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CK2 Dev Diary#24: The 2.6.2 patch

Hello and welcome back to another CK2 Development Diary. The 2.6.2 update looms rather near now, and if everything goes to plan it should be released on Thursday (hopefully we will have an open beta on Friday). I’ll start out with the bad news; due to some unforeseen problems one of the game rules I mentioned last week will not be included with this patch: The Multiplayer Assassination rule. However, we do have two other game rules for you which you may find interesting:

  1. De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  2. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

There was some outcry last week because Jews and Zoroastrians didn’t also get a crusader style trait, so I’ve managed to sneak both in with the Shaddai and Gond-i Shahanshah traits. While we were in a trait-adding mood, both Cannibal and Lover’s Pox were changed from character modifiers to traits (although we have left the old modifier checks in place so ongoing games aren’t broken).
traits_2.6.2.jpg


The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.

As well as this, there are plenty of small fixes and additions to many other things, but I’ll let you explore the game and/or the patchnotes to discover them for yourselves.
platydeath.jpg


##########################################################
######################### 2.6.2 ##########################
##########################################################

###################
# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters

The Old Gods
- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.


###################
# Free Features
###################
- zoroastian crusader trait
- jewish crusader trait
- vassal wars laws
- Added another option to Supernatural Events to allow the AI to receive them
- All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available
- Female raiders may now become Sea Queens rather than Kings!
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Cannibal and having Lover's Pox are now traits


###################
# Balance
###################
- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
- ancestor worship dull event now just adds dull rather than removing genius/quick

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

###################
# Interface
###################
- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute page
- The Ruler Designer no longer shows beards as available for women

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a character became immortal

###################
# Database
###################
- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Fixed an issue with patricians being unable to use the decision to recruit a court physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly
* Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
* Fixed crash when selecting Republic
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
* Fixed so you can play with Merchant Republics
- Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
* Added opinion bonus for councillors added through the female councillor events.
- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
- Fixed Swords of Islam localisation to adapt to new gender equality game rule.
- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
(These are works in progress, when the patch is released we’ll post a final version)

And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.
 
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For Jewish flavor, how about Maccabee?
 
It got a bit buried earlier, but I think this issue is very important:
Have the very serious glitches that seem to involve resign-reload been fixed? There was one which caused MTTH events to fire way too often (possibly contributing to the very high illness rate) and another which removed the short and long reign length opinion modifiers, and I expect that there were others which nobody noticed. These aren't just game balance issues, if the act of loading a game itself causes errors then there's something really wrong under the hood.
 
Nice!
But something has to be done with the limited space for traits. It has become rather hard to even see what traits you have.
acada43896c6486f97e4f5d1f3705359.png

^This. Any character I have that lives for a while eventually ends up with me having trouble seeing traits and now with all the new diseases being common it only means it happens that much faster.

Definitely, and especially for children; it gets so full sometimes, I literally cannot scroll to the next sibling, they skipped over.
 
You’re adding traits. Why are you speaking as though this patch will be save-compatible? This will break saves, no?

EDIT: Nah, that’s just with mods. Still a real bummer though. It would be great if it were possible for mods to add traits without saves breaking whenever vanilla adds them too.
 
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You’re adding traits. Why are you speaking as though this patch will be save-compatible? This will break saves, no?

they always attempt to make the patches save game compatible
 
English is the anarchist of languages. It takes what it wants from other languages and obeys no one's rules. Not even its own.
"The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."/James Nicoll

Quoth the Wikipedia:

so how about we just say that everybody is right and move on?
I don't think anyone is really arguing the point I think this was more of a joke, at least from my side. I thought the fact that I started it with "Platypi!" and absolutly no arugment to back it up made it pretty obvious that is was mocking grammatical shouting matches.
As I pointed out english has no official rules so the plural of platypus is whatever you feel it is, for all I care you can refer to them collectively a Bob. One Platypus, many Bob.

I realize now I ended up trolling the thread I'm really sorry about that.

