Developer diaries

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DevBlog #72 | Foundry Fridays: Different Starting Planets

Hello everyone!

Today I want to share a new and exciting feature with you: A selection screen for different starting planets. When you start a new game you’ll be able to select one of multiple planets, which feature different resource and biome modifications...

Tinto Flavour #5 - 7th of February 2025 - Aragon

Hello, and welcome to one more Tinto Flavour, the happy Friday in which we take a look at the content of the new, super-secret Project Caesar. This week we will take a look at the Crown of Aragon, the lands where, centuries later, a certain video-game studio would be situated… But, in...

Stellaris Dev Diary #369 - 4.0 Changes: Part 3

Hello everyone!

Today we’re going to take a glance at the Trade and Logistics changes coming in the Stellaris 4.0 ‘Phoenix’ update, then check out some new portraits.

Trade and Logistics​

Trade as a Standard Resource

The Trade system introduced in the Stellaris 2.2 ‘Le Guin’...

Tinto Talks #49 - 5th February 2025

Welcome to another Tinto Talks, the Happy Wednesday where we discuss details from our secret upcoming top secret game with the codename of Project Caesar.

This week we will talk about our disease system.

outbreak.png

This is the tooltip of an outbreak together with the spread...

We...

Tinto Flavour #4 - 31st of January 2025 - Mali

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavourful content created for the super secret Project Caesar! But before we start, I want to share with you that we have a new job opening in Paradox Tinto...

Stellaris Dev Diary #368 - 4.0 Changes: Part 2

Hello everyone!

Today we’re going to take a deeper look at some of the ways we’re adjusting game pacing through changes to Galaxy Generation, Message Settings, Events and Anomalies. Then we’ll take a peek at the Focus system, the Empire Timeline, and a few other changes.

Some of this has...

Developer Diary #25: Advanced Combat and Weapons

To see the Dev Diary complete with videos, please check out our website.

Hello Kindred,

It’s been about a year since we last talked about combat in Dev Diary 7, so the team have put this article together to give you a deeper dive into the things you can do as you go bump in...

Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens...

DevBlog #71 | Foundry Fridays: Keeping It Cool

Hello again!
My name is Jason, the art director of Foundry. In this week’s ‘Foundry Fridays’ dev diary, I’m showing progress on a new biome.

This choice to go with a cold climate biome was only natural We wanted an environment that was an opposing counterpart to the rocky desert biome. There...

Tinto Flavour #3 - 24th of January 2025 - Novgorod

Hello, and welcome to the third installment of Tinto Flavour, the happy Fridays in which we look at the flavour content of the super secret Project Caesar! This week we will be traveling to the cold north, where the Sovereign Lord Republic of Velikiy Novgorod lies beside Lake Ilmen:

Stellaris Dev Diary #367 - 4.0 Changes: Part 1

Greetings, Stellaris Community!

Last week we announced the Stellaris 4.0 ‘Phoenix’ update, today we’re going to start going through some of the changes coming in it. As mentioned before, the changes we’ll be going through in the next few dev diaries are still scorching hot on the development...

Tinto Talks #47 - 22nd of January 2025

Hello Everyone and Welcome to another Tinto Talks, the Happy Wednesday where we give you some information about our entirely secret upcoming game with the codename of Project Caesar.

As mentioned in...

Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting...

Stellaris Dev Diary #366 - Announcing Stellaris 4.0

Happy New Year! It’s good to be back!

I want to start by welcoming all of the new Stellaris players who joined us during the Winter Sale, and to our Chinese community, which has grown so much over the last year, 欢迎光临。

Next, I want to draw your attention to several feedback threads that have...

Developer Diary #24: Legend of the Nomad

Happy New Year, and welcome to a fresh and tasty Dev Diary from the team at The Chinese Room. We are starting the year by talking about the player character, Phyre, and how you can shape their legend and add to it as you play. As you’ll see below your story will start wearing rags, but will it...

Tinto Talks #46 - 15th of January 2025

Welcome to another Tinto Talks. The Happy Wednesday where we talk about our rather secret game with the code name of Project Caesar.

This week we will talk about military objectives and how they work in Project Caesar.

As our games grow more complex as the decades go by, we have tried to...

Victoria 3 - Dev Diary #142 - 2024 in retrospect

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Happy Thursday and welcome back to a brand new year! I hope you’ve all had a nice holiday and a good start to 2025. As I mentioned in the last dev diary, this one is going to be a brief retrospective on the year that’s passed and the updates and DLC that we released in...

Across the Obelisk - Dev Diary #3 - Sahti Islands

Hi, everyone! Welcome to the third and final preview of our upcoming set of new DLC’s. In the first two parts, we introduced you to the two new multiclass heroes coming to the game—Sigrun, the Valkyrie, and Bernard, the alchemist. This time, our attention turns to the 3rd expansion setting...​

DevBlog #70 | Foundry Fridays: Scaling (the performance of) the factory

Greetings Founders!

From all of us at Foundry, we wish you all a happy new year. As some of you may know, we’ve been hard at work at expanding the gameplay side of Foundry. For example, with the recently announced trains we want to allow the player to make factories that span the entire...

Across the Obelisk - Dev Diary #2 - Bernard, The Alchemist

Hi, everyone! Today, we’re thrilled to share the second of three Dev Diaries, diving into another key piece of this pirate-themed adventure. Last time out, we took you to the Sahti Islands, the tropical setting for the new set of DLC’s. We also introduced you to Sigrun, a powerful Valkyrie...​

Tinto Flavour #1 - Types of Content & Guidelines

Hello, and welcome everyone to the first post in this new series, Tinto Flavour! It will be the happy Friday in which we will be sharing with you the flavour content that we’re adding to the super secret Project Caesar. But before we start, for the map lovers, we will continue with the...

Aircraft update: details and upcoming modifications

UPDATE : A220-100-R

Hello everyone,
En Français ci-dessous

In the last forum article, I told you that we’re gonna update two aircraft this month.

I’m gonna explain to you how we will handle aircraft stats now and the limitations of the game toward them.


Explaining...

Feedback Requested: Factions and Politics

Hello Stellaris Community!

The devs have started trickling back into the office, and we expect to resume our regularly scheduled dev diaries next week! This means this is our final feedback post of the holiday break, but we’re ending strong with something that we know a lot of you have been...

Across the Obelisk - Dev Diary #1 - Sigrun, the Valkyrie!

Hi, everyone! It’s an exciting time for us as we get closer to the release of Sahti Islands.

We have three dev diaries for you over the next few days. Each of them will cover a different aspect of the new expansion. But before we dive into the details, let’s set the scene.
Today, we’re...​

Tinto Talks #45 - 8th of January 2025

Welcome to another Tinto Talks! Happy Wednesday where we talk about our super-secret game with the codename Project Caesar, asking you for feedback!


Today we’ll go into the details of how terrain works in the game. To iterate from the Map-Tinto-Talks from almost a year ago, each location has...