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CK2 - Dev Diary #128 - The Iron Century Finale

Good evening, or morning, or potentially afternoon. First off, I am happy to announce that if everything goes as planned we will release Patch 3.2 with the Iron Century bookmark on Tuesday. Yes, this Tuesday. The 28th of May. So for today's DD we will take a look at some of the remaining things we've added, starting with 5 new decisions.

Brother’s Legacy: For those who want to take up the legacy of Mardavij, we have added a special decision for his brother Vushmgir. This will give you a claim on Mardavij’s old regions as well as convert Vushmgir and any of his family to Zoroastrianism. In addition, you will receive Mardavij’s new bloodline, if you choose to pick up Zoroastrianism.

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Local Traditions of Rus: For the Norse Germanic rulers of Kievan Rus, it might be a good idea to turn to the local traditions (see Russian culture and Slavic faith) if you want better relations with your vassals. If Yngvar isn't played by a player, the AI will choose to use this decision at game start.

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Bulgarian Empire: This is not actually for the 936 bookmark itself, as… Well… There already is a Bulgarian Empire there, but rather for the fans of Bulgaria who want to recreate history in the earlier bookmarks.

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Establish Cairo: As you might know, Cairo wasn’t actually an important city at the start of our bookmark. Or the two earlier bookmark start dates (see 769 and 867) either. It was not until the Fatimids invaded the Ikhshidids and took control of the region that they established Cairo as the capital of their Caliphate, and quickly built it up over a couple of years. Similarly, if you play as the Fatimids and invade Egypt, you get to make Cairo a special city as well! Congratulations! Woo!

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Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.

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Now then, onward to the new bloodlines we are adding. One of the goals when adding these was to try and keep them pretty insular for the 936 Bookmark, so you'd rarely see them outside of it. We've added 6 new ones, and we'll start with the three pretty generic ones:
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Now onwards to the two special Muslim ones. Both the Shia and Qarmatian Leadership makes it easier to create the religious head titles, skipping several requirements for the holder.
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And finally, the Otto the Great bloodline. Princely Elective Boon makes any holder of the bloodline more likely to be picked by vassals as the new Emperor in a Princely Elective system. You receive this bloodline if you manage to form the HRE as Otto.
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And finally, the changelog for the new patch:

Code:
###################
# Free Features
###################
- New Bookmark
    - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.

I am excited to see what people will say about the new bookmark on Tuesday. Have fun!

And a great thanks to WJS for helping me out by writing an AAR about Thankmar. Here's a link to the final chapter: https://forum.paradoxplaza.com/foru...century-mini-aar.1179523/page-3#post-25488768
 
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Reactions:
The new bookmark is a free feature? passes out
 
Last edited:
This update really looks like it'll flesh out some things which'll be nice! However, I really think that you guys should continue to update the court and courtiers, such as adding in if you lose all your land and kingdom to a usurper, you could flee with your family to a kingdom who's either ruled by someone that likes you or dislikes the usurper. You could become a courtier and attempt to gather support to regain your throne. You could have a bunch of unique events and plus this would, in my opinion, add a whole new layer to the game that could make it ten times more fun. In fact, there was a mod for this on the steam workshop, but it's outdated now and it was glitchy, but if you guys were to do I'm sure it would turn out amazing and become a worthwhile feature.
 
I that there are no massive blobs during this start date, it makes the whole map more interesting with not massive Carolingian, HRE, Seljuk or Abbasid blob to worry about. Also I might finally play England as it is united while simultaneously not being invaded. Another bonus is this is still close enough to the crusades that one can enjoy the new features added in Holy Fury! This will probably be my new default start date.
 
Patch notes - Phone edition!
###################
# Free Features
###################
- New Bookmark
- 'The Iron Century', set in 936
- New Cultures
- Sardinian
- Slovieni
- New Shiite Heresy
- Qarmatian
- Map Reworks
- Portugal and south-western Spain
- 2 New Navigable rivers
- 1 New Duchy
- 3 New Provinces
- Egypt
- The Nile has been made navigable
- 7 New Provinces
- 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.
May your bloodline be known for centuries! Thank you kind sir!
 
This update really looks like it'll flesh out some things which'll be nice! However, I really think that you guys should continue to update the court and courtiers, such as adding in if you lose all your land and kingdom to a usurper, you could flee with your family to a kingdom who's either ruled by someone that likes you or dislikes the usurper. You could become a courtier and attempt to gather support to regain your throne. You could have a bunch of unique events and plus this would, in my opinion, add a whole new layer to the game that could make it ten times more fun. In fact, there was a mod for this on the steam workshop, but it's outdated now and it was glitchy, but if you guys were to do I'm sure it would turn out amazing and become a worthwhile feature.

I used to think this exactly would improve the game, but the more I think about it...there might be a real problem of not having enough to *do* if you don't hold any counties. There'd have to be a lot of events added to make it work, and even then it'd risk shifting the focus of the game as you could just sort of chill not being a ruler for ages. And if a bunch of events were added, it could either slow down the game given how many characters would be using them, or make things really chaotic as all your courtiers try and become rulers. (The alternative, making it player-only, feels a bit unfair.)
 
I used to think this exactly would improve the game, but the more I think about it...there might be a real problem of not having enough to *do* if you don't hold any counties. There'd have to be a lot of events added to make it work, and even then it'd risk shifting the focus of the game as you could just sort of chill not being a ruler for ages. And if a bunch of events were added, it could either slow down the game given how many characters would be using them, or make things really chaotic as all your courtiers try and become rulers. (The alternative, making it player-only, feels a bit unfair.)
Yeah ok I see what you're saying. It would create a few issues, so it might not be worth it.
 
Stop-stop, guys, in future we can form Habsburg dynasty by building of castle?... Why couldn't we do it early? I'm waiting for creating new independent dynasty by building of, for example, castle if you want to became the head of your own dynasty, but you add this feature only for Habsburg. Why can't you add for ALL non-head member?
 
I had expected to see more bloodlines, since last post, the bloodlines icon was showing for Bloodaxe and Gorm the old. Did they have bloodlines in the dev build that have since been deleted, or was it just a UI bug from using Observer mode or something?
 
I had expected to see more bloodlines, since last post, the bloodlines icon was showing for Bloodaxe and Gorm the old. Did they have bloodlines in the dev build that have since been deleted, or was it just a UI bug from using Observer mode or something?

He most likely has the bloodline of Ragnarr Lodbrock which he already has in the history files.
 
How will this affected timed events like the Black Death, the Mongol Invasion and the Turkic invaders?

Also what about the timing for the Crusades?
 
Does the two new cultures get unique retinues and cultural buildings? If yes, can we have a little peek?

Edit : And will the Assyrians eventually get a cultural building or they are suppose to have the Cataphract Training Ground?
 
How will this affected timed events like the Black Death, the Mongol Invasion and the Turkic invaders?

Also what about the timing for the Crusades?

If I'm not mistaken timed events measure how much time has passed from the start of the game, so if you set it Black Death or Mongols to happen about 200 years after start then you can expect them to show up somewhere around the year 1139.

Crusades still unlock at the same date as ever. The only change is that you are already past the year 900 so early crusades are possible the moment some heathen takes one of the specially designated provinces that trigger that.
 
I used to think this exactly would improve the game, but the more I think about it...there might be a real problem of not having enough to *do* if you don't hold any counties. There'd have to be a lot of events added to make it work, and even then it'd risk shifting the focus of the game as you could just sort of chill not being a ruler for ages. And if a bunch of events were added, it could either slow down the game given how many characters would be using them, or make things really chaotic as all your courtiers try and become rulers. (The alternative, making it player-only, feels a bit unfair.)
Being a courtier and politicking your way to rulership would indeed be pretty boring without a ton of events being added. However I think being an adventuring raider would be really fun. The AI already does it with all the fucking adventuring raiders showing up every fucking week on my borders. I like the idea of going around the world with my warband/horde, pillaging and burning down cities.