I'm on team -uses :) But -odes when referring to races of platypus rather than individuals.
Well you know the line between someone who uses and someone who missuses is a fine one ;)
 
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they always attempt to make the patches save game compatible
Sure, but AFAIK, adding traits has always been save-breaking, because of the way traits are stored.
 
Sure, but AFAIK, adding traits has always been save-breaking, because of the way traits are stored.
Eh no, they added traits in the RIP patch and I kept playing my game fine. It's removing traits that is game breaking.
 
1) Can we get a complete schedule of DDs, after the shuffle?

2) It should read 'platypodes.' But, at least its not platypi, which even my phone is trying to autocorrect.
 
Besides the new mechanic around patron deities for defensive pagans there is a lot of focus on "what ifs". I mean it's absolutely fantastic that you're adding crusader traits and fixing female muslim rulers being adressed as males, but it's not likely to be happen in the majority of games unless the player decide to follow a very ahistorical path.

Would like to see more commonly occuring flavour in the future like cultural specific stuff. Patron deities are definately a step in the right direction, great work and we really appreaciate getting content for older DLCs.
 
Eh no, they added traits in the RIP patch and I kept playing my game fine. It's removing traits that is game breaking.
Ah, I was confused. The save incompatibility applies only to mods which add traits, not to vanilla.
 
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1) Can we get a complete schedule of DDs, after the shuffle?

2) It should read 'platypodes.' But, at least its not platypi, which even my phone is trying to autocorrect.
I still hold that it's one Platypus many Bob. It makes sense to me.
let's argue something more meaningful, like how do you feel about the oxford comma?
(And when I say let's argue that I am being ironic we really shouldn't)

Besides the new mechanic around patron deities for defensive pagans there is a lot of focus on "what ifs". I mean it's absolutely fantastic that you're adding crusader traits and fixing female muslim rulers being adressed as males, but it's not likely to be happen in the majority of games unless the player decide to follow a very ahistorical path.

Would like to see more commonly occuring flavour in the future like cultural specific stuff. Patron deities are definately a step in the right direction, great work and we really appreaciate getting content for older DLCs.
Was patron deities really a thing in those times? It feels more D&D than actually polytheistic. Sure certain professions had stronger links to certain gods, but even a warrior (Tyr) or runescribe (Odin) prayed to Freya when his woman was pregnant, or to Njord for fair weather when sailing.

Ah, I was confused. The save incompatibility applies only to mods which add traits, not to vanilla.
I was under the impression that it was only if you messed with their order in the file.
 
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Yea, I'm not convinced having cannibal and lover's pox as traits is necessarily a good thing. Trait bloat is definitely a cause for concern amongst immortal characters, and some mods.

I think it's a good change if we can find a way to add more trait icon space, but for now, I'm against the new trait icons.
 
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For example, the King of Spain to this day has an historic claim to the Kingdom of Jerusalem.

Not in any way aknowledged by CK2, saying that someone a few hundred years ago may have controlled it would not count even as a weak claim. It is hardly as if Spain could ever realistically attack Israel with such a claim. On an unrelated note hasn't Spain changed dynasties since then? If so they ouldn't have a claim for that reason as well.
 
Was patron deities really a thing in those times? It feels more D&D than actually polytheistic. Sure certain professions had stronger links to certain gods, but even a warrior (Tyr) or runescribe (Odin) prayed to Freya when his woman was pregnant, or to Njord for fair weather when sailing.
I'm sure there was settlements and kingdoms that dedicated themselves to one god whilst still worshipping the others. Kinda like how Athens is the city protected by Athena, the people didn't stop worshipping the other gods because of it. I imagine some tribal petty kings had similar believes in the pagan world.

If nothing else it helps adding something to an otherwise bland religion group to make it a little bit more interesting.
 
Ah, I was confused. The save incompatibility applies only to mods which add traits, not to vanilla.

I was under the impression that it was only if you messed with their order in the file.

Exactly this. As longs as the traits they add are loaded AFTER the ones that already existed it is fine (same goes for mods adding traits).
 
Looking forward to this. Been enjoying the heck out of CK2 lately. This should make it even better.