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CK2: Dev Diary #117 - Historical Wonders

Hello, builders, architects and peasants.


Today we will be telling you about the Historical Great Works that already exist in game. Of course there are so many Great Works that it would have been hard to fit them all in so we have chosen just a select few.


We also decided not to place a Great Work in Constantinople. The walls are already represented in game, and this will give the player a chance to build their own Great Work there. Also adding historical Great Works is rather easy via modding so you can set up the exact type of Great Work you want!


So without further ado I present the historical Great Works present at the 769 game start:

Pyramids of Khufu

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Stonehenge

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Mausoleum of Halicarnassus

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Lighthouse of Alexandria
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Konark Sun Temple

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Apostolic Palace

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House of Wisdom

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Petra

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Great Works in EU4
The thousands of ducats that the rulers invest in the foundations of the Great Works are investments that will have effects for ages. To make sure this characterizes your realm even more, we’ve made sure to transfer these feats when we’re converting save games from CK2 to EU4.


The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.


Different types of province modifier will apply depending on the type of Great Work it originated from. The following list will define the effects of the fully completed Great Works in converted EU4 games:


Cathedrals
Local Tax Modifier +100%
Papal Influence +1

Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1

Synagogue
Local Tax Modifier +100%
Legitimacy +1

Great Temple
Local Tax Modifier +100%
Religious Unity +15%

Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Ruler Statue
Legitimacy +0.5
Max Absolutism +10

Grand Fortress
Local Defensiveness +100%
Local Manpower Modifier +100%
Army Tradition +0.5

Great Underground City
Local Defensiveness +50%
Local Development Cost -15%
Local Hostile Attrition +2%
Local Core Creation Cost +100%

Great Walls
Local Trade Power +50%
Local Hostile Attrition +2%
Local Defensiveness +50%
Caravan Power +20%

Great Harbor
Local Trade Power +50%
Local Sailors +100%
Naval Force Limit Modifier +15%

Great Lighthouse
Local Trade Power +50%
Global Ship Trade Power +30%
Trade Range Modifier +25%

Grand Amphitheater
Global Unrest -1
War Exhaustion Cost -20%
General Cost -10%

Royal Palace
Max States +5
Monthly Splendor +1

Magnificent Garden
Diplomats +1
Global Spy Offence +40%
Global Spy Defence -20% (sic)

Grand University
Local Development Cost -10%
Advisor Pool +1
Global Institution Spread +15%

Great Library
Local Development Cost -10%
Advisor Cost -15%
Diplomats +1

Grand Mausoleum
Legitimacy +1
Diplomatic Reputation +2
Fabricate Claims Cost -20%

Great Pyramid
Legitimacy +1
Stability Cost Modifier -10%

Great Stone Circle
Number of Accepted Cultures +1
Idea Cost -10%


That's all for today! But if you want to check out what this looks like in-game, please tune into our first ever 3.1 Great Works stream today (Friday the 22nd) at 14:00CET on twitch.tv/paradoxinteractive where we’ll be playing on the hottest of code.

If you can’t catch the livestream, we’ll be uploading it to our YouTube channel soon, and it is also always available in the Twitch VOD archive.
 
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Seriously, there should be a historical Great Work in Constantinople.
Solution like: "since there are so many buildings that qualify as a wonder, we won't include any" is kinda lame.
Hagia Sophia should be there.
 
A generic "city" background pucture would be welcome for cathedrals, amphitheatre and other eminently urban wonders
 
Isn't the House of Wisdom located in Baghdad? The picture for it looks like western-style architecture...

Also, some of these urban wonders might look better if the background wasn't just an empty green landscape.
 
1. Gimme Hagia Sophia. You can't have a 'Wonders' update without THE MAJOR medieval wonder.
2. Make Stonehenge look like Stonehenge. Your pic looks like a few scattered and smouldering pebbles.

Other than that....looks great!
 
I don't understand why Hagia Sophia is not considered a Great Work. It was definitely great work. When Emperor first time saw it said: "Salomon, I overtake you!" Also it is a wonder in Civilization games :)
Edit: I don't know if the quote is written right
 
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Do Protestants not build Cathedrals? What bonuses do they get instead of papal influence?

And where did you get the idea to have a Great Underground City? That seems beyond the capabilities of the early modern period.
 
Isn't the image for House of Wisdom a bit... Gothic? Especially considering that the most famous namesake was located in Bagdad?
 
Do Protestants not build Cathedrals? What bonuses do they get instead of papal influence?
What Protestants?

And where did you get the idea to have a Great Underground City? That seems beyond the capabilities of the early modern period.
Cappadocia, I think.

nd
 
I just realized, where are the great mosques of Damascus and Cordoba? Both existed during this time frame.

This.

Also: the Ajanta caves. Certainly in existence during the game's time frame, and very helpful for reducing the rather remarkable Eurocentrism I'm seeing in the placing of the wonders.
 
We also decided not to place a Great Work in Constantinople.

Boooooo. Constantinople should be a wonder, or barring that at least have one of its wonders depicted. Yeah, we can always mod them in, but it isn't the same, especially if you're the sort who wants achievements.

Is this the sort of thing that you would consider adding one or two per patch in the future? I know you said there are too many for one patch but maybe it'd be easier and more relaxing to do it over time, if there are ones still lacking (as is being pointed out for many provinces). If you add, say, two per patch from here on out, you'll still get them all in but not overload yourself, I hope.