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Beach Properties Dev Diary #1: Creating an Asset Pack

Hello everyone! With Beach Properties out, it’s time for a mini-series of development diaries covering our process and giving you a peek at the new assets. In this first installment, we’ll talk about what an asset pack is and how we approached the development of Beach Properties alongside the development of the game, modding support, and bug fixes.

Asset packs are a new type of official content that opens up the chance to add more building variations to the game and bring you more ways to let your city stand out. Our first pack, Beach Properties, has something new for your peaceful low density residential areas and while nothing forces you to zone these buildings near the waves, these assets might be just the touch your waterfront needs.

Beach Properties includes 60 new buildings across two new low density residential zones, one for North America and one for Europe. The zones contain the familiar 5 levels and using various props and decorations, we have managed to sneak in 24 additional variations for each theme. The pack also includes six glorious Signature Buildings plus a large number of props that will hopefully not only be nice to look at but also very useful when you get your hands on the in-game editor in the not-so-distant future.

1-1 EU Waterfront2.png

Who doesn’t enjoy a waterfront view?

With the Ultimate Edition for Cities: Skylines II we have announced a few different types of DLCs, so let’s take a moment to talk about the two types we’ll bring you. Both asset packs and expansions present a way for us to bring you new content to enhance your cities, but they do so in different ways. Where expansions have a broad concept and bring you new gameplay mechanics to expand the game as a whole, asset packs take a more narrow focus allowing you to pick and choose exactly what fits your playstyle and cities. This allows our amazing art team to create stunning new buildings for you while our programmers have been working diligently on the performance improvements and bug fixes you have received since the game was released.

Before Cities: Skylines II was even announced, we had picked the concept for this pack, though work didn’t properly start on the assets themselves until closer to the release last October. As you may have already spotted from the names of the first DLCs, we have focused our attention on waterfronts and seaside cities. In Cities: Skylines we weren’t able to do much with the waterfronts, so going into Cities: Skylines II, it felt like a natural choice to start expanding the game there.

With the theme selected, our artists found references and started work on the pack. As it includes a new low density residential zone for each of the two themes, we already knew roughly how many buildings we would need. The next step in the process is what’s called “white boxing” where we outline the basic geometric shapes of the buildings, like a 3D draft that allows us to flesh out the scale and make sure it fits within the existing game assets.

1-2 Whiteboxes.png

Work-in-progress models for the European Waterfront Housing

From there we started to iterate on the details that are iconic for the architectural styles we were inspired by. We’ll explore that in more detail in the next development diary tomorrow as we talk about what inspired the Beach Properties and how we created the assets. Until then, we hope you enjoyed this peek at the creation of an asset pack.
 
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I'm new to the forums but have been lurking for a while. I've seen a couple of people say someone at CO called customers toxic. Did this actually happen and if so, who said it?

Decided to wait to buy CS2 as I already got burned by KSP2 last year. If this was atually said, I won't ever be buying the game.
 
I'm new to the forums but have been lurking for a while. I've seen a couple of people say someone at CO called customers toxic. Did this actually happen and if so, who said it?

Decided to wait to buy CS2 as I already got burned by KSP2 last year. If this was atually said, I won't ever be buying the game.

Last couple of paragraphs.
 
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If I had a nickel for every time we were told there was going to be a WOTW/DD only to then find out that there won't be without any notice or communication...

Hopefully it's just late?
Nope.
They just don't think we (in this forum) are anymore worthy of their revelations.
I'm not sure why this wasn't posted here on the official forum, but next dev diary was posted earlier today on CO's site.

 
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"Overwhelmingly negative" might not be enough, there needs to be some trophy, badge, like those "GOTY 20XX Winner" ones, but for being the worst rated on Steam, ever
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I thought you were kidding but I looked it up. Literally the lowest-rated item for download on Steam, out of 65,000+ games and DLCs.

quite the accomplishment, I guess?
 
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"Overwhelmingly negative" might not be enough, there needs to be some trophy, badge, like those "GOTY 20XX Winner" ones, but for being the worst rated on Steam, ever
View attachment 1103897
I keep seeing this phrase 'worst rated on Steam'. Surely there's some amateur slop some dude from Bulgaria made in his bedroom with spaghetti coding and gnocchi computer that's rated worse?
 
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I keep seeing this phrase 'worst rated on Steam'. Surely there's some amateur slop some dude from Bulgaria made in his bedroom with spaghetti coding and gnocchi computer that's rated worse?
Nope, check the link yourself. Literally the worst-rated item, even a Payday 3 DLC is ahead at 5%
 
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I like how the CEO a few weeks ago actually said "Actions speak louder than words". Which, I don't know if it means something else in Finland, but generally the phrase is used when you plan to actually do something to impress, rather than just say you will impress. And what do they do? Their action was to release a paid product that ends up with hard to believe levels of negative reactions. And with this nonsense post, they decided to follow that up with meaningless "words" anyway.

Incredible.
 
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I'm not insisting that they dig the hole deeper I'm asking they they communicate with us honestly.
"CS:2 is a highly ambitious project and we always aim to release pure awesomeness! We're sorry that in this case our DLC didn't quite meet the high expectations we set for ourselves but we will continue to improve the game and will support it for a long time to come."

Because it's incredibly amusing?
You have a point there. I'm still not sure if I wanna laugh or cry though.

Edit: So here's Part II of the dev diary: https://colossalorder.fi/?p=2182
 
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I keep seeing this phrase 'worst rated on Steam'. Surely there's some amateur slop some dude from Bulgaria made in his bedroom with spaghetti coding and gnocchi computer that's rated worse?

No. Even the day before, an obvious documented scam which was full refund after only 4 days has a better score
 
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