• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Beach Properties Dev Diary #1: Creating an Asset Pack

Hello everyone! With Beach Properties out, it’s time for a mini-series of development diaries covering our process and giving you a peek at the new assets. In this first installment, we’ll talk about what an asset pack is and how we approached the development of Beach Properties alongside the development of the game, modding support, and bug fixes.

Asset packs are a new type of official content that opens up the chance to add more building variations to the game and bring you more ways to let your city stand out. Our first pack, Beach Properties, has something new for your peaceful low density residential areas and while nothing forces you to zone these buildings near the waves, these assets might be just the touch your waterfront needs.

Beach Properties includes 60 new buildings across two new low density residential zones, one for North America and one for Europe. The zones contain the familiar 5 levels and using various props and decorations, we have managed to sneak in 24 additional variations for each theme. The pack also includes six glorious Signature Buildings plus a large number of props that will hopefully not only be nice to look at but also very useful when you get your hands on the in-game editor in the not-so-distant future.

1-1 EU Waterfront2.png

Who doesn’t enjoy a waterfront view?

With the Ultimate Edition for Cities: Skylines II we have announced a few different types of DLCs, so let’s take a moment to talk about the two types we’ll bring you. Both asset packs and expansions present a way for us to bring you new content to enhance your cities, but they do so in different ways. Where expansions have a broad concept and bring you new gameplay mechanics to expand the game as a whole, asset packs take a more narrow focus allowing you to pick and choose exactly what fits your playstyle and cities. This allows our amazing art team to create stunning new buildings for you while our programmers have been working diligently on the performance improvements and bug fixes you have received since the game was released.

Before Cities: Skylines II was even announced, we had picked the concept for this pack, though work didn’t properly start on the assets themselves until closer to the release last October. As you may have already spotted from the names of the first DLCs, we have focused our attention on waterfronts and seaside cities. In Cities: Skylines we weren’t able to do much with the waterfronts, so going into Cities: Skylines II, it felt like a natural choice to start expanding the game there.

With the theme selected, our artists found references and started work on the pack. As it includes a new low density residential zone for each of the two themes, we already knew roughly how many buildings we would need. The next step in the process is what’s called “white boxing” where we outline the basic geometric shapes of the buildings, like a 3D draft that allows us to flesh out the scale and make sure it fits within the existing game assets.

1-2 Whiteboxes.png

Work-in-progress models for the European Waterfront Housing

From there we started to iterate on the details that are iconic for the architectural styles we were inspired by. We’ll explore that in more detail in the next development diary tomorrow as we talk about what inspired the Beach Properties and how we created the assets. Until then, we hope you enjoyed this peek at the creation of an asset pack.
 
Last edited:
  • 68
  • 12Like
  • 11Haha
  • 3
  • 2
  • 1Love
Reactions:
We'll just have to see what happens now that there's official mod support. CS1 was saved by modders, maybe they can salvage the sequel, too. I've all but lost hope the devs can (or will be allowed to) fix this mess, though.
 
  • 6Like
  • 2
Reactions:
Maybe that's why they're holding off the asset imports (even though they manage to import their own assets with a paid DLC).
Which is exactly what people predicted when they announced they were ditching Steam Workshop and moving to their own modding platform. Modders won't be allowed to fix this game, that would cut into the absolute scam that is asset packs such as this one.
 
  • 5Like
  • 3
Reactions:
They already dropped the ball the same way with Cities in Motion 2.


Pretty much my thoughts, too. The HoI4 team just dropped a spectacularly unpopular DLC, and their subsequent dev diary was pure self-reflection and damage control. It was basically "okay, so you all hated this, so let's go through what went wrong." They went through every single review and then wrote a DD basically covering the most common complaints. A single DD (sorry, WOTW) from CO would've helped so much. "Here's the journey to launch and what went wrong. We had an incredibly ambitious plan and it was released short of our goals because (insert reasons here). We're really sorry and here is how we're going to work on addressing this failed launch".
Thanks for linking to that post. Wow, I wish CO could be as straight forward and transparent as the devs from HOI.
 
  • 8Like
  • 2
Reactions:
Which is exactly what people predicted when they announced they were ditching Steam Workshop and moving to their own modding platform. Modders won't be allowed to fix this game, that would cut into the absolute scam that is asset packs such as this one.
Exactly. Why invest in servers when Steam Workshop can do it for you for 'free'?
Just to be able to control what mod/ asset (pack) comes out at what moment. They can't have some quality assets coming out when CO wants to release a similar (overpriced) DLC at the same time.
 
