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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
I wonder how do pagan monks look?
Aside from the Stoics, who together with the hellenic societies have unique clothing, the other pagan monks might lack special clothing. We are still waiting for myaphysite and nestorian monks as well. I hope all 3 are added.
 
On Flower wars...

They’re actually pretty interesting the way they were used; even if nominally they were a pre-arranged honourable matched engagement, the fact that the Aztecs had a far larger supply of manpower and also regularly fought entirely real wars meant that they had a pretty substantial advantage in these, so the had them as regularly as possible so that potential rivals like the Tlaxcalans were never in a position to seriously challenge them because of the steady drain on their own manpower.
 
Aside from the Stoics, who together with the hellenic societies have unique clothing, the other pagan monks might lack special clothing. We are still waiting for myaphysite and nestorian monks as well. I hope all 3 are added.

Wait, are pagan monastic order confirmed? I knew about the hellenic monastic order, are there other pagans with monastic societies?
I think Bön and Zun should definitely have them, but I would be happy if all of them had the option to establish one.
 
-Ruler must be a Christian King or Emperor, he must be independent, free, not incapable and not a viceroyalty. Neither the ruler nor his spouse (if any) must be excommunicated.

Just for reference, is there any way to become an independent king-viceroy? And if not: :(
 
They’re actually pretty interesting the way they were used; even if nominally they were a pre-arranged honourable matched engagement, the fact that the Aztecs had a far larger supply of manpower and also regularly fought entirely real wars meant that they had a pretty substantial advantage in these, so the had them as regularly as possible so that potential rivals like the Tlaxcalans were never in a position to seriously challenge them because of the steady drain on their own manpower.

Indeed, we saw what happened when Tlaxcala fought a real war against the Aztecs, and, well, Spain won.
 
Will there be new plot to kill flavor texts, such as Byzantine characters being strangled by wrestlers in the public baths, the old ones are getting stale after you have seen each of them ten times over.
 
Something that I hadn't heard being asked before: is Reformation a one-time thing, or can it be done multiple times from the 'Old' religion to be able to create multiple branches that might be considered heretical to each other like Catholicism and Fraticelli?
 
Something that I hadn't heard being asked before: is Reformation a one-time thing, or can it be done multiple times from the 'Old' religion to be able to create multiple branches that might be considered heretical to each other like Catholicism and Fraticelli?
Reformation is currently a one time deal.
 
Will there be a gamerule that allows AI to take a more random approach when choosing doctrines during reformation, or are they locked to choose a certain set of doctrines depending on their religion?
 
It would be awesome if there was a way to have more heresies for reformed 'pagans' than just people wanting to go back the objectively mechanically inferior old faith. Could even just have two or three heresies randomly generated for you based on what you pick for reformation doctrines.
 
It would be awesome if there was a way to have more heresies for reformed 'pagans' than just people wanting to go back the objectively mechanically inferior old faith. Could even just have two or three heresies randomly generated for you based on what you pick for reformation doctrines.
Like of course there would be some Norseman that are more peace oriented rather than bloodthirsty... It will be cool if the game can expand into such depth but I think that will be too inefficient for the devs to develop in detail for something that will be rarely used by players
 
It would be awesome if there was a way to have more heresies for reformed 'pagans' than just people wanting to go back the objectively mechanically inferior old faith. Could even just have two or three heresies randomly generated for you based on what you pick for reformation doctrines.

Have they said that it would be possible to reform a religion more than once ? If so then there’s your heresies right there !

If not then bring on the mods !
 
Wait, are pagan monastic order confirmed? I knew about the hellenic monastic order, are there other pagans with monastic societies?
I think Bön and Zun should definitely have them, but I would be happy if all of them had the option to establish one.
I'm not sure wheter they will have monastic societies. Pagans can pick monasticism as a doctrine, however the "monk" trait doesn't give characters special clothing. The post i was answering to asked what would pagan monks look like, so I presumed he was referring to societies and added that Mya and Nestorian monks miss clothing too.
There are so many additions to HF that i cannot remember if pagan monk societies are a thing:D
 
Upon reformation Pagans can choose a Doctrine which gives them monks.
 
Pre-purchased. I am going to start as Charlemagne, baptize my first legitimate son by the Pope, pick Ogier the Dane as his godfather, land him, culture conversion to Norman and join the First Crusade as a Norman crusader 300 years later.

Are my expectations too high?
 
Would it be possible to get a list of the flavor text and effects for the 12 zodiac sign traits?