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CK2 Dev Diary #15: Assorted cool things

Hello all, it’s time for another DD about <Secret DLC> and interesting 2.6 patch things! I am pre-writing this DD to be posted while I am on vacation, so I may or may not show up to answer questions when it goes live. Anyway, “today” I want to reveal a few cool but unrelated features and fixes we’ve made.

Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.

A little pet peeve I’ve had since playing Conclave was that the fact someone owes you a favor is a bit hard to see, so there is now an icon on a character’s portrait if they owe you one.

Speaking of favors, Muslims will be able to force Decadent relatives to shape up using favors now too.

Players with Horse Lords may have been annoyed at the number of clicks needed to pillage a holding, so instead of needing to continually decide to pillage, the decision is now a toggle rather than an action. Once you decide to pillage, buildings will be destroyed periodically until either the player decides to stop or the holding is destroyed. You can simultaneously pillage multiple holders per province too. The revolt risk has also been capped at 30% while the revolt size has been made more sensible (larger!).

Speaking of Nomads, when a non-nomadic realm conquers an empty province from a horde, the province now gains some revolt risk from Nomad Agitation. This effect remains until the nomads are pacified, either by constructing a Castle or City, or if Tribal by constructing at least 2 buildings. If a province has not been pacified upon succession it will break away and spawn a new Nomadic ruler.

And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Some new targeted decisions have been added in 2.6/<Secret DLC> too:
  • You may break non-aggression pacts, although this gives you a short truce with the other character.

  • You may cancel tributary status of your tribute-payers

  • Owners of <Secret DLC> may attempt to recruit prisoners who do not like their liege.

  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.

  • Owners of <Secret DLC> may ask characters who are unlanded and unemployed to leave their court.

  • Owners of <Secret DLC> may ask their vassals to return to gavelkind succession, or force them to via a favor.


We have added around 50 new nicknames, here's a selection:
Nicknames.png

These images have been edited to fit together better, names are still in the regular places ingame

Another old annoyance, characters in the character finder now have icons to indicate if they will or will not move to your court, and another to show they are outside of Diplomatic Range:
finder.jpg


A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.

These are not all the cool things we have added, of course, but it’s a nice selection for now I think. Next week I will still be on vacation, but I have pre-prepared another DD about torture and executions!
 
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In one of the previous dev diaries there was a Flanders toggle, was that just a joke/did you guys scrap that? Cuz I was gonna suggest one of the toggles should make Flanders de jure ERE.
 
  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.
- wow, that looks like a spit in the faces of all conclave owners...:eek:
 
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This feature is behind two paywalls. And is sound like a feature which should belong thematically into conclave and not into <Secret DLC> where we get better plagues and prosperity system.

What i meant was: i dont see why you would need Conclave to use this specific feature. From what i gather you can ask a vassal to stop warring if:

- You have a favour from said vassal
- You will give a favour the the vassal
- you will give MONEY to the vassal --> so no need per se for conclave, right?
 
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I still don't get the problem tbh?!

The problem in this specific case (realm peace) or the 'DLC fixing DLC' problem ?

It's all subjective, so anything that follows is my partial and potentially flawed point of view. But it seems to me that this new way to enforce peace is not a new feature, but a fix for a good but akwardly implemented feature from another DLC. I have already paid the previous DLC ; should I pay another one full-price DLC just to get this right ?

On the other hand, it's true that this fix must have been worked on, and consequently deserves to be paid for somehow. But honestly, I think the 15 bucks you'll pay for Conclave should include this fix. Once again, that's my point of view of a consumer.

Edit : I'm far too slow at writing in english. Concerning your last post, the problem is relevant if you already own Conclave, not if you own <Secret DLC> only.
 
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What i meant was: i dont see why you would need Conclave to use this specific feature. From what i gather you can ask a vassal to stop warring if:

- You have a favour from said vassal
- You will give a favour the the vassal
- you will give MONEY to the vassal --> so no need per se for conclave, right?
This:
because being able to do so requires having the "Late-Feudal Administration" law. Something that you only have if you use conclave.
And when you don't have conclave you don't need it because you have CA law
 
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Keeping in theme with this Dev Diary. I was wondering if a suggestion I posted to Reddit and on the forums here a while ago was possibly considered or added in the upcoming patch? It'd be a nice feature to add especially for flavor and immersion. I'd post the Reddit link here but I am pretty sure it's not allowed. Instead I will post the suggestion from the forum, which didn't get as much attention but it give a good overview of the whole idea. https://forum.paradoxplaza.com/forum/index.php?threads/notable-kills-list-idea-with-pictures.874045/

EYpLt44.jpg
 
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because being able to do so requires having the "Late-Feudal Administration" law. Something that you only have if you use conclave.

Late-feudal only makes it a treasonous move to decline the "request", but you still get to "ask" a vassal

It will be if you have the appropriate laws, 'Late Feudal Administration' to be exact. :)

But yes all in all it is rather "incomplete" without conclave, we agree on that
 
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The forcing of gavelkind and ability to ask/tell your vassals to stop their wars is game changing in terms of vassal management.

Indeed. Is there something to counter this in terms of difficulty? It already is far too easy to keep a large realm together (at least for the player).
 
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