  • 5
  • 1Like
Reactions:
The CEO said "Actions speak louder than words" and then the first "action" taken has been to release paid DLC that is at an incredible 4% positive rating on Steam and a barebones mod platform that is barely functional at best. I really can't wait to see more "action" from this company.
 
  • 21Haha
  • 7Like
  • 3
  • 1
  • 1
Reactions:
Guys (CO), I think you are losing your third (Is it the third or the forth? I lost count) chance to change tone and listen.
Next time even less ppl will be here to be mad about it, even if you have the only viable game in the genre.
 
  • 11Like
  • 2
Reactions:
Someone said CS2's new DLC might be the lowest ranked product on Steam. I went on Google and found that the other contender was Leviathan DLC for Europa Universlis IV.

Also by PDX.


"Manager, I tried shooting myself in the foot as you suggested, it didn't work."
"Try the other foot."
What's funny is, to an extent, Leviathan is the complete opposite of this DLC. IIRC, It was an ok DLC, but the patch associated with literally broke the game for a while.

Whereas here, it seems a very poor DLC, but a somewhat positive patch (decent in the scope that it seems to have improved some things, added modding etc.. not trying to comment on the overall state of the game at current)
 
  • 3
  • 1Like
  • 1
Reactions:
For the love of humanity..

Please.. I beg of you. Stop these posts... There's no reason why you add insult to injury every single time you make a massive herpederp up.

You're just digging your own grave and while I am not impressed by your game I do want to see it eventually succeed.

But that's not happening when you constantly sit and pat yourself on the back for every little thing you do, when none of it is what the community wants.... It is.. Mindboggling....
 
  • 16Like
  • 2
  • 1Haha
  • 1
Reactions:
Guys (CO), I think you are losing your third (Is it the third or the forth? I lost count) chance to change tone and listen.
Next time even less ppl will be here to be mad about it, even if you have the only viable game in the genre.
I have great news for you!

Highrise City (made by a single dude no less) has everything you wanted out of CS2 and more, sadly it was overshadowed by CS2 launch (HRC launched in September last year)
Workers and Communism (or is it Workers and Soviet.. Something like that) has an extremely complex economy and in general is exceptionally difficult, it's of course more of a country builder than it is a city builder.

These are _excellent_ indie game Devs that more people ought to know about. They both beat the heck out of the abomination that is CS2.
 
  • 5Like
  • 2
  • 1
Reactions:
They already dropped the ball the same way with Cities in Motion 2.


Pretty much my thoughts, too. The HoI4 team just dropped a spectacularly unpopular DLC, and their subsequent dev diary was pure self-reflection and damage control. It was basically "okay, so you all hated this, so let's go through what went wrong." They went through every single review and then wrote a DD basically covering the most common complaints. A single DD (sorry, WOTW) from CO would've helped so much. "Here's the journey to launch and what went wrong. We had an incredibly ambitious plan and it was released short of our goals because (insert reasons here). We're really sorry and here is how we're going to work on addressing this failed launch".
Thank you very much for the link to Hol4 thread. I have to say I was blown away. Honest, critical on both sides without attacking and calling playerbase toxic. But more importantly by the first post "Reserved Area for Developer Replies", where they have a huge amount of responses to questions from the community. I wish CO took inspiration in this and starting to do the same, but why I am starting to believe this will never going to happen?
 
  • 15Like
  • 5
Reactions:
Thank you very much for the link to Hol4 thread. I have to say I was blown away. Honest, critical on both sides without attacking and calling playerbase toxic. But more importantly by the first post "Reserved Area for Developer Replies", where they have a huge amount of responses to questions from the community. I wish CO took inspiration in this and starting to do the same, but why I am starting to believe this will never going to happen?
Honestly, I'm sure it's stressful to be a CEO and having everyone's breath (paradox, community, devs) right behind your neck. But Id assume that stress comes with a good salary.
If I'd be asked to describe how CO's CEO is perceived by the community, I would probably use "annoyed". She seems annoyed by us.

- She said after launch after the first critics came to surface that "it might just not be your game"
- followed by "this community is toxic"
- over to "I got a call from Sweden and because of that we will continue WOTW"
- and finally "just be patient"

And don't understand me wrong, I'm sure she's a great person. But I dare to say that she's not presenting herself in the best way publicly. At least that's how I perceive it. Once again though, this is not a personal attack, it's just me basically saying that I doubt she will make a post like the one from HOI just because I think she's on another wave than we are. But I might be proven wrong in the future and who knows maybe she gets a better PR team after all...
 
