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So!

Holy Fury is out with all of it’s glory this week!

I just want to say from all of the team that we have been super excited about this release for weeks now and to see the experiences from everyone playing it so far has been so much fun. We’re happy that everyone is enjoying our updates and the things we’ve been tinkering on for the last year.

This week we’ve kept ourselves busy with trying to listen in and gather the things you’re talking about. We’ve noticed a couple of issues that we’re addressing in an upcoming patch, and we are continuing to work on small improvements to make sure the game is in an even better state before going on our winter vacation.

We’re looking forward to hear about your adventures in Holy Fury this weekend! :)

Cheers,

Divine
 
Great DLC. Loving it.
Just don't make whole year dlc development a habit...

Actually I much prefer this. A smaller and more focused team taking their time to produce a quality product is ideal. Especially for an older game where trying to pump out multiple DLCs a year is likely to result in uninspired releases that are little more than answer to 'what can we get people to buy next?' *cough* EU4 *cough*. A larger team and more releases works well for Stellaris because it has a Game Director with a clear vision and the talent to implement it. Having a clear vision about where to take a game like CK2 is quite a challenge at this point which makes Holy Fury an even more impressive achievement.

In short, I'd say that one expansion a year should be the most CK2 should aim for, and then only if there is a clear vision for what it should be and how it would improve the game.
 
Are you actually saving your changes rather than just making them and hitting the back button? I might have done that a couple (dozen) times...

Speaking of saving stuff, it would be nice if there was a way to save random worlds so you could come back later and replay them as a different ruler. (Or is this another thing that you actually can do and I'm just missing it?) Lost a really cool looking random world (merchant republic in Iceland with a couple extra provinces in Norway) after accidentally starting it as the wrong country. But even leaving aside user stupidity, there are a couple interesting countries in my current random world and I'm kinda bummed I'll only get to play one of them.
If you go through the normal load game interface then you can actually load up your generated world "saves" which are generated to the "documents/paradox interactive/Crusader Kings II/save games/alternate_start/" folder. It's a bit difficult to find the exact world you're looking for but I would recommend going through a file browser and looking at the generation time stamps to find the potential saves.
 
Also, since I already bumped this thread with an answer, I want to thank you all again for your passion with the game.
It's been so much fun to read all of your stories that you experienced the past week and weekend with the new features of Holy Fury!
All the kind words also means a lot to all of us from the dev team.
 
If you go through the normal load game interface then you can actually load up your generated world "saves" which are generated to the "documents/paradox interactive/Crusader Kings II/save games/alternate_start/" folder. It's a bit difficult to find the exact world you're looking for but I would recommend going through a file browser and looking at the generation time stamps to find the potential saves.

I'll give that a try. Time stamps should work for narrowing down the one I want. Thanks!
 
When will be patch for new DLC? I want to play it so much, but we all know that new Paradox's mechanics are not playable without a patch (
Actually, this patch is in a very good state. It's not perfect, but they have had the time to polish it, and it shows. So go for it, enjoy Holy Fury
 
There are some bugs that should be fixed, but the game is quite "playable" in its current state. And I'm very often a "wait for the patch after the patch" guy.
There are a couple bugs that make it impossible to get some achievements (for example forming the HRE is currently bugged), and the balance is a little wonky a couple places (like battlefield events that feel way more common than they used to and often end up killing commanders or giving them drunkard or stressed or something), but this patch has nothing on the Monks and Mystics patch when nations would inevitably swap religions until Europe was a patchwork of Tengri and Muslim and Arabia turned Nestorian.
 
Thanks for the ideas, I'll make sure that we at least consider adding something for them. As you already implied, Knud might be a tough call since it would stack bloodlines from the beginning, though. :)
One could maybe prevent the stacking of bloodline effects by making the Ragnar-bloodline only active for norse-pagans and the Knut-bloodline for catholics. Descendent of Knut will thus have access to both bloodlines,but can only have one active at a time.
 
If you go through the normal load game interface then you can actually load up your generated world "saves" which are generated to the "documents/paradox interactive/Crusader Kings II/save games/alternate_start/" folder. It's a bit difficult to find the exact world you're looking for but I would recommend going through a file browser and looking at the generation time stamps to find the potential saves.
One thing I find lacking in the alternate starts saves is that your customization of the religion features (if using non-historical religion features) is not saved, nor can you customize them on load.
 
@CrackdToothGrin Assuming you did the new paint and tattoo graphics, where'd the lesser-known ones like Romuva come from?

I actually didn't do the tattoos, scars, etc. My time was mostly spent on the actual portraits themselves. If you can't tell, the French set is extremely intricate when you look at the files.
 
One more bug i've noticed: many of the new duchies (and some of the old ones) don't have their capitals properly set or are missing a capital. This is easily seen when you mouse over the counties in duchy mapmode and none of them will have the "capital of duchy x" tooltip. If you rightclick the duchy's coa and click "go to capital" many take you to provinces that are not in that duchy.
 
I'm not sure if this is a bug or more of a feature request, but Zunists seem to lose their Heavy Infantry bonus on reformation, and unlike defensive pagans, they don't have a doctrine to keep it. Perhaps it should be added to added to Dawnbreakers. Alternately, I've heard that Tengri keep their cavalry bonus (though I haven't tested it) - if so, maybe Zunists should just keep theirs.
 
I love the DLC, but I am honestly disappointed with the random world function. I am surprised there was oversight in that regard where we cannot name religions or manually define where they will occur. Same goes for cultures. I wish that this had followed the EU4 random world path more closely and maybe it will in the bugfix patch in the near future. I had hoped to, as I do in EU4, be able to take the random world generation and modify it to create my own personalized alternate history.

Thanks for the DLC guys, I do hope you can expand on the functions of the random world though.
 
Yeah, that was a bug. It has already been fixed for the next patch, they'll get a camel/knights mix.
Also PLEASE make Outremer have access to the Couched Lance tactic. If that doesn't happen then Knights go from being bad (if you get the "raid" tactic) but okay if you roll Couched Lance to being just not worth it. Also, I'd recommend making knights never use the "raid" tactic. It is terrible.
 
Also PLEASE make Outremer have access to the Couched Lance tactic. If that doesn't happen then Knights go from being bad (if you get the "raid" tactic) but okay if you roll Couched Lance to being just not worth it. Also, I'd recommend making knights never use the "raid" tactic. It is terrible.

Wait. Don't knights/heavy cavalry have ridiculously high base stats?