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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
I would imagine so, but surely there are simple performance-safe ways to get rid of it. For example:

When a baby is conceived, set the code to randomize the day of the scheduled birth month, and then fix this date to the baby (or the mother) until the birth happens.
They probably thought about that or maybe it even was how it worked before

And anyway it doesn't really matter, since you having the knowledge about your kids real father does not impact the game in any way
 
They probably thought about that or maybe it even was how it worked before

Maybe they did or maybe they didn't. No way to know unless a dev tells us.

And anyway it doesn't really matter, since you having the knowledge about your kids real father does not impact the game in any way

It doesn't impact the game mechanics. Neither do portraits, hair cuts, and other things. But it jars with the immersion, as siblings in real life don't have these kinds of strange coincidences.
 
Why City and Feudal vassals which follow religion with 'Bloodthirsty Gods' would be upset by sacrifice performed by ruler to the same bloodthirsty gods they believe in? It makes no sense for me since religion defines what's good and what's wrong and ruler is doing a good thing according to that religion, I think penalty should be for vassals of other religions, even if their religion also has bloodthirsty gods (they could think it's OK to sacrifice people for Odin but not OK for Aztec gods)

Even in Aztec Mesoamerica, people believed in sacrifice, but didn't enjoy being the ones to be sacrificed. The main reason that Cortes were able to conquer the Aztects was that he was able to recruit a lot of native allies. Mostly people who were resentful of the Aztecs coming in to round people up and sacrifice them en masse.

They might have believed in the same gods, but to the country folk and people outside of Tenochtitlan, the Aztecs were just imperial tyrants, coming in to oppress and murder them.
 
What if I don't want to destroy the Great Pagan Monument? Throughout history, other religions (especially Christians) repurposed or outright converted pagan symbols and temples.

Is there an option to convert a Great Pillar/Structure/Shrine (etc.) into another religion's faith (as long as they aren't Iconoclast)? Say, for example, I wanted Irminsul to be converted into a Christian symbole or made into a house of Christian worship. Christians were occasionally destructed to smash idols and convert the pagan temples as a way to supplant and mock the pagans, etc. etc., and the first disprovals of Astrology were done by Christian theologians who made as many Biblically-based insults as the argument that identical twins had different personalities.
 
Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Haemophiliac is very much the wrong word here, being more usually associated with a blood disorder that prevents clotting, resulting in even minor wounds causing dangerous amounts of blood loss, bruises becoming dangerous, and potentially blood accumulating in joints.

Would it be possible to find an alternate trait name for this, as the natural assumption on seeing "haemophiliac" as a trait is that it is an illness/health disorder trait, not somthing related to how much blood you shed in the name of your religion.

So, I join my voice with the other requests to have this renamed, for clarity if nothing else, and to avoid associating the illness with human sacrifice.
 
Is there any way for a pagan to gain access to Jewish mechanics (borrowing money, random courtier exiles, and expulsion)? I suggested that cosmopolitan would be a good fit for giving access to that.
 
@Silfae looks like the greatest update and dlc ever. Always nice to have more events and decisions. But.. most of them come with a price, so - can we please get an across-the-board income levels increase, so that players and AI can afford all the wonderful new stuff?
 
Haemophiliac is very much the wrong word here, being more usually associated with a blood disorder that prevents clotting, resulting in even minor wounds causing dangerous amounts of blood loss, bruises becoming dangerous, and potentially blood accumulating in joints.

Would it be possible to find an alternate trait name for this, as the natural assumption on seeing "haemophiliac" as a trait is that it is an illness/health disorder trait, not somthing related to how much blood you shed in the name of your religion.

So, I join my voice with the other requests to have this renamed, for clarity if nothing else, and to avoid associating the illness with human sacrifice.

Why not Bloodletter? Or Sacrifeisty?

One other question? Will Hellenics be allowed to Raid/will they have Defensive Attrition?
 
@Silfae looks like the greatest update and dlc ever. Always nice to have more events and decisions. But.. most of them come with a price, so - can we please get an across-the-board income levels increase, so that players and AI can afford all the wonderful new stuff?

I don't think money is very scarce already, and I don't think that every ruler needs to be able to afford everything.
 
Looks great! Can't wait to play it. I also agree that "haemophiliac" should be changed though; even before I read the one post complaining about it, I thought it looked odd. I like the suggestion to use the Latin alternative "sanguis" or something Nordic like "blodtørstig" or just something sounding less like modern medicine.
 
I was born with a rare disease that prevents me from getting any erections, but reading the description for Bloodthristy Gods gave me the first stiffy of my life. Thanks Paradox.
 
While I'm fine with hemophiliac as one of the Bloodthirsty Gods traits, I want to say: If it is changed, I believe the other two should be changed as well, to have similar beginnings.
For example, "Bloody Devotee", "Blood Lord", and end with "Blood King/Queen" as the highest tier.

Alternatively, imitate the Viking traits and have each named differently.
 
Even in Aztec Mesoamerica, people believed in sacrifice, but didn't enjoy being the ones to be sacrificed. The main reason that Cortes were able to conquer the Aztects was that he was able to recruit a lot of native allies. Mostly people who were resentful of the Aztecs coming in to round people up and sacrifice them en masse.

They might have believed in the same gods, but to the country folk and people outside of Tenochtitlan, the Aztecs were just imperial tyrants, coming in to oppress and murder them.

Not really CK2 talk, but this is a common misconception. Being sacrificed was generally thought to be a great honor, even if one that was better left for 'anyone but me'. They valued human life quite a lot, it was the most precious thing you could give for the continued existence of the world. Furthermore, they viewed all of humanity as being in a collective debt for the sacrifice of the gods, a debt from which nobody was exempt. Kings and emperors did bloodletting, as even they were in debt. As strange as it may sound, there were actually many who voluntarily gave themselves up for sacrifice, people willing to take the burden to help pay the debt of all mankind, though for obvious reasons the majority were led to their deaths involuntarily and, at best, had accepted their fate with dignity.

In any case: Spain did not have many allies. Not at all. They had a couple, one was a token force from a rebellious local lord so that Cortes would be favorable in the future, and the other was from Tlaxcala, the traditional rival of the Aztec Empire. Contrarily, the vast majority of Mesoamerican states, those that weren't federated under the Aztecs at least, actually sided with the Aztecs against Spain. The Tarascans, Colimans, Metztitlan, Xalisco, and Zapotecs all allied with the Aztecs over Spain. The only Aztec vassal to revolt was Cempoala, the one mentioned above sending a "token force" of only 400 soldiers - only close to 1/10 what Spain brought from all the way across the Atlantic.

The combined Aztec & Allied forces numbered close to 400,000 warriors, while the Spanish had about 3,000 soldiers, 400 from Cempoala, and up to 300,000 from Tlaxcala. The conflict was, at its heart, a total war between centuries-old rivals of the Aztec Triple Alliance and the Republic of Tlaxcala, the Spanish presence (after being nearly obliterated by Tlaxcala on first contact) was just the catalyst, the straw that broke the camel's back.
 
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With the changes to pregnancy/events involving regency while pregnant, could it be possible for the player's current ruler to die while his wife is pregnant, and then play as the child that is born posthumously?