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CK2 Dev Diary #15: Assorted cool things

Hello all, it’s time for another DD about <Secret DLC> and interesting 2.6 patch things! I am pre-writing this DD to be posted while I am on vacation, so I may or may not show up to answer questions when it goes live. Anyway, “today” I want to reveal a few cool but unrelated features and fixes we’ve made.

Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.

A little pet peeve I’ve had since playing Conclave was that the fact someone owes you a favor is a bit hard to see, so there is now an icon on a character’s portrait if they owe you one.

Speaking of favors, Muslims will be able to force Decadent relatives to shape up using favors now too.

Players with Horse Lords may have been annoyed at the number of clicks needed to pillage a holding, so instead of needing to continually decide to pillage, the decision is now a toggle rather than an action. Once you decide to pillage, buildings will be destroyed periodically until either the player decides to stop or the holding is destroyed. You can simultaneously pillage multiple holders per province too. The revolt risk has also been capped at 30% while the revolt size has been made more sensible (larger!).

Speaking of Nomads, when a non-nomadic realm conquers an empty province from a horde, the province now gains some revolt risk from Nomad Agitation. This effect remains until the nomads are pacified, either by constructing a Castle or City, or if Tribal by constructing at least 2 buildings. If a province has not been pacified upon succession it will break away and spawn a new Nomadic ruler.

And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Some new targeted decisions have been added in 2.6/<Secret DLC> too:
  • You may break non-aggression pacts, although this gives you a short truce with the other character.

  • You may cancel tributary status of your tribute-payers

  • Owners of <Secret DLC> may attempt to recruit prisoners who do not like their liege.

  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.

  • Owners of <Secret DLC> may ask characters who are unlanded and unemployed to leave their court.

  • Owners of <Secret DLC> may ask their vassals to return to gavelkind succession, or force them to via a favor.


We have added around 50 new nicknames, here's a selection:
Nicknames.png

These images have been edited to fit together better, names are still in the regular places ingame

Another old annoyance, characters in the character finder now have icons to indicate if they will or will not move to your court, and another to show they are outside of Diplomatic Range:
finder.jpg


A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.

These are not all the cool things we have added, of course, but it’s a nice selection for now I think. Next week I will still be on vacation, but I have pre-prepared another DD about torture and executions!
 
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Flanders was fine the way it was... France didn't hold onto it for long.

It become nominally independent over time, it wasn't overrun by the Kaiser by 1100 and run by Germans. By law it remained a vassal of the French king during the game's original start dates (1066-1337).
 
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Flanders was fine the way it was... France didn't hold onto it for long.

Flanders was considered de jure Neustria/West Francia/France all the way from the 8th century (or earlier) to 1493. That's much more than you can say for a lot of other de jure setups.
 
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All I know is that the first thing I will do after the new patch comes in will be to play Flanders in the 1066 start!
 
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So much goodness. Playing my current game gets tougher and tougher each week knowing what goodies are ahead.
 
Flanders was considered de jure Neustria/West Francia/France all the way from the 8th century (or earlier) to 1493. That's much more than you can say for a lot of other de jure setups.

Exactly, there was no justifaction (historical or gameplay) for Flanders to be de jure HRE.
 
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There might still be the Kingdom of Frisia, even with correct borders.
What a small kingdom then...
Oh well, makes it even easier to start as Frisian and try to forge your own path (if you can stop becoming Dutch, I don't remember how that particular culture conversion works)
 
What a small kingdom then...
Oh well, makes it even easier to start as Frisian and try to forge your own path (if you can stop becoming Dutch, I don't remember how that particular culture conversion works)
Even without Flanders, the combined max holdings of the remaining duchies still make it a larger kingdom than Brittany, Wales, Serbia, Bulgaria, and Georgia to name a few.
 
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I'm excited that we can learn to torture and executions next week...oh wait...that doesn't sound right. :p
Now I start to wonder if the whole CK2 development is a big conspiracy that the game has been completed ages ago while all those updates are maintained by an automation mechanical including all those community interactive. :p
 
I'm excited that we can learn to torture and executions next week...oh wait...that doesn't sound right. :p
Now I start to wonder if the whole CK2 development is a big conspiracy that the game has been completed ages ago while all those updates are maintained by an automation mechanical including all those community interactive. :p

I kinda expected that was coming when they showed us the screams in one of their earlier dev diaries...
 
Brabant should be made of part of Lotharingia! Frisia should be a mini-kingdom only covering Holland and Gelderen. There is Spanish precedent for small kingdoms.
Also Brittany.
 
Some of those nicknames are rather funny if joined with the realm's name. "The Frog of Africa", "The Cannibal of Anjou", "The Eastern Wind of Khazaria".

"The Bane of Rus" opens up a lot of possibilities for including realms in nicknames.
 
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The forcing of gavelkind and ability to ask/tell your vassals to stop their wars is game changing in terms of vassal management. And there've been a couple of prisoners I wished I could ask to stay so I like that change too.
 
I'm liking what I am seeing here. Lots of long, long, LONG needed changes.

Quick question, how long is the 'short-truce' that you get when breaking a NAP?

You'll get a truce for two years.

There might still be the Kingdom of Frisia, even with correct borders.

Frisia is indeed still there, with the duchies of Holland, Gelre and Brabant as its De Jure.
 
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Frisia is indeed still there, with the duchies of Holland, Gelre and Brabant as its De Jure.
Brabant shouldn't be in Frisia either.

Btw: Limit Melting Pot Frisian -> Dutch by a year, so you can safe it easier in a 7something date ;)

I just to often rage quit after one prov. changed to dutch, french or franconian.
 
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Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.
Whats with Aragon in 1066?
 
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