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So!

Holy Fury is out with all of it’s glory this week!

I just want to say from all of the team that we have been super excited about this release for weeks now and to see the experiences from everyone playing it so far has been so much fun. We’re happy that everyone is enjoying our updates and the things we’ve been tinkering on for the last year.

This week we’ve kept ourselves busy with trying to listen in and gather the things you’re talking about. We’ve noticed a couple of issues that we’re addressing in an upcoming patch, and we are continuing to work on small improvements to make sure the game is in an even better state before going on our winter vacation.

We’re looking forward to hear about your adventures in Holy Fury this weekend! :)

Cheers,

Divine
 
You guys really outdid yourselves this time - 11 oout of 10 !

You do know of course, that despite the absolute plethora of new content, new mechanics and new flavour events the one thing that will gain the most interest going forward is/are the random/shattered world mechanics. The possibilities here are just endless !

And thanks for the Animal Kingdom Easter egg - expect the next 3-4 months to be filled with requests for obscure toon or anime species/cultures to play.

You have been warned !
 
It is nice to feel that there is some depth in this DLC, and that it is something you have been working hard on for a long time. I look forward to the first patch, that will fix most of the small annoying stuff - but all in all, good job in making this game still feel exciting to dive into, after all these years... :)
 
I'll just take this opportunity to shamelessly promote my suggestion which I'm continuously expanding upon. There's still some mess in the western slavic holdings and their names.
 
It is already technically possible to breed freckles into other cultures with HF if one of the baby's parents or grandparents has one of the freckle traits, the cultural triggers only apply when telling the game when to spawn freckles from people that do not have them at all in their ancestry. The event handling inheritance is HFP.30030.
- but where to find those cultural triggers? I modded celts to use english portraits and now here are no freckled celts in the game... Before that alot of celts were sporting some heavy freckled faces. Also patch note stated that saxons and uyghurs along with norse and celts are freckled cultures, yet i havent seen freckled saxons and uyghurs in the game...:confused:
 
Best Expansion to date ( yes even better than The Old Gods ). Great work guys!!!
 
So!

Holy Fury is out with all of it’s glory this week!

I just want to say from all of the team that we have been super excited about this release for weeks now and to see the experiences from everyone playing it so far has been so much fun. We’re happy that everyone is enjoying our updates and the things we’ve been tinkering on for the last year.

This week we’ve kept ourselves busy with trying to listen in and gather the things you’re talking about. We’ve noticed a couple of issues that we’re addressing in an upcoming patch, and we are continuing to work on small improvements to make sure the game is in an even better state before going on our winter vacation.

We’re looking forward to hear about your adventures in Holy Fury this weekend! :)

Cheers,

Divine
I am really excited for hotfix :) Expansion feels amazing but left and right there are tiny bugs and few big bugs that can annoy players (meritocracy not working for some people? atleast as they claim)
 
- but where to find those cultural triggers? I modded celts to use english portraits and now here are no freckled celts in the game... Before that alot of celts were sporting some heavy freckled faces. Also patch note stated that saxons and uyghurs along with norse and celts are freckled cultures, yet i havent seen freckled saxons and uyghurs in the game...:confused:
The event checks graphical_culture, not culture, (norsegfx, saxongfx, celticgfx and cumangfx; all in the event I already mentioned), if you change the gfx used by those cultures, they will no longer spawn people with freckles.
 
Can crusade target weights be adjusted based on counties under infidel control?

Playing in the Alexiad start, a crusade keeps targeting Thrace despite 3 counties being under Rûm control, and the rest is Byzantine
That does sound a bit counter-intuitive. Currently there's not much in the way that restricts that from happening but we might get the time to look at improvements.

As of now im on a modding adventure and have some question regarding one graphical future added in HF/3.0 - freckles. How to mod them to work with other portraits?:rolleyes:
You would like to look into the portrait layering system. I'm not the best person to ask about that but I do know that there's a bunch of knowledgeable people who mods that on a regular basis over at the user mod forums. :)

My only regret from this patch is that game does not support set_investiture effect like it does for virtually any other religion property that was added in 3.0.
Intriguing it's one of the really specific Catholic features that are interesting in it's implementation. If there are a bunch of plans to utilize this in multiple mods it might be an idea for an improvement.

