Developer diaries

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Tinto Flavour #11 - 21st of March 2025 - Ethiopia

Hello and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the content of the super secret Project Caesar!

Today we will be talking about the Empire of Ethiopia! Let’s start without further ado:

The Empire of Ethiopia is an ancient realm rich...

Dev Diary #41: Feudal Culture

Greetings Giant Kings and other, more respectable Godir. I am Thomas Schuiten, Designer at Triumph and today I get to share with you the details of the rework to our oldest Culture: Feudal!

Alongside the release of Giant Kings on April 1st we are as always releasing a free update to the game...

Stellaris Dev Diary #375 - Notes on the Open Beta

Hi everyone!

We’ve entered our second week of the Stellaris 3.99 ‘Phoenix’ Open Beta, and if all goes according to plan are planning another update tomorrow morning with some major changes to the starting situation of your planets. (Goodbye, primitive factory debuffs. I'd say we'll miss you...

Tinto Talks #55 - 19th of March 2025

Welcome to another Tinto Talks, the Happy Wednesday where we give you information about our rather secret game with the Codename Project Caesar, so that we can get feedback to improve the game before launch.

As we mentioned last week, we are spending four weeks going through how your feedback...

Dev Diary #165 - Tributaries & Confederations

Hello there!

Welcome back to the first official dev diary for our Core Expansion this year, Khans of the Steppe. For those who did not see it, we first talked about the DLC back last month with Dev Diary #162 - Steppe by Steppe, so I recommend reading that first.

Today we will...

Tinto Flavour #10 - 14th of March 2025 - Scotland

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!

Today we will be showing the content for the Kingdom of Scotland. Let’s start without further ado:

Scotland is once again in...

Dev Diary #40 - Giant Kings: Hand-Crafted Regions

Hey Giants and smaller folks! I’m Bas, a game designer at Triumph studios, you might remember me from some of the older dev diaries such as on the Siege system, Umbral Abyss and some others.

This time, I’m here to showcase some visual improvements we’ve made to the world map, which come with...

Developer Diary #28: Hunters

In Dev Diary 17 we introduced you to the Anarchs, one of the enemy factions you will face. Tonight, we want to introduce another: the I.A.O.

The Information and Awareness Office spearheads the U.S. government's response to the Blankbody threat. While officially defunded, it operates on a...

Tinto Talks #54 - 12th of March 2025

Hello Everyone and Welcome to another Tinto Talks. This is a Happy Wednesday, where we talk about our yet unannounced game with the codename Project Caesar.

The main reason for us to do these Tinto Talks is to gather feedback and improve the game. What you have been telling us really matters...

Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a...

Stellaris Dev Diary #374 - Announcing the 3.99.0 "Phoenix" Open Beta

Surprise! An early Stellaris Dev Diary!

Last week I mentioned that on Friday we’d evaluate the current build, and I’d see if I could provide a timeline for the Open Beta. Things have been progressing well, so we’ve decided to put a very early version of some of the 4.0 changes to test a few...

Update from the Developers

Greetings all,

At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on...

DevBlog #74 | Foundry Fridays: Commerce Preview 2

Hello everyone!​


Two weeks ago I shared part one of the Commerce Preview series and our team was very excited to see the positive reactions. Reading your replies gave us further confidence that we’re on the right track even though this meant that we had to delay and adjust our update...

Tinto Flavour #9 - 7th of March 2025 - Hungary

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we share with you the flavourish content of the super secret Project Caesar!

Today we will take a look at one of my favourite countries to playtest the game, the Kingdom of Hungary!:

For centuries, the great...

Dev Diary #164 - Realm Maintenance

Greetings!

This Dev Diary is about the upcoming free update, which we’ve dubbed 1.15.0 ‘Crown’! Similarly to free updates of the past, the Crown update will be pretty big - it has reworked systems, new features, and a myriad of bugfixes and balance changes.

All of the changes that I’ll go over...

Giant Kings Arrives on April 1st! + Giant Kings Dev Diary

Twitter Banner RDA.jpg


Dear Godir,

We are excited to announce that the Giant Kings expansion and the free Ogre Update are going to be available in less than a month — on April 1st!

You can find below:
  • Announcement trailer for Giant Kings
  • Feature highlights
  • Giant Kings First Look Stream...

Stellaris Dev Diary #373 - 4.0 Development Progress Update

Hello everyone!

We’re still hard at work getting the features we’ve been describing into the game, but this week we’re giving you a bit of a progress update, and I’ll be giving my thoughts on what shape they’ll be in when we begin the Open Beta. As with everything over the past couple of...

Tinto Talks #53 - 5th of March 2025

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday where we tell you about what is going on with our entirely 100% secret game with the codename Project Caesar.


This week we will talk about how mercenaries and prisoners of war will work in this game..


As we...

Graveyard of Empires Available NOW!

As we approach the end of our developer content, we stand at the precipice for Graveyard of Empires. Fresh opportunities await players from the lands along the Euphrates, to the Gulf of Bengal, and we are delighted to see how you will experience these new challenges!

To kickstart your journey...

Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath...

Tinto Flavour #8 - 28th of February 2025 - Morocco

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we take a look at the flavourish content of the super-secret Project Caesar!

Today we will take a look at the Sultanate of Morocco! So let’s start without further ado:

"The Maghreb has seen many dynasties pass...

Developer Diary | Art & Achievements

Hello and welcome to the Art Dev Diary for Graveyard of Empires!

I’m marblemadness, one of the artists responsible for bringing you the art content that will be present in the expansion and unless specified the “speaker” in this dev diary. There was a lot of positive reception for...

Stellaris Dev Diary #372 - Modding: Pop Groups and Jobs

Hi everyone!

This week, @Gruntsatwork will discuss the technical details of pop group scripting. This topic is likely to be of most interest to the modding community.

The systems we’re implementing now are just scratching the surface of where we want to go with them - we’re looking...

Developer Diary #27: The Cast of Mortals

What makes a vampire distinct? What transforms them from “alluring nocturnal wizards” to memorable creatures of horror, monsters in all but looks? Tonight, we take a look at this element: the mortals.

The characters you are about to see are all caught up in Seattle’s vampire underworld in one...

Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we...