  • 9
  • 5Like
  • 3
Reactions:
Honestly, I'm sure it's stressful to be a CEO and having everyone's breath (paradox, community, devs) right behind your neck. But Id assume that stress comes with a good salary.
If I'd be asked to describe how CO's CEO is perceived by the community, I would probably use "annoyed". She seems annoyed by us.

- She said after launch after the first critics came to surface that "it might just not be your game"
- followed by "this community is toxic"
- over to "I got a call from Sweden and because of that we will continue WOTW"
- and finally "just be patient"

And don't understand me wrong, I'm sure she's a great person. But I dare to say that she's not presenting herself in the best way publicly. At least that's how I perceive it. Once again though, this is not a personal attack, it's just me basically saying that I doubt she will make a post like the one from HOI just because I think she's on another wave than we are. But I might be proven wrong in the future and who knows maybe she gets a better PR team after all...

On another wave is putting it very mildly.. She's on another planet in another galaxy at the edge of known space...

I have no issues with them being proud about overcoming the many hurdles I'm sure they had.

But when you start to alienate your community and then continue that avenue every step of the way.. That's when we enter an apology for this mess is now warranted territory.

It is so simple and so very effective and would be the correct step to start a healing process.
 
Last edited:
  • 7
  • 1Haha
Reactions:
And don't understand me wrong, I'm sure she's a great person.
Well, that is why I had to disagree with you.

I assume you were just trying to be polite.
I have a message for you: there is no need for that. Be polite to your family. Be polite to your friends and your neighbors. Be polite to strangers who are polite to you too.
CO, represented by the person called CEO of that company (and I have to constantly giggle about that as the leader of a 30 persons team is a teamlead, nothing less, nothing more), however is a business, a commercially operating entity. Their actions are dictated by economic considerations and that's all. In short, they want your money, best multiple times. For sure they don't want to be "friends" with you, as you are just an anonymous customer to them like everybody else.

And not only have they messed up (royally, btw), but they have done so repeatedly. They don't show any sign of improvement in their attitude to those annoying, over-demanding customers who expect to get a working game in return for fine, flawlessly working money.
Take them as they present themselves to you - and I am pretty sure their presentation doesn't exactly call for any kind or form of "politeness" as they aren't exactly polite towards you either.
 
Last edited:
  • 14Like
  • 2
  • 1
Reactions:
Well, that is why I had to disagree with you.

I assume you were just trying to be polite.
I have a message for you: there is no need for that. Be polite to your family. Be polite to your friends and your neighbors. Be polite to strangers who are polite to you too.
CO, represented by the person called CEO of that company (and I have to constantly giggle about that as the leader of a 30 persons team is a teamlead, nothing less, nothing more), however is a business, a commercially operating entity. Their actions are dictated by economic considerations and that's all. In short, they want your money, best multiple times. For sure they don't want to be "friends" with you, as you are just an anonymous customer to them like everybody else.

And not only have they messed up (royally, btw), but they have done so repeatedly. They don't show any sign of improvement in their attitude to those annoying, over-demanding customers who expect to get a working game in return for fine, flawlessly working money.
Take them as they present themselves to you - and I am pretty sure their presentation doesn't exactly call for any kind or form of "politeness" as they aren't exactly polite towards you either.
I would add it's not just that they are not polite. They are utterly disrespectful towards their customers.
 
  • 15Like
  • 3
Reactions:
I said at the time of launch there was a leadership and marketing problem at this company.

The CEO of CO was on these very forums stating "actions speak louder than words".

Well your actions are very loud. Complete contempt to your customer. Until management and marketing can get their heads screwed on right and turn this around, CO are going to continue losing the goodwill of their customers.

Case in point, I pre ordered CS2....I feel like I've been robbed and lied to over the launch (it is my geniune belief as a customer the marketing at launch misrepresented the game). I will certainly not be buying any further dlc nor buying anymore CO products until there is a long and proven track record that upper management actually value their customers and marketing convey the product correctly. Because at the moment, the actions from CO (including this dlc and post launch support) are telling me they don't value their customers Im afraid. I don't think I'm an isolated case either.

Edit:
Also, from the 2nd letter after release:
"While on the topic of DLCs, we will not release new paid content for Cities: Skylines II before the outstanding performance issues are fixed to our standard "

Either the standards are very low which is concerning or this is a broken promise, also concerning.
 
Last edited:
  • 18Like
  • 1
Reactions: