There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!
Here's a list of the changes to the UI I'd be overjoyed to see:
Off the top of my head, I'd like to be able to assign councilor jobs from the new council tab, instead of needing to swap to the other tab. That, and seeing the councilor's relevant stat at a glance is all the old tab is used for, so why not consolidate? (Or at least have the alert for empty councilor slots open the old tab instead of the new one as it does now, so we can assign jobs upon appointing a new councilor without needing to switch tabs.)
I'd also like to get the button for assigning a character of special interest back of the character page. It was removed from that location when the right-click diplo menu was added, but I don't see why it can't be in both places. It's handy to be able to assign a character as special interest with a single click instead of two, and also to be able to see at a glance if a character is set as special interest without needing to search through the list of names in a minuscule font.
One thing I've wanted for years is the removal of the pluses and minuses for diplo action modifiers. They are incredibly eye-straining to try to count, especially the minuses, which blur together. Replacing them with actual numbers would be far, far, far easier to read. (Even V2 uses numbers for this, so the plus/minus system CK2 uses has always baffled me as to why it exists.)
Consistency between the various character finder windows regarding what happens when left and right clicking the character portraits.
Additional clarity on how combat tactics work would be nice, and some way to see info on a commander's tactics weighting without needing to be in combat would be amazing.
I'm sure you'll be hearing this from Arumba, but returning the arrow buttons for moving troops between armies would be nice, in addition to the drag and drop system that is currently in place.
Oh, here's a BIG one: when I ask someone to stop a plot from their diplo menu, I'd like the window to say what the plot I'm asking them to stop is. The window for asking someone to stop backing someone else's plot already does this, so I don't see why this isn't the case for the leader of the plot.
On the subject of intrigue, a larger decisions pane, perhaps even moving it to its own tab or window. There are a ton of decisions now, and only being able to see four at once is no longer nearly enough. Compare this to the space available in EU4 for decisions. (Stepping aside from interface slightly, perhaps this space gained from moving the decisions pane could be put to use by allowing characters to have more than one plot at a time, potentially dependent on their intrigue score? Intrigue needs to do something for the player, as defense against plots is handled by the diplomacy stat, and plot power is primarily gained by the same stat, as the majority of plot power comes from recruited backers, and a high diplomacy stat makes it easy to recruit people to join your plots and hard for people to recruit for plots against you.)
Looking through my old UI suggestion threads in the forum for things that have bugged me in the past, I found that most haven't been changed, though seeing the clarity between Guardian and Educator issue addressed in the diary is heartening. Here's what I've suggested in the past:
I would like to request that tooltips for mod names be added to the launcher. There is currently a rather limited amount of space for mod names, and if a name is too long, it is cut off. Adding tooltips to the launcher that display the full name on hovering would make things far more convenient. It would also help modders, who might have multiple versions of the same mod in their mod folder, as well as aiding modular mods with long names.
Put commanders on the top of the list of minor titles, or give them their own list/tab, or have the game remember the check boxes you've selected.
That new pop ups be placed underneath existing pop-ups, instead of piling on top. The current behavior, where new pop-ups are placed on top, can lead to some silly behavior where events that happen in quick succession will have to be read in reverse chronological order. I most often notice this when one of my characters dies, or a relative dies, and titles are transferred with that pop up getting placed atop the death notification. More seriously, this behavior can also result in clicking options on pop-ups as they appear, if you were about to click OK on a pop-up, and then a new pop-up appears on top of it, and then is removed before you have the chance to read it. (The latter issue could be sidestepped by locking out all the options of a new pop-up for two or three seconds after it appears, so it can't be cleared accidentally.)
Add a "Change Council Position" button to the council page, alongside the button to assign a new councilor. This would duplicate the diplo option, and would allow for easier and quicker shuffling of the council.
Put a religion specific symbol on the map banners of armies that contain Holy Orders, similar to the symbol for shattered retreat or the one that indicates that your character is leading troops in that army.