Developer diaries

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Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath...

Tinto Flavour #8 - 28th of February 2025 - Morocco

Hello, and welcome one more week to Tinto Flavour, the happy Fridays where we take a look at the flavourish content of the super-secret Project Caesar!

Today we will take a look at the Sultanate of Morocco! So let’s start without further ado:

"The Maghreb has seen many dynasties pass...

Developer Diary | Art & Achievements

Hello and welcome to the Art Dev Diary for Graveyard of Empires!

I’m marblemadness, one of the artists responsible for bringing you the art content that will be present in the expansion and unless specified the “speaker” in this dev diary. There was a lot of positive reception for...

Stellaris Dev Diary #372 - Modding: Pop Groups and Jobs

Hi everyone!

This week, @Gruntsatwork will discuss the technical details of pop group scripting. This topic is likely to be of most interest to the modding community.

The systems we’re implementing now are just scratching the surface of where we want to go with them - we’re looking...

Developer Diary #27: The Cast of Mortals

What makes a vampire distinct? What transforms them from “alluring nocturnal wizards” to memorable creatures of horror, monsters in all but looks? Tonight, we take a look at this element: the mortals.

The characters you are about to see are all caught up in Seattle’s vampire underworld in one...

Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we...

Developer Diary | Opposition Iran

Generals!

It’s Synth here, good to see you again! I hope you’re ready for our latest report in Graveyard of Empires! Last time we explored the historical events that took place in Iran during World War 2, as well as the potential alt history that lay within a strong Iranian...

Developer Diary | Historical Iran & Non-Aligned Alt. History

Hello HoI fans! Synth here with the first Iran Developer Diary for our upcoming content pack: Graveyard of Empires! It’s good to see you again! Today I am excited to introduce to you one of the nations we have been adding flavor to as part of this DLC - the great nation of Iran. This...

DevBlog #73 | Foundry Fridays: Commerce Preview 1

Hello everyone!

Today we are going to take a look at some of the new commerce features we have been working on over the past months and how the early game is changing.

As a reminder, we are making those changes to give the factory (and the game overall) a more motivating and less linear goal...

Tinto Flavour #7 - 21st of February 2025 - Bavaria

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavourish content of the new, super-secret Project Caesar.

Today we will be taking a look at Bavaria. Or, to be more precise, at the Duchies of Upper Bavaria and Lower Bavaria, as the...

Stellaris Dev Diary #371 - 4.0 Changes: Part 5

Hi everyone!

This week we’re looking more at the economic changes of the Stellaris 4.0 ‘Phoenix’ update, and how we’re going to update the Planet UI to work with them.

As this is all still in development, things are still subject to change, and I’m going to be using a lot of the UX Design...

Tinto Talks #51 - 19th of February 2025

Welcome to the 51st Tinto Talks, the Happy Wednesday where we give you information about our entirely secret game with the Codename of Project Caesar.

Today we will talk about subjects and how they function in our game


Subjects and their Overlord
In Project Caesar, as it starts at the...

Developer Diary | Afghanistan & Iraq

Greetings all,

Before we venture into the country content today, I want to take a brief moment to discuss the reactions to last week’s development diary. For those who didn’t follow the situation, it would be fair to say that some of the material we presented elicited strong negative reactions...

New Challenge and important information!

Hello everyone,
En Français ci-dessous

First, I would like to thank you for your previous feedback from the first Challenge in December. This first iteration had its flaws and that’s why this time I made some modification to the formula according to your different feedback.

The main concern...

Tinto Flavour #6 - 14th of February 2025 - Bohemia

Hello, and welcome one more week to Tinto Flavour, the happy Friday when we take a look at the content of the new, super-secret Project Caesar. Today we will be travelling to the Kingdom of Bohemia, a charming place that is worth setting video games in…:

"Charles IV, King of Bohemia and...

Developer Diary | Alt-Historical RAJ

Toot

RAJ_ALT0.png

And welcome.
This week we will take a look at the alt-history paths for the RAJ. So without further ado.

Forward Bloc
If you go down the League Against Gandhist, and proceed down the Forward Bloc plan you will end up with Subhas...

Stellaris Dev Diary #370 - 4.0 Changes Part 4

Hello everyone!

This week we’re going to look at the upcoming changes to Pops in the Stellaris 4.0 ‘Phoenix’ update.

Last week I said we might also look at the Planet UI, but I’m going to save that until next week since there’s quite a bit to cover here (especially if you’re into the technical...

Developer Diary #26: The Masquerade of Seattle

Hello Kindred,

Last time in Dev Diary 18 (“Building Our Seattle”), we walked through the streets of our Seattle, exploring its foundations and the world you’ll navigate. Tonight, we’re diving deeper into the city, its inhabitants, and the rules that keep everything in check. These...

Tinto Talks #50 - 12th February 2025

Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable...

Developer Diary | Historical Raj

Namaste, As-Salamu-Alaykum, Subh bakhair and Sat Sri Akal. Today we will look at the historical and shared military branches for the British Raj. I will use India and the Raj interchangeably to denote the subcontinent, and as always everything is under development and might change. Also a...

Developer Diary | Graveyard of Empires

Generals, Long time no see..


Today we’re really excited to introduce you all to our latest...

DevBlog #72 | Foundry Fridays: Different Starting Planets

Hello everyone!

Today I want to share a new and exciting feature with you: A selection screen for different starting planets. When you start a new game you’ll be able to select one of multiple planets, which feature different resource and biome modifications...

Tinto Flavour #5 - 7th of February 2025 - Aragon

Hello, and welcome to one more Tinto Flavour, the happy Friday in which we take a look at the content of the new, super-secret Project Caesar. This week we will take a look at the Crown of Aragon, the lands where, centuries later, a certain video-game studio would be situated… But, in...

Stellaris Dev Diary #369 - 4.0 Changes: Part 3

Hello everyone!

Today we’re going to take a glance at the Trade and Logistics changes coming in the Stellaris 4.0 ‘Phoenix’ update, then check out some new portraits.

Trade and Logistics​

Trade as a Standard Resource

The Trade system introduced in the Stellaris 2.2 ‘Le Guin’...

Dev Diary #163 - Medieval Monuments & Arctic Attire

Hello everyone! We have an unusual dev diary today, in that it’s two dev diaries in one! PiGu, developer of Medieval Monuments, and Aj, developer of Arctic Attire both will give us a brief overview of the content they’re bringing to Crusader Kings III as well as the work that went into creating...