Dear Devs,
Please clarify - same CoA for Empire of Russia and Kievan Rus, Empire of Touran and Transoxiana is a plan or a bug?
I can't speak for the exact reason but my guess is that they do share a bunch of the symbolism and iirc it's not until around the 1490's that Muscowy adopted the double headed eagle and became dominant in the Russian sphere. It's probably more likely that the Kiev principality is going to form the Empire from the 1066 starting position. It could be a good idea to have some alternate set_coa effects if another principality ends up forming it though.

I bet it feels good to see it out after at least one year of work on it. Good job PDX.
It does indeed, thanks for the kind words!

By the way - When ? + Does this (winter vacation) apply to all of you, including the teams of EU-IV, Stellaris etc. pp ?
It varies for the employees here. There's probably always someone at the office at all times but most of the people on the game teams will be away during week 52 and a bunch of people will extend that for week 1 as well.
 
Firstly, thank you for the love you've poured into this DLC. It is such a meaningful addition and has added so much more depth to the game in absolute brilliant ways.

I do feel a sense of finality with this DLC. Ending off with a big bang. I would love more DLC like this to come in the future, especially after this one. However it does make sense to me if you'd want to end on a high note. Either way, I support it.
 
I'm really enjoying the update. I have 1 minor (?) request regarding bloodlines. Would it be possible to add a filter on person search or just an icon if the person has a bloodline? It would help a lot when inviting courtiers, finding spouses or just checking out bloodlines that formed or went extinct. Or would that require a major change? Thanks
Interesting quality of life idea! Currently you would have to go the round about way to find the living members of a bloodine and actively try to figure out if they're a promising eligible bachelor. A character finder filter will definitely improve this.
 
Firstly, thank you for the love you've poured into this DLC. It is such a meaningful addition and has added so much more depth to the game in absolute brilliant ways.

I do feel a sense of finality with this DLC. Ending off with a big bang. I would love more DLC like this to come in the future, especially after this one. However it does make sense to me if you'd want to end on a high note. Either way, I support it.
Thanks for all the love you're giving back to us. :)
 
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I was just going for "unheathenous ways" achievements with Erik the Heathen and suddenly this guy came to my court. I wanted to sacrifice him to the gods, but unfortunately he died before I could reform the faith. Super awesome expansion, PDX! Share the love in the office....I'm gonna re-play a lot of rulers and dynasties with the new mechanics.
 
Great expansion, but it has a few bugs like a black coat of arms for dynasty & holdings.
 
First of all, let me join the crowd and congratulate you all on the amazing work you did.
I certainly hope it's not the last dlc. Everytime a new one comes out I think well there is nothing else you can add... and I'm wrong every time. The game becomes more amazing each time, and beautiful too... those new portraits and units. I really hope you guys could maybe rework some of the old ones like the Russian, Norse and Celtic. And speaking of units... please give me back my sexy saxon units, cause right now they are replaced with early western, I think. In any case, have a great holiday season!
 
I must say that the game has come a long way since its release and, I mean, in a good way. Thanks for the good work. Now, the only thing we need is an after-DLC patch for little bugs here and there and then we're good to go.
 
Holy Fury has been one of the best CK2 Expansions as of now. However, I'm having some trouble with performance in version 3.0. Are some optimizations planned for a later patch?
It's something we're always looking to improve when we have the time for it and some leeway until the next release. All performance improvements at this stage is bound to cause some form of unintended behavior in the total opposite side of the game where you never imagined anything to be affected. Sorry to head that your running into performance issues. Our tests after the currently implemented optimizations showed that it would end up running at the same speed as the 2.8.x versions if not ever so slightly faster. Your mileage might vary though.

I did spot a peculiar bug that haunted a few player's save game where a nomadic title created 700 copies of itself. This will cause big performance issues when it happens in those particular games and I do hope that we can find and fix that issue before the next patch.