least have the "Comet sighted!" event. You know what I mean.

On the other hand the diplomacy (or intrigue) is very deep and if you roleplay a bit it can get very entertaining. But having more events can augment that experience alot.