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CK2 - Dev Diary #128 - The Iron Century Finale

Good evening, or morning, or potentially afternoon. First off, I am happy to announce that if everything goes as planned we will release Patch 3.2 with the Iron Century bookmark on Tuesday. Yes, this Tuesday. The 28th of May. So for today's DD we will take a look at some of the remaining things we've added, starting with 5 new decisions.

Brother’s Legacy: For those who want to take up the legacy of Mardavij, we have added a special decision for his brother Vushmgir. This will give you a claim on Mardavij’s old regions as well as convert Vushmgir and any of his family to Zoroastrianism. In addition, you will receive Mardavij’s new bloodline, if you choose to pick up Zoroastrianism.

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Local Traditions of Rus: For the Norse Germanic rulers of Kievan Rus, it might be a good idea to turn to the local traditions (see Russian culture and Slavic faith) if you want better relations with your vassals. If Yngvar isn't played by a player, the AI will choose to use this decision at game start.

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Bulgarian Empire: This is not actually for the 936 bookmark itself, as… Well… There already is a Bulgarian Empire there, but rather for the fans of Bulgaria who want to recreate history in the earlier bookmarks.

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Establish Cairo: As you might know, Cairo wasn’t actually an important city at the start of our bookmark. Or the two earlier bookmark start dates (see 769 and 867) either. It was not until the Fatimids invaded the Ikhshidids and took control of the region that they established Cairo as the capital of their Caliphate, and quickly built it up over a couple of years. Similarly, if you play as the Fatimids and invade Egypt, you get to make Cairo a special city as well! Congratulations! Woo!

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Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.

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Now then, onward to the new bloodlines we are adding. One of the goals when adding these was to try and keep them pretty insular for the 936 Bookmark, so you'd rarely see them outside of it. We've added 6 new ones, and we'll start with the three pretty generic ones:
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Now onwards to the two special Muslim ones. Both the Shia and Qarmatian Leadership makes it easier to create the religious head titles, skipping several requirements for the holder.
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And finally, the Otto the Great bloodline. Princely Elective Boon makes any holder of the bloodline more likely to be picked by vassals as the new Emperor in a Princely Elective system. You receive this bloodline if you manage to form the HRE as Otto.
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And finally, the changelog for the new patch:

Code:
###################
# Free Features
###################
- New Bookmark
    - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.

I am excited to see what people will say about the new bookmark on Tuesday. Have fun!

And a great thanks to WJS for helping me out by writing an AAR about Thankmar. Here's a link to the final chapter: https://forum.paradoxplaza.com/foru...century-mini-aar.1179523/page-3#post-25488768
 
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Reactions:
If we don't put it in a code tag, any formatting we use in it will break.

Wait,
how does
spoiler tag
  1. break formatting
  2. anyway?
  • w
  • h
  • y
Damn, the lists do get broken. This makes me confused.
 
Establish Castle Habs... Say no more. Time to raise the Duchy of Austria and get a personal union with Hungary.
 
Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.
Yes, the rightful emperors of the world! :D
So why have you not showed Iceland on the map? WHAT ARE YOU HIDING!!!.
Vicky 3, obviously.
 
Even though not constrained to this bookmark, it would be cool if you could add a bloodline for the Umayyad characters in this and the previous bookmarks, that give them Sunni leadership and allow them to claim the sunni caliphate with reduced requirements. It would be fun to make an Umayyad run to reclaim the caliphate from the Abbasids.
 
Excellent work!

One minor thing on the bloodline description -



Even for people that would recognise and use the term British Isles, there were still Norse-controlled areas in Ireland and Scotland for good while after this. It was only post the advent of the Battle of Clontarf in 1014 did it wane in Ireland, with the Vikings either assimilating with the locals or losing control of their holdings. The description should be changed to "England" (no mean feat in itself).

Just call it Lloegyr then :)
 
And finally, the Otto the Great bloodline. Princely Elective Boon makes any holder of the bloodline more likely to be picked by vassals as the new Emperor in a Princely Elective system. You receive this bloodline if you manage to form the HRE as Otto.

