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CK2 Dev Diary# 22: Quarantining the bugs

Hello all, it’s time for another CK2 development diary. We’re still working on making 2.6.2, and while of course there’s some bugfixing going on, for the most part we’re just adding bonus content. Which is fun!

We are working in a strict priority order, so naturally the first thing to be added was more pet events:
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With the vital stuff out of the way, we moved on to more of The Reaper’s Due’s core focus, mortality and death:
yay bodies.png

We’ve also added some new game rules, such as making regular illnesses less common if desired, keeping prisoners in jail after torture, or disabling titles being named after dynasties or changing due to the culture of the holder.

There’s not much else to show at the moment, but there’ll be more next week. For something else to talk about now, I can reveal some of the new statistics data we’ve been getting about RD and the gamerules.

Of the 50,000 players in the last 24 hours:
90-95% of RD players are using the new Death sounds and have ingame sound on.
96% of players allow the AI to use the Intrigue focus.
92.6% of players allow the AI to use the Seduction focus.
93% of players have kept assassination plot only.
84% of players have Defensive pacts on.
76.3% of players have Shattered Retreat on.

Right now I can only see the numbers for default settings or not, but that will change as our stats people make newer and fancier graphs, and these seem like the most interesting stats for now. Next week, more new 2.6.2 content news!
 
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A random courtier being Death - I'll keep an eye on my court then.

Statistics are interesting. Myself, I am only avoiding shattered retreat because of adventurers, raiding or claiming. So they won't come back with twice my levies next time :mad:.
 
This sounds very interesting. The stats are also very interesting too. I like to see the numbers on how other people play their game.
 
I'd like a rule to remove Syphilis if I'm honest, isn't it thought to have originated in the New World? Perhaps have a setting that means that it can fire after the Sunset Invasion has begun if you've got that activated.

Also I've currently got a attractive lustful master seducer hedonist Zoroastrian Shahanshah right now whose banged half the women in Ērānshahr (many of them his close relatives) and I'm worried about that magnificent bastard.

Syphilis was referred to as "The French disease" and widely attributed to French troops during the Italian Wars and according to Wiki the first known report of syphilis was in 1495 or so. So I'm wondering why is syphilis in CK2 since the game ends in 1453 with the fall of Constantinople ? Or maybe it was there all along..they just hadn't figured it out that it was a STD.
 
Any events for people finding it weird/magical that their ruler is 368 years old?

Also, I hope there's an option to stab Death in the eye as soon as s/he sits at the table.

There should be an achievement for a ruler who lives to be 666 years, just sayin'.
 
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Syphilis was referred to as "The French disease" and widely attributed to French troops during the Italian Wars and according to Wiki the first known report of syphilis was in 1495 or so. So I'm wondering why is syphilis in CK2 since the game ends in 1453 with the fall of Constantinople ? Or maybe it was there all along..they just hadn't figured it out that it was a STD.
Well there are people's who have traversed the Atlantic ocean before Columbus. The vikings, and I also read an interesting article about baque pottery from pre Columbian time found in nova scotia, suggesting that basque whalers actually visited the Americas before Columbus (Or that the basque brought some fairly old stuff with them on later journeys). The point is both can be true, they can have brought back syphilis in a limited magnitude before the Columbian exchange, but with travel becoming more common after it it brought it on a whole other scale.
 
Syphilis was referred to as "The French disease" and widely attributed to French troops during the Italian Wars and according to Wiki the first known report of syphilis was in 1495 or so. So I'm wondering why is syphilis in CK2 since the game ends in 1453 with the fall of Constantinople ? Or maybe it was there all along..they just hadn't figured it out that it was a STD.

There are two competing theories for the origin of syphillis. Nowadays, it is generally believed to have originated in the Americas, but there is a theory that some form of syphillis already existed in Europe at that time, even if it was less virulent than the American strain. CK2 seems to take the latter approach.
 
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Cheating death with a game of chess? One more reason to get boardgamer as lifestyle trait!
That's why it's called a ''LIFEstyle''
 
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Thanks for free content =) We'll take it all ;)
But like others already said bug fixing and polishing is quite important.

I wish I could have a 'Court Jester' doing a great show while playing chess with grim reaper.
 
There are two competing theories for the origin of syphillis. Nowadays, it is generally believed to have originated in the Americas, but there is a theory that some form of syphillis already existed in Europe at that time, even if it was less virulent than the American strain. CK2 seems to take the latter approach.

That's the same line of thought I would have had regarding syphilis. I think syphilis had always been present in Europe but perhaps it was because of the lack of natural resistance to European diseases that exaggerated the symptoms of syphilis among the natives of the New World and the medicial community took note of the symptoms and realized they had the STD in Europe all along. That would be my theory and one that fits both explainations.

