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kamikazehighland

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Dec 11, 2016
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  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
I'm trying to edit one file in a mod I downloaded but it's not working. To confirm its the zip file format that's the problem, I unpacked the zip file, packed the folder back into a zip file without making any changes to the contents, and now the mod doesn't work (it did before). I've tried PeaZip, 7zip and just doing it in windows.

I know Stellaris needs a special zip format but I can't find anything about CKII. What do I use to create a working zip file for a mod?
 
Just unpack the mod into a folder with the same name of zip. Move descriptor.mod to "mod" folder and rename it to match with the folder. Edit that .mod file and change "archive" to "path" and remove .zip from its name. There you got a fully working mod with any changes possible.