Developer diaries

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Feedback Requested: Factions and Politics

Hello Stellaris Community!

The devs have started trickling back into the office, and we expect to resume our regularly scheduled dev diaries next week! This means this is our final feedback post of the holiday break, but we’re ending strong with something that we know a lot of you have been...

Across the Obelisk - Dev Diary #1 - Sigrun, the Valkyrie!

Hi, everyone! It’s an exciting time for us as we get closer to the release of Sahti Islands.

We have three dev diaries for you over the next few days. Each of them will cover a different aspect of the new expansion. But before we dive into the details, let’s set the scene.
Today, we’re...​

Tinto Talks #45 - 8th of January 2025

Welcome to another Tinto Talks! Happy Wednesday where we talk about our super-secret game with the codename Project Caesar, asking you for feedback!


Today we’ll go into the details of how terrain works in the game. To iterate from the Map-Tinto-Talks from almost a year ago, each location has...

Tinto Maps Special Edition - 6th of January 2025 - The World

Hello, and welcome to a Special Edition of our Tinto Maps series! Today, as a Three Wise Men present (a quite important tradition here in Spain), we'll be taking a look at how the different map modes look like throughout the entire world. Without further ado, maps!

Countries...

Comac update: C909 and January events

UPDATE : COMAC 909

Hello everyone,
En Français ci-dessous

In November 2024, you saw that Comac rebranded their ARJ21-700 to C909. We wanted to reflect this rebranding in the game to improve the immersion and this will begin today in-game.

In Airlines Manager, we can’t...

Feedback Requested: Espionage

Hello Stellaris Community!

We hope you’ve all had a great holiday season so far! We’ve collected some excellent feedback so far, with over 8000 responses to the two feedback forms to date.

If you want to leave some feedback on Pirates and Crime, there’s still time! The form will be...

Tinto Talks #44 - 1st of January 2025

Hello Everyone, and Welcome to a new Tinto Talks. This is the Happy Wednesday, where we give you information about our future upcoming top secret game with the codename Project Caesar.

Today we’ll go over all the trade goods we have in the game. Goods that are raw materials may be extracted...

Feedback Requested: Pirates and Crime

Hello Stellaris Community!

We hope you all have had/are having a great holiday season! Last week’s War and War Resolution Feedback Form had over 4000 responses, and we’d like to take the time to thank you all for your feedback. There are certainly some insights to be gained from the feedback...

DevBlog #69 | Foundry Fridays: Merry Christmas

Merry Christmas from the FOUNDRY-Team!



Follow us on socials:


Stay tuned for more news!

Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

norway.png


We...

Tinto Maps #30 - 20th of December 2024 - South America

Hello and welcome to one Friday of map-loving! Today is special, as our 30th Tinto Maps, devoted to South America, is the last regular one. This implies that it won’t be the last, though - we plan to have two Tinto Maps Extra on December 27th and January 3rd, and then we will...

Feedback Requested: War and War Resolution

Hello Stellaris Community!

With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we...

Tinto Talks #42 - 18th of December 2024

Welcome to another Tinto Talks, the happy Wednesday where we give you information about our upcoming super secret game with the codename Project Caesar.

This week we will be talking about the disaster system, which has been present in different forms in recent GSG games from Paradox...

Tinto Maps #29 - 13th of December 2024 - Central America

Hello everybody, and welcome to Tinto Maps, the happy Fridays for map lovers! Today, we will be looking at Central America, which includes the Caribbean. Before we start, I want to introduce you @RaulTrullenque , the only member of our Content Design team who had not yet gone public...

DevBlog #68 | Foundry Fridays: Power Plant Preview

Hello everyone!

A few blog posts ago we promised to show a new modular building on the next FOUNDRY Friday and instead covered a different topic in the following post. Since we received a few “reminders” I wanted to address this grave injustice and hereby finally show the work in progress art...

Stellaris Dev Diary #365 - 2024 in Review

Happy holidays everyone!

As is tradition, in the last dev diary of the year I like to look over what we’ve done and insert sneaky leaks about next year.

I want for nothing. My purpose is to give.​

We began 2024 with a technology open beta that ran over the holidays, which was...

Victoria 3 - Dev Diary #141 - What’s next after 1.8

16_9.png

Double Happy Thursday! As is customary after each major update, today we’ll be returning to the future update plans, which we last went over in Dev Diary #124. Just like the previous times, we’ll be going over what changes and improvements we have planned for the game...

Dev Diary #161 - 2024 in Review

Note: You can watch today's dev diary here!

Greetings!

2024 is coming to a close, and with it the conclusion of Chapter III and everything we’ve done this year - we’ve hit some big-ticket milestones, including one I’ve been dreaming of since I started working on Crusader...

Tinto Talks #41 - 11th of December 2024

Hello Everyone and Welcome to another Tinto Talk! This is the Happy Wednesday where we give you information about our very secret game with the codename Project Caesar.

This week we will talk about Parliaments. We have a simple feature with the same name in EU4, but this is rather different, as...

Detailer’s Patch #2 - Developer Diary

Hello everyone! Today, we have a development diary for you that introduces the content in Detailer’s Patch #2, but stick around even if that isn’t your preferred playstyle because this one is focused on roads and has both new features and assets that may be handy for you no matter how you play...

New feature : CHALLENGES!

Hello everyone,
En Français ci-dessous

This year, you discovered what we called the cross-event during Japan's Golden Week, an event where you could earn rewards based on your progress in our other game: Airport Simulator.

Following the success of this one, we decided to create a new...

Console Edition Development Diary #75 - Console Porting Process & Preliminary Patch Notes

Game Director Eladrin presented this information on YouTube

G’day, Adam from Tantalus here to talk more about the process of porting Stellaris from PC to Console.

First up, we need to consider how we have mapped the interface from the PC version of Stellaris to...

Changing of the Guard | Community Team Update

Hello there, my name is Erik Jakobsson, but most of you know me as “Katten” and ” I’ve had the pleasure of being your Community Manager for these past few years.

As you can see in the title of this post and the video embedded below, I will be leaving Hearts of Iron and moving on, alongside my...

Millennia | Update 7 Open Beta

Hello! We are getting ready to roll out Update 7 for Millennia, and we've made it publicly available for testing on our Open Beta branch on Steam.

If you haven't use our Open Beta before you can access it through the "Properties > Betas" settings for Millennia on Steam we have a forum here for...

Developer Diary #23: Sounds of Seattle

Hello everybody, today we return with another audio-focused Dev Diary. We’ll be talking about sound design and implementation, with a specific view on the less obvious aspects that go into this. Our hearing is sometimes described as our ‘shadow sense’ – sound and listening by and large affect...