Developer diaries

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Victoria 3 - Dev Diary #140 - 1.8 post-release thoughts

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Happy Thursday everyone, it’s time for another Victoria 3 development diary. Today I’ll be talking about my thoughts on the release of 1.8 and Pivot of Empire, the feedback we’ve received, and also a bit of what’s in store next for Victoria 3.

As some of you might remember...

Tinto Talks #40 - 4th of December 2024

Hello everyone and welcome to another Tinto Talks, the Happy Wednesday when we talk more about our upcoming top secret game with the codename Project Caesar.

This week we will go into details about the government reforms and look into some specific ones that you may use or not.

Representing...

Console Edition Development Diary #74 - Console Edition Next Steps

Hello Console Edition Community!

We’ve been watching your response to the latest update and DLC releases with great enthusiasm, we’ve been prowling the Forums, Reddit, and Discord, reading your responses and taking note of your thoughts regarding the latest release.

So, where do we go...

DevBlog #67 | Foundry Fridays: Update 2 Timeline

Hello everyone!

We’re writing today's FOUNDRY Friday to provide news regarding the next big release, referred to as Update 2. As you may know, we originally planned for the 2nd update to arrive at the end of this year. After analyzing player feedback and survey results, we have decided to...

Tinto Maps #28 - 29th of November 2024 - North America

Hello everybody, and welcome one more Friday to Tinto Maps, the place to be for map lovers! Today we will be looking at North America, which is very handy, as we can deliver some Thanksgiving turkey maps to our friends from the USA (and Canada)!

But before I get started, let me have...

Victoria 3 - Dev Diary #139 - Hotfix 1.8.3 released and future patches

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Happy Thursday everyone and welcome back to yet another Victoria 3 development diary. With update 1.8 and Pivot of Empire having released in the previous week, we’d normally be doing a post-release thoughts dev diary. However, this time around we released a bit later in the week...

Stellaris Dev Diary #364 - Sights Unseen

Hello again, Stellaris Community!

Last week we looked back at where we’ve been, and today we’re going to look at possible themes I think we might explore in the future. Like the past few dev diaries, this is one where we’re actively soliciting your thoughts.

If you haven’t had a chance to add...

Tinto Talks #39 - 27th of November 2024

Hello everyone and welcome to another Happy Wednesday, the day of the week where you get a new Tinto Talks, the special posts we make to gather feedback about the very very secret game with the codename Project Caesar.

While we may have some skills and some experience in designing games, we are...

Dev Diary #160 - Vision and Art

Hello there!

I’m Pierre “El Tyranos” Azuelos, the creator of the Community Flavor Pack mod. The past couple of months have been busy again and I am once again delighted to collaborate with Paradox Interactive on a second Content Creator Pack named “Western Slavic Attire”.

This second project...

Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that...

First Contact and Galactic Paragons now available for Stellaris: Console Edition!

Galactic Paragons and the First Contact Story Pack are now available for Stellaris: Console Edition!



With the First Contact Story Pack the galaxy is full of alien empires you’re going to encounter, whether you’re ready or not. First Contact...

Stellaris Dev Diary #363 - A Journey of Exploration

Hello, Stellaris Community!

Today we’ll start with preliminary release notes for 3.14.1592, then look back at the past at all of the changes Stellaris has gone through and summarize the feedback you all gave in the dev diary two weeks ago - The Vision. We’re still reading the responses to...

Developer Diary #22: Music of Seattle

Kindred, welcome to another Dev Diary where we hear from the team at The Chinese Room (TCR) and learn about the development of Vampire: The Masquerade - Bloodlines 2. Tonight, we’re joined by Audio Director Daan Hendriks, who lifts the veil on TCR’s approach to music for this game and introduces...

Tinto Talks #38 - 20th of November 2024

Hello and Welcome to another Tinto Talks. The day of the week where we spill information about our top secret game with the codename Project Caesar.

Today we will delve deeply into the world of Societal Values.

Societal values describe the attributes of a country. Different countries start...

Victoria 3 - Dev Diary #138 - Pivot of Empire and Update 1.8 "Masala Chai" Changelog

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Good day Victorians!

I’m happy to say Pivot of Empire and the free Update 1.8, fittingly named “Masala Chai”, have been released! The specific checksum is 98cc.

The Pivot of Empire Immersion Pack focuses on India and its path through the Victorian age. Many countries...

Stellaris: Console Edition Development Diary #73 - Free Patch Features

Hello everyone!

We’re now two days away from release! We know that many of you have been waiting a year for this update, and we’re excited to get you into the latest version of Console Edition!

Game Director Eladrin joined us to give us an overview of the new features coming to Console...

Console Edition Update #14 - Tours & Tournaments

Hello everyone! Today we're releasing the first part of Chapter 2 and our second Major Expansion for Crusader Kings III Console Edition: Tours & Tournaments. This expansion is accompanied by a substantial free update for all Console Edition players regardless of DLC ownership.

Tours &...

DevBlog #66 | Foundry Fridays: Streaming Proxies

Hi there. Today I want to talk a little bit about the work that we're doing to try and improve streaming performance in Foundry.

Current System
Similar to many other Unity games, Foundry is built in Unity and most entities in our game are represented by GameObjects. Some of the...

Stellaris: Console Edition Development Diary #72 - Civics and Origins

Hello everyone!

We’re here to talk today about the Civics, Origin and new Tradition Trees coming in Galactic Paragons. It’s less than a week away, and we’re excited to get this latest update in your hands.

Vaults of Knowledge

Vaults of Knowledge allows you to store the knowledge of your...

Tinto Maps #26 - 15th of November 2024 - Indonesia

Hello, and welcome to another week’s edition of the maps of Project Caesar. I hope you have your boat prepared, because today we’ll be doing some island hopping looking at all the archipelago of Indonesia.

Countries
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A very...

Götterdämmerung AVAILABLE NOW!

Götterdämmerung Available NOW!

And finally the time is upon us. If you’re reading this, what are you doing? You could be playing Götterdämmerung this very moment! It’s been a long road, but in your hands is the power of life and death - will you become the guarantor of...

Stellaris Dev Diary #362 - Overwhelming Forum Power

Hi everyone!

Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision.

3.14.159 Release Notes​

We released the 3.14.159 patch on Tuesday, and these were the release...

Victoria 3 - Dev Diary #137 - The 3D Art of Pivot of Empire

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Hello Victorians! Hope everyone is having a wonderful Thursday!

This is the second part of the Art of Pivot of Empire showcasing the 3D art made for the Immersion Pack. If you are interested in having a look at the 2D art aspects of the DLC, I’d highly recommend...

Tinto Talks #37 - 13th of November 2024

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday, the day of the week where we tell you information about our super secret game with the code name Project Caesar.

This week we will talk about art and culture; not why it's important to the world, but the impact it...

Götterdämmerung | Patch Notes

Greetings all,

With a mere one day to go before the launch of Götterdämmmerung, it is tradition that we leave you with the change log to pore over. The usual disclaimer applies; this list should be comprehensive but omissions may have occurred. Any items we add retroactively...