Developer diaries

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EU4 - Development Diary - 1st of October 2019

Good day and welcome to this week's Dev Diary for EU4. While we're still ironing out a few remaining issues with the 1.29 Manchu release, it's time to set our sights back on the upcoming European Update and accompanying DLC.

Today let's talk about the HRE. Earlier in the year, I...

Stellaris Dev Diary #155 - Origins

Hello everyone!

I have just returned from a belated vacation in Japan, and although I had a great time there it is also fun to be back to work. Today I want to talk about some of the cool things happening with Stellaris this year. As many of you have probably guessed, Stellaris will announce a...

HoI4 Dev Diary - ¡Viva España! - Nationalist Spain Focus Tree

Hola everyone, and welcome to a new dev diary on the upcoming DLC for HoI4, where we’ll be talking about the first entirely new focus tree: Nationalist Spain.


Design Intent

The Spanish Civil War is perhaps the single most important event occurring in the game’s build-up phase, but...

EUIV - Development Diary - 24th of September 2019

Good day all and welcome to this week's EU4 Dev Diary. Last Tuesday saw the release of the 1.29 Manchu update, and for myself and the rest of the EU4 team, it's been a blast seeing players pick up the game and tear through our additions in East Asia. For myself in particular, it's been great...

HoI 4 Dev Diary - Policing Garrison Rework

Its Wednesday, so you know what that means. Today we will discuss a feature previously alluded to, the Policing Garrison rework.

The main thrust of this rework is the removal of the resistance suppression garrison mission from the map, and the addition of off-map suppression garrisons. This...

EUIV - Development Diary - 16th of September 2019

Good day and welcome to this week's dev diary, One Day Early edition, since tomorrow is launch day, and we'd rather get you the changelog for the 1.29 Manchu update a touch earlier than that.

Let's not beat around the bush, here are all the changes and additions you can look forward to in...

Stellaris Dev Diary #154 - UX Design in Stellaris

Hello all, this is Hildor Anduv, the UX Designer on Stellaris. I’ve been with the team since December, and have really enjoyed working on such a great game. With my first Dev Diary I’m going to be sharing how I have been approaching UX Design on Stellaris.

Disclaimer: We're not quite ready...

HoI 4 Dev Diary - Free France and Vichy

Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped...

EUIV - Development Diary - 10th of September 2019

Good morning. Welcome to our third and final dev diary on the 1.29 Manchu Update. With only a week to go until release we have a lot to get through today. Topics will include Japan, Korea, Central Asia, and whatever else I didn’t squeeze into the previous dev diaries.

The 1.29 Manchu...

HoI4 Dev Diary - Resistance and Compliance

Hello HoI bois and ladies, welcome to the second dev diary on our upcoming unannounced expansion and 1.8 ‘Husky’ update. This update features some big changes to how occupied territory functions. The biggest part of this is an overhaul of the game’s current resistance system into what we are...

Development Diary - 3 of September 2019

Hello again! Welcome to the second dev diary for September’s Manchu patch, in which I’ll be talking about Manchus, Mongols, missions, and maps. Before I get to that though, I’d like to acknowledge the overwhelmingly positive response to the previous dev diary. We suspected that folks might...

Stellaris Dev Diary #153 - Empire Sprawl & Administrative Capacity

Hello everyone!
We’re back with yet another dev diary to showcase some more fruits of summer experimentation. As with the previous dev diary, this involved a lot of work carried out during the summer and involves something I’ve wanted to explore for a good while now.

Today we’ll be talking...

HoI4 Dev Diary - France Rework

Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of...

EU4 - Development Diary - 27th of August 2019

And now for something completely different.

Introducing 1.29: Manchu!

manchu loading screen.png


Think always of your ancestors,
and cultivate virtue.
Always strive to accord with the Mandate,
and seek for yourself many blessings.
Before Yin lost their multitudes,
They were in accord with...

Imperator Dev Diary - 8/26/19

Greetings all!

Today I’m joined by @Trin Tragula who will bring you up to date on some of the rebalancing and tweaking that has taken place in the Cicero update, after I’ve explained a little about the changes we’ve made to the food and pop systems. These changes are not currently live...

HOI4 Dev Diary - Back from summer!

Hi everyone! The whole team is now back from vacation so its time to kick off dev diaries again!

At the moment we are all working on an unannounced expansion and the 1.8 Husky Update and work is progressing well, so we can start sharing some of it with you guys and gals again. The expansion...

EU4 - Development Diary - 20th of August 2019

Good day and welcome to another EUIV Dev Diary. This week we shall be tackling the Ecumenical matter of Catholicism in the game.

Catholicism is a bit of a funny one when it comes to religions in EUIV. When the game came out, it was one of the few religions that actually had mechanics attached...

Imperator Dev Diary - 8/19/2019

Welcome back to another Dev Diary for Imperator: Rome!

Once again, we’ll be covering some information that those of you using the open beta branch will already have been playing with.


Monarch Power

Before we dive in to the mechanics and solutions behind the monarch power rework, I’d...

Stellaris Dev Diary #152 - Summer Experimentation

Hello everyone!

Summer vacations are reaching their end and most of the team is back as of last week. Work has started again and we're really excited for what we have in store for the rest of the year.

While most of us have been away during most of the summer, we’ve also had some people who...

EU4 - Development Diary - 13th of August 2019

Good day all, Tuesday is here once again as it often is, so let's dive into another Dev Diary for the upcoming European Update. Last week we were all about how you can project your power externally, so this week let's look more internally, with focus on Estates.

Back in April we had a...

EU4 - Development Diary - 6th of August 2019

Good day and welcome to another Development Diary for EU4's upcoming European Update + Expansion. After enjoying a plethora of maps, missions and other content work from our esteemed content designers, I'm here to turn our attention towards the mechanical changes and additions we can look...

Empire of Sin - Dev Diary #2: This is Romero Games

Hey everyone!
The next installment in the Dev Diary's for Empire of Sin is now up our main page!
Enjoy some reading about Romero Games over here.

/JimJ4m

EU4 - Development Diary - 30th of July 2019

Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to...

EU4 - Development Diary - 23rd of July 2019

Hi there, and welcome to another EU4 dev diary. This week, myself, @neondt and @Ofaloaf have decided to talk about Hungary, its starting situation, its new missions and some further flavour we have added.

Now then, first a few words for the starting position. This has changed in a...

EU4 - Development Diary - 16th of July 2019

Hello and welcome to our latest EU4 dev diary. Following our dev diary on some of the larger HRE mission trees, there were many calls for further ones for the smaller, but still interesting nations of Germany. We agreed, and therefore I am now able to present some (but not all) of the results of...