Some good ideas! I'm not going to reply to every suggestion, but we've noted down quite a few, so thanks!
I don't think me playing MODs will somehow magically make you change the focus of your DLC, or? The point was that the meat of the DLC seems to be mainly cosmetical, which I dislike (agree with this or not). Especially (in addition [note: in addition != only]) since that's something the community can do. The fact that the events in my opinion are silly and very un-medieval just further adds to that and is a huge problem on its own (again, agree or not). Not only for this DLC but since a few DLCs back, the quality has had a major drop in consistency and design (again, you can listen or ignore).
That's exactly what I expected. So case in point++: You really, really, really are doing the wrong thing.
Indeed not. My point was, if this DLC doesn't appeal and you think mods do a better job you are in no way compelled to get this. Your suggestion that we stop making scripted content is... well, I don't think we're going to be able to make you happy here.
I just hope that for once by "Pagan" you actually mean "Pagan" and not "Norse-only" as usual.
I mentioned this in an earlier DD thread too, but both Norse and the Defensive Pagans got some new stuff.
is there gonna be some trait or portrait for burns?
Nope, could perhaps be covered by the disfigured mask though.
Please no. Don't have an achievement that's entirely lucky based just for the sake of having it. I'm sure there are any number of interesting/fun/amusing achievements related to maiming that the player can actually influence somewhat that could be done instead - like succeeding at doing certain things while maimed. Winning a duel while one-handed or something.
I'm afraid some will be. While there are completionists, there are also others who enjoy getting a cheevo when the stars align correctly.
I understand this yes, but both blindness nor deafness are rarely quite so absolute (unless, of course, your eyes have been gouged out by a Byzantine torturer). The vast majority of people with naturally-developed hearing problems, including myself (although they could also be earned in the noisy, explosive chaos of war), are not profoundly deaf but somewhere along the scale of deafness where it inhibits interaction but we can of course still hear those conversations - even whispers, sometimes (although I might expect a hit to my Intrigue...) - that are so important to your events.
Have you therefore considered the possibility of such intermediate sense-related traits as 'Myopic' or 'Hearing-Impaired', either of which could also come in inherited genetic flavours? It would help dance around those narrative issues whilst still providing some appropriate flavour.
Those would make sense for a more general health problems system, they don't exactly make sense as a result of maiming though.
I'm confused how does one get a secret dlc?
We will announce it properly at some point and you will be able to buy it as normal. Currently we have the odd situation of me telling you all about something we haven't officially announced.
I remember that in Game of Thrones Jaime sufferd from so called phantom pains even when de stump was healed. Are you including something like that in the dlc to?
Phantom pains are one of the new events, yes!
If you have possessed trait, can you heal completely from all those mentioned injuries (just as blind, one handed etc.) by miracle, as you healed before from a maimed trait?
That's only for Satan spawn, IIRC, not all possessed. But yes, they recover from the new traits too.
I believe it would be fair to say that the Dev's have been having a lot of fun with this new expansion.
We really have.
Are the traits listed here all the maimed traits? What about losing an ear or nose for example? This looks great and I'm absolutely looking forward to getting maimed with the next patch, but one can never have too many injuries, right?
Those are all, yes.
Can I still grow my limbs back with the power of satan?
Satan's power is limitless!
Will the "Maiming Kitten of Doom" event be updated with the new traits?
Yes. Actually, after toying with it giving One-eyed or Mangled, I believe it was toned down to Wounded.
Although it may be impossible , will you fill the gap between (maybe 769 ) 867 and 1066 ,fill the black hole of the provinces in the history data (ex: Maldives doesn't have a ruler after 1141) or improve the game efficacy ?
There will be no pre-1066 gap filling. Any playable dates with missing rulers are bugs though, and they will be fixed as much as possible. We are working on general optimizations too.
Not exactly related, but maybe related to <Secret DLC>. My humble idea:
Could you define various reason of death? So dying a natural death -> died of a stroke, died a peaceful death etc.
Or dying of an accident -> fell of the stairs, run over by a horse etc.
And when your dying, couldn´t there be cases where you die slowly: "I´m on my deathbed". For a couple of days or so?
That would be sweet. I was always thinking: "Man, I would like to know how he died". Would give double-plus for the storytelling immersion.
Oh, besides, I love this game.
Cheers,
Dennis
We haven't added more specifics to, e.g. "Natural death", but we have added a bunch of new death reasons to cover the new injuries and illnesses.
I wonder of these masks also effect diseases like Syphilis, and if the masks are generated randomly or thanks to one's personality. For example, a cruel ruler could wear a black mask (like Cesare Borgia for example) while wealthy leaders could have one of gold.
Also, is the mask optional, or will it be added instantly with the required stat? I would love to take it on and off at will, though I doubt that will happen though.
Anyway, good job! Looking forward to this DLC!!!
The masks are applied instantly, so no peeking at your broken face. The style and material of the masks are related to your rank, culture, some randomness, and can be affected by events.
Wait a sec, i saw these "maimed" traits somewhere, hmmm. Ohh yes, Elder Kings Mod
Coincidence, right ? .........
So... You think Elder kings invented the concept of being injured in specific ways and we have stolen their original and patented ideas? No, I had no idea EK had this, but it's not exactly a unique concept, and as you can see right in the screenshots you have posted, they have some rather different ones.
I don't know if it was posted before, but I am willing to bet that the name of the new yet un-announced DLC is going to be "The Way of Death."
It is not

We have joked about that name internally though!
Gout Arthritis was common in those days.
We have Gout!
Has paraplegic been added as a trait?
Nope.