Regarding this: "You receive this bloodline if you manage to form the HRE as Otto."

Could you possibly make it so that this goes for all historical bloodlines where we are able to play the character that formed the bloodline? For example, Fairhair (and others I can't remember) start out with their bloodline describing how they formed/unified a country before they actually have done it. I'd really love to see these bloodlines connected in the same way for the other characters.


...AAAND another thing: You mentioned in yesterday's post that Erik Bloodaxe kept losing his tribal kinslayer trait even though you applied it. From the screenshot I saw it seems his brothers are dead from natural causes. Did you try to make Erik 'Bloodaxe' the murderer of his brothers in the history files as well? Maybe it'll work then. Either way, I really think he should have his brothers on his kill-list and their death reasons as murder, if the in-game description of him is going to mention this.


Anyway, the work you've done is great! I'm really looking forward to this bookmark! :)
 
From looking at Thankmar's Rebellion ARR, if Thankmar does dismantle the HRE and Kingdom of Germany into various German kingdoms and Germania, will there be a decision like in 769 to reform the HRE?
 
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
Retinues are an extremely popular part of the game, so can you please explain what these mean in some extra detail?

I am especially interested in knowing what this will mean for how Great Palaces will affect retinue caps. Was something not working as intended?
 
'Svyatoslav was a Grand Prince of Kiev[2][3] famous for his persistent campaigns in the east and south, which precipitated the collapse of two great powers of Eastern Europe, Khazaria and the First Bulgarian Empire. He also conquered numerous East Slavic tribes, defeated the Alans and attacked the Volga Bulgars,[4][5] and at times was allied with the Pechenegs and Magyars...
...His decade-long reign over the Kievan Rus' was marked by rapid expansion into the Volga River valley, the Pontic steppe, and the Balkans. By the end of his short life, Sviatoslav carved out for himself the largest state in Europe...'

This dude united the Kievan Rus', annhilated the Khazars (aka the strongest power in Eastern Europe and the Steppe for over 3 centuries which also dominated the silk road. If you don't think that's impressive, here's another fact - Khazars defeated the armies of Ummayad and Abbasid caliphates multiple times!), weakened Bulgaria (aka the state from which the Byzantines were repeatedly getting their ass tossed for 4 centuries. The Byzantines were barely coping from Bulgarian incursions.) so much that Basil the Slayer was able to conquer Bulgaria 4 decades later. Svyatoslav the Brave was renowned throughout Europe for his military conquests and never losing his battles. Because of this, he thought he was invincible (which is probably the reason of the King's downfall). Svyatoslav eventually invaded Byzantium and besieged Adrianople, which caused massive panic on the streets of Constantinople due to his fearsome reputation. Eventually, however, his luck ran out when he invaded Byzantium and was defeated in the March of 970 at the battle of Arcadiopolis by Bardas Skleros. Sviatoslav then retreated to Dorostolon, where he was besieged for sixty-five days by the Byzantines. Cut off and surrounded, Sviatoslav agreed to the terms of the Byzantine emperor. Eventually the King of Rus' died, because the Byzantine emperor feared that peace would not last, so John Tzimiskes, the then Roman Emperor bribed the Pechenegs to kill Svyatoslav before he could reach Kiev. Unfortunately, the Pechenegs were successful in killing the great king of Rus'.'

Svyatoslav's story is pretty interesting. If the game ever had a start date of 958 then he definately should be the major interesting character there.
Here's his wiki article: https://en.wikipedia.org/wiki/Sviatoslav_I_of_Kiev
[/SPOILER]

So, my suggestion is to either:

Option 1: Since his EXACT birth date is unknown, he could already start as the heir of Igor and a child of destiny with the age of 0. (According to wikipedia, he is born at approximately ~942 AD, but that could be a speculation.)
Option 2: There can be a unique event for Igor from which he will gain a Child of Destiny heir named Svyatoslav.

Why is everyone dissagreeing with him? That guy he mentioned sounds awesome!