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CK2 Dev Diary #25: Man vs Machine

What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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When giving out titles, I wish I could click on a barony or province and have an icon there that allows me to select from people in my court or otherwise eligible -- there exists for baronies a button to create a new vassal, but that isn't usually what I want to do.
Constantly having to click on my portrait and then traverse the court or dynasty screen to find the right person, then choose from a text list of titles is frustrating when there are a lot of titles to hand out, and works in the opposite way of how I would want to do it.
Working from the map would be so much easier.
Handing out titles really needs to be improved, yes. I'd like a create new vassal on county level that immediately also creates a new vassal for all baronies. That would really decrease the number of clicks. Being able to select several counties at the same time would also be great, allowing you to hand the off at the same time without having to hand out full duchies (using the include lower level title option). A decision to create new vassals for all recently gained baronies (after a Crusade, perhaps) would also be good.
I quit my last nomad game when my nomad vassal died heirless and I had to give his former land to a new clan, paying attention to only giving away land with very little empty slots. It turned out to be too annoying to complete
An option for nomads to create a new clan and giving the new clan all the land held by the clan that recently died out would be really useful. Perhaps even a new map mode where you can add and remove provinces to custom regions (similar to how HQ worked in HoI3) that can easily be handed off at once (i.e. grant all titles held in region x)
 
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I was playing last night and something that bothered me a little was that the people I was marrying my children to kept dying. It isn't so much that they died but that I wouldn't get any notification that they did, and I'd want to confirm that, but good luck remembering who you promised your 7th child to!
I think that when a marriage will result in a pact and a possible alliance, it is of your interest to be notified when the person someone is marrying with dies. Without having to flag that person as a person of interest.
 
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On the grant landed title interaction, it would be grand if we could hold down shift and choose more than one title at a time. It would be even grander if you could select a title from the map!
 
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Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)?

I'm no longer such a beginner, but from a beginner standview, I think one annoying thing is how the ways to expand aren't clear. It's not that evident that by going to an obscure menu, you can find pretenders, then invite them, then land them, then declare war for them for that land which is obviously theirs, win the war and have their territory (and yours expand). Since this is such an important way to expand, it should seem more straightforward (without being or feeling simplified). I'm talking about some kind of menu you could do in which you could keep track of numerous information you need to expand (you could label it expansion planner, as in Stellaris).

You could also add some screen/map telling you more in details about your current options regarding marriage and how those would likely affect your future inheritance. The goal wouldn't be to simplify the game, but to make it more easily readable. "Ho, that marriage with that countess would place me on the third place in the line of succession of that kingdom?"
 
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1. How about an index for the Chronicle, so we better can get the overview, find the entries we search after, perhaps even with a sorting option, so some entries are removed - instead of having to skip through 50 pages with "nothing happened this year", "battle-history", "pope-entries" etc. Perhaps a small "recap" on dead characters would be very nice to have around - perhaps also available from the character screen even...

2. The battle interface is for me quite "messy" - I know you guys have taken a lot of effort of optimizing it, and have put a lot of technique in it, but for me at least, I dont get the idea of what is happening during a battle.

3. The Tech-tap is also quite difficult to understand I think, with the nuances of colors, clicking and hovering over different button and specialities...

4. The interface of those people you are connected to, during marriages can also be very messy, with a LOT of people. (the one in the bottom left side of the character screen) I simply give up going through them often - perhaps if there was a filtering/sorting option, or color codes, small icons or other things.

5. I think the modifiers are too small to be noticed. And there are too many similar icons.

6. The plots seems rather "pointless" at this point. It is just all about murdering people, and clicking the tab just opens 25 different persons to murder. Why not focus somehow on WHY I should murder them. What would I gain?
 
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An "Embark All" shortcut would really save a lot of time. I hate having to click every single army and push 'v' over and over. Make 'V' put every army you've highlighted get on their boats.
 
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I know this is an unpopular opinion but I actually like the interface the way it is. It's not like I spend time gazing into what my traits or titles are every five minutes so it's never really bothered me.
 
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There's too much stuff on the intrigue screen imo. I never liked the super tiny decision list that can only display four at a time, and the average amount of decisions is larger now that it used to be.

Regarding information I'd like a simple way to see a foreign realm's laws. Before Conclave you used to be able to know what crown authority level they were at but now I don't think it's even possible to see whether they allow external inheritance for instance.
 
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When you select a character, a "go back to the last character selected" button would be really great ! (a bit like the go back one page button from web broswers).
 
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There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!
Here's a list of the changes to the UI I'd be overjoyed to see:


Off the top of my head, I'd like to be able to assign councilor jobs from the new council tab, instead of needing to swap to the other tab. That, and seeing the councilor's relevant stat at a glance is all the old tab is used for, so why not consolidate? (Or at least have the alert for empty councilor slots open the old tab instead of the new one as it does now, so we can assign jobs upon appointing a new councilor without needing to switch tabs.)

