• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
MissingMethodException: Method not found: void Game.Input.DisplayNameOverride..ctor(string,Game.Input.ProxyAction,string,int)
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Game.UpdateSystem.UpdateAt[SystemType] (Game.SystemUpdatePhase phase) [0x00018] in <e379a109e13645a0b1abbed548503d6b>:0
at ZoningToolkit.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x0007b] in C:\Users\Zeeshan\source\repos\ZoningToolkit\Mod.cs:49
at Game.Modding.ModManager+ModInfo_OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <e379a109e13645a0b1abbed548503d6b>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <e379a109e13645a0b1abbed548503d6b>:0
 
  • 1Like
Reactions:
MissingMethodException: Method not found: void Game.Input.DisplayNameOverride..ctor(string,Game.Input.ProxyAction,string,int)
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Game.UpdateSystem.UpdateAt[SystemType] (Game.SystemUpdatePhase phase) [0x00018] in <e379a109e13645a0b1abbed548503d6b>:0
at ZoningToolkit.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x0007b] in C:UsersZeeshansourceeposZoningToolkitMod.cs:49
at Game.Modding.ModManager+ModInfo_OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <e379a109e13645a0b1abbed548503d6b>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <e379a109e13645a0b1abbed548503d6b>:0
I guess the new game update create a conflict with this mod. As soon as the people in charge of the mod have time they will solve it. For now we have to wait until they find a solution.
 
  • 1Like
Reactions:
MissingMethodException: Метод не найден: void Game.Input.DisplayNameOverride..ctor(string,Game.Input.ProxyAction,string,int)
в Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World мир) [0x00093] в <7103f72f5ee648b6bd545606dbf2676b>:0
в Unity.Entities.World.AddSystem_OnCreate_Internal (система Unity.Entities.ComponentSystemBase) [0x00011] в <7103f72f5ee648b6bd545606dbf2676b>:0
в Unity.Entities.World.CreateSystemInternal (тип Unity.Entities.SystemTypeIndex) [0x0000f] в <7103f72f5ee648b6bd545606dbf2676b>:0
в Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] в <7103f72f5ee648b6bd545606dbf2676b>:0
в Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] в <7103f72f5ee648b6bd545606dbf2676b>:0
в Game.UpdateSystem.UpdateAt[SystemType] (фаза Game.SystemUpdatePhase) [0x00018] в <e379a109e13645a0b1abbed548503d6b>:0
в ZoningToolkit.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x0007b] в C:\Users\Zeeshan\source\repos\ZoningToolkit\Mod.cs:49
в Game.Modding.ModManager+ModInf о_ОnLoad (Game.UpdateSystem updateSystem) [0x00015] в <e379a109e13645a0b1abbed548503d6b>:0
в Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] в <e379a109e13645a0b1abbed548503d6b>:0

У меня тоже выдает ошибку, из-за проблем с модом мой город не может функционировать (
Хотелось бы, чтобы проблема была решена как можно быстрее
 
Hi,
loving the mod so far, very useful addition!

Since last week, I've been getting this error message, causing the mod not to load:

MissingMethodException: Method not found: void Game.Input.DisplayNameOverride..ctor(string,Game.Input.ProxyAction,string,int)
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <7103f72f5ee648b6bd545606dbf2676b>:0
at Game.UpdateSystem.UpdateAt[SystemType] (Game.SystemUpdatePhase phase) [0x00018] in <e379a109e13645a0b1abbed548503d6b>:0
at ZoningToolkit.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x0007b] in C:\Users\Zeeshan\source\repos\ZoningToolkit\Mod.cs:49
at Game.Modding.ModManager+ModInfo_OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <e379a109e13645a0b1abbed548503d6b>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <e379a109e13645a0b1abbed548503d6b>:0

any idea what the cause might be?
greetings marius ^^
 
  • 1Like
Reactions:
It might be awhile, I believe the dev for this mod is rather busy as last time it took a fair bit.

I do find it odd that Colossal Order hasn't pushed this to the top of the list of things to do. I tried playing last night without the mod and was infuriated with how zoning clashes with each other. Really despise using paths to force zoning.
 
  • 1Like
Reactions:
It might be awhile, I believe the dev for this mod is rather busy as last time it took a fair bit.

I do find it odd that Colossal Order hasn't pushed this to the top of the list of things to do. I tried playing last night without the mod and was infuriated with how zoning clashes with each other. Really despise using paths to force zoning.

agreed, planning without is painful! I end up ploppinig down my buildings when I need things to line up. Annoying, but works for now!
 
  • 1Like
Reactions:
Suggest we all buy @zeeshanabid94 a coffee ☕️ so he can afford to give time to this mod update. Go to his Buy Me A Coffee page (I can't link it because the forum marks it as spam, you'll have to google it) and chuck him a few bucks, make it worth his while