The only reason I posted the original post was to play devil's advocate as it were.
 
There are two competing theories for the origin of syphillis. Nowadays, it is generally believed to have originated in the Americas, but there is a theory that some form of syphillis already existed in Europe at that time, even if it was less virulent than the American strain. CK2 seems to take the latter approach.

I seem to recall the Romans talking about the "Greek Disease" around about the time of Augustus. Or maybe they called it the "Egyptian Disease"..?

Either way, there was something making the rounds a long time before the Americas were discovered...
 
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That's the same line of thought I would have had regarding syphilis. I think syphilis had always been present in Europe but perhaps it was because of the lack of natural resistance to European diseases that exaggerated the symptoms of syphilis among the natives of the New World and the medicial community took note of the symptoms and realized they had the STD in Europe all along. That would be my theory and one that fits both explainations.

The only reason I posted the original post was to play devil's advocate as it were.
Perhaps but then the question becomes how come the columbian exchange did not yield any new diseases for the old world?
 
Perhaps but then the question becomes how come the columbian exchange did not yield any new diseases for the old world?

Degrees of hygiene and isolation. I strongly suspect the New Americans weren't as resistant to diseases as the Europeans who came to invade so Old World diseases were especially devastating to the New Worlders. In a way you could call it sort of a disease Darwinism. Do you remember the remake of War of Worlds with Tom Cruise in it ? The postscript said that mankind had developed a immunity to disease over thousands of years..while the aliens had no such resistance.

And that's why the US Army arranged for blankets of smallpox victims be sent to the Native American tribes - a forerunner of biological warfare.
 
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WOW..

Playing chess with the Death? What will influence the outcome? And more improtatnt there other ways of avoiding it?

Because I inderstand that this event is for Chessmaster, what about Duelists or Gardeners?

I challenge you to a Garden Off - whoever can yield the finest Amorphophallus titanum flower will win !

(The flowers only bloom once every 7-10 years !)

https://en.wikipedia.org/wiki/Amorphophallus_titanum
 
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This looks amazing! You guys have really revitalized the game for me.
 
Perhaps but then the question becomes how come the columbian exchange did not yield any new diseases for the old world?
There weren't many diseases endemic to the Americas to begin with. Only small populations of humans crossed over, which made it less likely that pathogens would be transmitted with them, and more importantly there were very few domesticated animal species in the Americas. Diseases tend to be transmitted into humans from animal reservoirs (look at swine flu, avian flu, AIDS, even ebola), and for that to happen you need people living in close proximity to the animals. In the old world that's easy, you've got pigs, chickens, cows, sheep, dogs, cats, horses and rats all living in really tight quarters, often peasants would sleep in the same room as their animals. In the new world though there are nowhere near as many species that can be domesticated. Horses went extinct soon after humans arrived and there were never any domestic cattle, pigs or sheep. In the Andes there were llamas, and guinea pigs filled a similar role to chickens, but that was about it.
 
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Perhaps but then the question becomes how come the columbian exchange did not yield any new diseases for the old world?
Because mammals(bigger is better) in close contact with humans is by far the biggest factor in such diseases(seriously can't think of one plague otherwise) and the new world had less mammals and a single domesticated animal(Lhama) which was restricted to a small part of it and wasn't really kept all that close. Add big lasting cities, large amounts of interconnected people and developing resistances so that diseases never die out*.
*A plague during the 16th century in Mexico that killed somewhere between 1.5 to 3 times what smallpox did decades earlier, that is from 7 to 17 million or up to 80% of the native population before disappearing is believed to be native for instance.

Then have Europeans and Africans bring diseases in larger and larger amounts that would eventually kill off the vast majority of people, and thus most of those who could be carrying diseases, while the long journey back meant that if, against all odds, they got any serious disease everyone would be dead before they managed to return and infect people.

EDIT: And ninja'ed, shouldn't have taken so long to post.
 
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...which, to me, means that 76.3% of players don't play with modifying the standard rules for whatever reason (don't know they can, don't know they can and still do ironman for achievements, etc.).

Or it means that 76.3% of players don't agree with you. The world may never know!!

(I am one of the 76.3% and I disagree with you, but I won't extend my anecdote beyond me.)
 
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Or it means that 76.3% of players don't agree with you. The world may never know!!

(I am one of the 76.3% and I disagree with you, but I won't extend my anecdote beyond me.)

Ok, since there's you and the people that "agreed" to your post, I will concede to an even 76%. ;-)
 
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