I'd also like to get the button for assigning a character of special interest back of the character page. It was removed from that location when the right-click diplo menu was added, but I don't see why it can't be in both places. It's handy to be able to assign a character as special interest with a single click instead of two, and also to be able to see at a glance if a character is set as special interest without needing to search through the list of names in a minuscule font.

One thing I've wanted for years is the removal of the pluses and minuses for diplo action modifiers. They are incredibly eye-straining to try to count, especially the minuses, which blur together. Replacing them with actual numbers would be far, far, far easier to read. (Even V2 uses numbers for this, so the plus/minus system CK2 uses has always baffled me as to why it exists.)

Consistency between the various character finder windows regarding what happens when left and right clicking the character portraits.

Additional clarity on how combat tactics work would be nice, and some way to see info on a commander's tactics weighting without needing to be in combat would be amazing.

I'm sure you'll be hearing this from Arumba, but returning the arrow buttons for moving troops between armies would be nice, in addition to the drag and drop system that is currently in place.

Oh, here's a BIG one: when I ask someone to stop a plot from their diplo menu, I'd like the window to say what the plot I'm asking them to stop is. The window for asking someone to stop backing someone else's plot already does this, so I don't see why this isn't the case for the leader of the plot.

On the subject of intrigue, a larger decisions pane, perhaps even moving it to its own tab or window. There are a ton of decisions now, and only being able to see four at once is no longer nearly enough. Compare this to the space available in EU4 for decisions. (Stepping aside from interface slightly, perhaps this space gained from moving the decisions pane could be put to use by allowing characters to have more than one plot at a time, potentially dependent on their intrigue score? Intrigue needs to do something for the player, as defense against plots is handled by the diplomacy stat, and plot power is primarily gained by the same stat, as the majority of plot power comes from recruited backers, and a high diplomacy stat makes it easy to recruit people to join your plots and hard for people to recruit for plots against you.)​


Looking through my old UI suggestion threads in the forum for things that have bugged me in the past, I found that most haven't been changed, though seeing the clarity between Guardian and Educator issue addressed in the diary is heartening. Here's what I've suggested in the past:



I would like to request that tooltips for mod names be added to the launcher. There is currently a rather limited amount of space for mod names, and if a name is too long, it is cut off. Adding tooltips to the launcher that display the full name on hovering would make things far more convenient. It would also help modders, who might have multiple versions of the same mod in their mod folder, as well as aiding modular mods with long names.​

Put commanders on the top of the list of minor titles, or give them their own list/tab, or have the game remember the check boxes you've selected.

That new pop ups be placed underneath existing pop-ups, instead of piling on top. The current behavior, where new pop-ups are placed on top, can lead to some silly behavior where events that happen in quick succession will have to be read in reverse chronological order. I most often notice this when one of my characters dies, or a relative dies, and titles are transferred with that pop up getting placed atop the death notification. More seriously, this behavior can also result in clicking options on pop-ups as they appear, if you were about to click OK on a pop-up, and then a new pop-up appears on top of it, and then is removed before you have the chance to read it. (The latter issue could be sidestepped by locking out all the options of a new pop-up for two or three seconds after it appears, so it can't be cleared accidentally.)

Add a "Change Council Position" button to the council page, alongside the button to assign a new councilor. This would duplicate the diplo option, and would allow for easier and quicker shuffling of the council.

Put a religion specific symbol on the map banners of armies that contain Holy Orders, similar to the symbol for shattered retreat or the one that indicates that your character is leading troops in that army.​
 
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The character search should have an "available for marriage" filter. Unlike the "unmarried" filter, this would exclude priests, monks, nuns, celibates, eunuchs, and those too old to marry under current religion/culture. Also, it would INclude married men who are allowed to have multiple wives.

Edit: I forgot, it would also exclude those too distant to interact with!

There should also be filters for government type (republic, feudal/iqta, theocracy).
 
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1) Font Options (Different fonts, font sizes/scaling). Maybe even a individual font settings for tooltips, events, and interface.
2) I we can't get number 1. How about some why to magnify text.
3) Interface scaling - On higher resolutions this should reduce the amount of scrolling.
 
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An 'embark all' button, please.

Edit: Ninja'd.
 
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I like to spend my time managing my court and right now I can get very little information about what is going on in my court without constantly looking it up in the character finder. Things in my court about which I would very much like to get notified are for example:
- if a debutante is auto-generated
- if someone gets sick, especially about the outcome of the medical treatment
- if a courtier gets a claim
 
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When you select a character, a "go back to the last character selected" button would be really great ! (a bit like the go back one page button from web broswers).
This already exists. The previous character button is next to the cross the closes the window. Or am I misunderstanding you?
 
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When you select a character, a "go back to the last character selected" button would be really great ! (a bit like the go back one page button from web broswers).
Actually, that button exists. I think it is up near the top of the character window. It even remembers your last viewed character after you close and open the character view.
 
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