Developer diaries

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Tinto Flavour #3 - 24th of January 2025 - Novgorod

Hello, and welcome to the third installment of Tinto Flavour, the happy Fridays in which we look at the flavour content of the super secret Project Caesar! This week we will be traveling to the cold north, where the Sovereign Lord Republic of Velikiy Novgorod lies beside Lake Ilmen:

Stellaris Dev Diary #367 - 4.0 Changes: Part 1

Greetings, Stellaris Community!

Last week we announced the Stellaris 4.0 ‘Phoenix’ update, today we’re going to start going through some of the changes coming in it. As mentioned before, the changes we’ll be going through in the next few dev diaries are still scorching hot on the development...

Tinto Talks #47 - 22nd of January 2025

Hello Everyone and Welcome to another Tinto Talks, the Happy Wednesday where we give you some information about our entirely secret upcoming game with the codename of Project Caesar.

As mentioned in...

Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting...

Stellaris Dev Diary #366 - Announcing Stellaris 4.0

Happy New Year! It’s good to be back!

I want to start by welcoming all of the new Stellaris players who joined us during the Winter Sale, and to our Chinese community, which has grown so much over the last year, 欢迎光临。

Next, I want to draw your attention to several feedback threads that have...

Developer Diary #24: Legend of the Nomad

Happy New Year, and welcome to a fresh and tasty Dev Diary from the team at The Chinese Room. We are starting the year by talking about the player character, Phyre, and how you can shape their legend and add to it as you play. As you’ll see below your story will start wearing rags, but will it...

Tinto Talks #46 - 15th of January 2025

Welcome to another Tinto Talks. The Happy Wednesday where we talk about our rather secret game with the code name of Project Caesar.

This week we will talk about military objectives and how they work in Project Caesar.

As our games grow more complex as the decades go by, we have tried to...

Victoria 3 - Dev Diary #142 - 2024 in retrospect

16_9.png

Happy Thursday and welcome back to a brand new year! I hope you’ve all had a nice holiday and a good start to 2025. As I mentioned in the last dev diary, this one is going to be a brief retrospective on the year that’s passed and the updates and DLC that we released in...

Across the Obelisk - Dev Diary #3 - Sahti Islands

Hi, everyone! Welcome to the third and final preview of our upcoming set of new DLC’s. In the first two parts, we introduced you to the two new multiclass heroes coming to the game—Sigrun, the Valkyrie, and Bernard, the alchemist. This time, our attention turns to the 3rd expansion setting...​

DevBlog #70 | Foundry Fridays: Scaling (the performance of) the factory

Greetings Founders!

From all of us at Foundry, we wish you all a happy new year. As some of you may know, we’ve been hard at work at expanding the gameplay side of Foundry. For example, with the recently announced trains we want to allow the player to make factories that span the entire...

Across the Obelisk - Dev Diary #2 - Bernard, The Alchemist

Hi, everyone! Today, we’re thrilled to share the second of three Dev Diaries, diving into another key piece of this pirate-themed adventure. Last time out, we took you to the Sahti Islands, the tropical setting for the new set of DLC’s. We also introduced you to Sigrun, a powerful Valkyrie...​

Tinto Flavour #1 - Types of Content & Guidelines

Hello, and welcome everyone to the first post in this new series, Tinto Flavour! It will be the happy Friday in which we will be sharing with you the flavour content that we’re adding to the super secret Project Caesar. But before we start, for the map lovers, we will continue with the...

Aircraft update: details and upcoming modifications

UPDATE : A220-100-R

Hello everyone,
En Français ci-dessous

In the last forum article, I told you that we’re gonna update two aircraft this month.

I’m gonna explain to you how we will handle aircraft stats now and the limitations of the game toward them.


Explaining...

Feedback Requested: Factions and Politics

Hello Stellaris Community!

The devs have started trickling back into the office, and we expect to resume our regularly scheduled dev diaries next week! This means this is our final feedback post of the holiday break, but we’re ending strong with something that we know a lot of you have been...

Across the Obelisk - Dev Diary #1 - Sigrun, the Valkyrie!

Hi, everyone! It’s an exciting time for us as we get closer to the release of Sahti Islands.

We have three dev diaries for you over the next few days. Each of them will cover a different aspect of the new expansion. But before we dive into the details, let’s set the scene.
Today, we’re...​

Tinto Talks #45 - 8th of January 2025

Welcome to another Tinto Talks! Happy Wednesday where we talk about our super-secret game with the codename Project Caesar, asking you for feedback!


Today we’ll go into the details of how terrain works in the game. To iterate from the Map-Tinto-Talks from almost a year ago, each location has...

Tinto Maps Special Edition - 6th of January 2025 - The World

Hello, and welcome to a Special Edition of our Tinto Maps series! Today, as a Three Wise Men present (a quite important tradition here in Spain), we'll be taking a look at how the different map modes look like throughout the entire world. Without further ado, maps!

Countries...

Comac update: C909 and January events

UPDATE : COMAC 909

Hello everyone,
En Français ci-dessous

In November 2024, you saw that Comac rebranded their ARJ21-700 to C909. We wanted to reflect this rebranding in the game to improve the immersion and this will begin today in-game.

In Airlines Manager, we can’t...

Feedback Requested: Espionage

Hello Stellaris Community!

We hope you’ve all had a great holiday season so far! We’ve collected some excellent feedback so far, with over 8000 responses to the two feedback forms to date.

If you want to leave some feedback on Pirates and Crime, there’s still time! The form will be...

Tinto Talks #44 - 1st of January 2025

Hello Everyone, and Welcome to a new Tinto Talks. This is the Happy Wednesday, where we give you information about our future upcoming top secret game with the codename Project Caesar.

Today we’ll go over all the trade goods we have in the game. Goods that are raw materials may be extracted...

Feedback Requested: Pirates and Crime

Hello Stellaris Community!

We hope you all have had/are having a great holiday season! Last week’s War and War Resolution Feedback Form had over 4000 responses, and we’d like to take the time to thank you all for your feedback. There are certainly some insights to be gained from the feedback...

DevBlog #69 | Foundry Fridays: Merry Christmas

Merry Christmas from the FOUNDRY-Team!



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Stay tuned for more news!

Tinto Talks #43 - 25th of December 2025

Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

norway.png


We...

Tinto Maps #30 - 20th of December 2024 - South America

Hello and welcome to one Friday of map-loving! Today is special, as our 30th Tinto Maps, devoted to South America, is the last regular one. This implies that it won’t be the last, though - we plan to have two Tinto Maps Extra on December 27th and January 3rd, and then we will...

Feedback Requested: War and War Resolution

Hello Stellaris Community!

With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we...