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CK2 Dev Diary #12: The Maim event

Hello all, it’s time for another DD about ZombieInvasion <Secret DLC*>! Today we’ll take a look at what we’ve done to the Maimed trait. Well, we’ve removed it! People without <Secret DLC> can still be Maimed, of course, but the lucky owners of <Secret DLC> will instead receive more specific injuries, such as: One-handed, One-legged, One-Eyed, Disfigured, or Mangled (this represents severe trauma to the torso, mostly). As well as allowing more specific wounds and flavor, this has allowed us to remove the Health penalty from most of these traits (Mangled still has one though). Instead, when you receive a maiming-type injury you will also receive the Severely Injured trait, which has some health and stat penalties, but will be lost after some time has passed. Afterall, while losing a hand is certainly not an enjoyable process, you do eventually heal up and can be perfectly healthy besides the missing appendage. Also, if anyone is feeling creative, please suggest interesting effects for these new traits - we do of course have some penalties on them, but I worry they are a little dull, so fire away and I may shamelessly steal your ideas.

Since both One-eyed and Disfigured affect the faces of characters, we have added a lot of new portrait props to reflect this. Here is a small sample of what you might see ingame:
showcase.jpg


We have also added several events relating to life with missing body parts:
facey.jpg

a disfigured ruler holds a masquerade ball

handy.jpg

the loss of a hand is a severe blow to a famous warrior


That’s all for now, next week I am not certain which DD we will show, either I will talk about some extra Pagan features we’ve added, or Doomdark will give you some of his thoughts about CK2. It will be a surprize!

*= DLC contains no zombies
 
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Really looking forward to this, does anyone know when this is getting released? Or when it's going to be announced?

No, not even Paradox as it seems.
 
Indeed not. My point was, if this DLC doesn't appeal and you think mods do a better job you are in no way compelled to get this.

I'm not sure why you believe that players don't understand that they always have a choice not to play. It feels like a quite redundant and unnecessary reply. Please either challenge the criticism, agree with it or ignore it. Stating the obvious that we're able to buy things (or not) doesn't do much for a constructive conversation. The implication that it's something I didn't already understand when I posted it in the first place is somewhat insulting. I'm not sure why you feel the need to look down on gamers who actually buy and, in-general, like your stuff.

Your suggestion that we stop making scripted content is... well, I don't think we're going to be able to make you happy here.

Putting less focus on something isn't quite the same thing as stopping it. I like events and there should by plenty of them, as long as they are well-written and historical (unlike the ones in the DD). If someone tells you that the DLC should have a different focus, it doesn't even mean that there has to less events. You can adjust the proportions by adding more of the other type of material, if you necessarily must spend time on events. I'm not sure if your comment that you have employed scripters is a way of saying that you agree with me, but since you have these scripters, you have make the DLC focus such anyway? Seems like a poor kind of decision making, that you don't do what's most valuable for the gamer, but based on what producers you happen to have. If what you're saying is that you're having scripters doing stuff anyway, you're free to interpret my comment as "wants type of content that modders are unable to create" and reply to it.
 
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Putting less focus on something isn't quite the same thing as stopping it. I like events and there should by plenty of them, as long as they are well-written and historical (unlike the ones in the DD). If someone tells you that the DLC should have a different focus, it doesn't even mean that there has to less events. You can adjust the proportions by adding more of the other type of material, if you necessarily must spend time on events. I'm not sure if your comment that you have employed scripters is a way of saying that you agree with me, but since you have these scripters, you have make the DLC focus such anyway? Seems like a poor kind of decision making, that you don't do what's most valuable for the gamer, but based on what producers you happen to have. If what you're saying is that you're having scripters doing stuff anyway, you're free to interpret my comment as "wants type of content that modders are unable to create" and reply to it.

Out of curiosity where would you like the focus to be?
 
If you lose arms, eyes and legs, will there be "it's only a fleshwound" achievement?

And if you have multiple maimings and challenge someone to a duel; "What are you going to do, bleed on me?"
 
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Because it's hard work to do. Even a single start date is a lot of work. If you want to fill the whole timeline between the earlier start dates that would be a ton of work.
"It would be a ton of work" is not really an argument if there's money to be made with it. They're historical game developers, hard work is what they do. And they did the work for the three hundreds years after the battle of Hastings, I'm sure they can at least go back one more century, so we can play as Otto I and Knut the Great. Who would not buy a DLC for that?
 
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I'd like to see mechanics and refinement of existing content (the kind I can't build myself since the core doesn't allow it). After that, I'm pretty open.

EDIT: You read a longer answer I wrote a while back here: https://forum.paradoxplaza.com/forum/index.php?threads/on-the-evolution-of-crusader-kings.948860

I can't really say I share your critiques/concerns as I've liked just about everything the devs have revealed about Secret DLC so far but if it doesn't win you over hopefully there'll be something in a future release you like.
 
As a person that mostly plays Romuva, you know, that one pagan religion which stayed in Europe for the longest time, I have to say I don't see any difference between West African and Romuva.
Oh wait, I found something.
Names of gods from events.

Europe doesn't end with the border of Russia.

There are still legit "Suomenusko" pagans west of the Urals among the Mari people, so they are the oldest pagans of Europe.
 
I mentioned this in an earlier DD thread too, but both Norse and the Defensive Pagans got some new stuff.

So in the end Suomenusko will be just as bland compared to the Norse who will get even more stuff.

Looking at the current situation when it comes to religions, you should fully focus your attention on defensive pagans.
 
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"It would be a ton of work" is not really an argument if there's money to be made with it. They're historical game developers, hard work is what they do. And they did the work for the three hundreds years after the battle of Hastings, I'm sure they can at least go back one more century, so we can play as Otto I and Knut the Great. Who would not buy a DLC for that?

Yes. They do the work for three hundred years after Hastings. BEFORE release. They had years time. And many work was already done for CK1.

But working on even one new bookmark is hard enough. That's why they just make a new bookmark in the dlcs not a new timeline.
 
Europe doesn't end with the border of Russia.

There are still legit "Suomenusko" pagans west of the Urals among the Mari people, so they are the oldest pagans of Europe.
I know, I know, I was talking about independent people following this religion in their own country. Sorry for not specifying this earlier.
 
I know, I know, I was talking about independent people following this religion in their own country. Sorry for not specifying this earlier.

The Christianization of Lithuania took place in 1387. Mari El, the kingdom of the Mari people, lost its independence in the 1440s and they are still pagans.

I can still say that they were the last independent people following the religion of their own country. Lithuania was not the last pagan area in Europe, even if you look at it from 10 different angles, it's just a myth that the Lithuanians started.
 
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The Christianization of Lithuania took place in 1387. Mari El, the kingdom of the Mari people, lost its independence in the 1440s and they are still pagans.

I can still say that they were the last independent people following the religion of their own country. Lithuania was not the last pagan area in Europe, even if you look at it from 10 different angles, it's just a myth that the Lithuanians started.
Huh, didn't know that... always thought it was Lithuanians. Thanks for informing me.
 
Out of all the things I would've wanted for CKII, I don't think a more detailed maiming system was even in my top 100. Sorry, but for me, this is a lot of time spent on uninteresting details... :( (not to say the DLC as a whole won't interest me, I'm still on the fence there)
 
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This is so awesome! I always wanted maimed to be more specific. Great job! I hope there's a risk of these happening from barely escaping plots as well. Like getting the burned trait if you survive the manure plot but don't quite make it out in time...
 
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