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CK2 Dev Diary #25: Man vs Machine

What’s this, a dev diary on a Monday?! Yes, it’s true, we’ve moved them to Mondays so they’ll coincide with CK2 streams. The Reaper’s Due has been out for a while now, and I am very pleased with how both it and the free update were received (I wasn’t sure the focus on Death would be so universally appreciated!) As Game Director, I rarely have time to do much coding and scripting anymore, but I did help out with the optimizations and several of the Game Rules. The game is in safe hands though; the current CK2-team has done an amazing job so far!

Work has now commenced on the next expansion and I can already reveal it’s going to be something a bit similar to Way of Life, which I believe I actually mentioned in my previous dev diary. I also promised optimizations, AI improvements and quality of life stuff. Well, the optimizations are done for now, so the next major free update will feature AI and GUI improvements, which brings me to today’s topic; usability.

Now, we are aiming to tweak several interfaces and while I cannot go into much detail yet, I can say that I’d especially like to address the following main areas:
  • Plotting (quality of life)
  • Prisoner management
  • Guardian vs Educator (clarity)
  • More space for Traits and Character Modifiers
There are other things in the works too, but when you’ve worked on a game for so many years you tend to get blind to many usability issues and simply accept them as they are. That is why I’d like to hear from you, our faithful fans, what you find most annoying and clunky about the CK2 interfaces. Are there any actions you find hard to do, or useful information you cannot easily find (or not at all)? All feedback is welcome!

That is all for now; the floor is yours...

Don't miss today's livestream - Medieval Monday with Emil and Doomdark - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Decisions - there's too little room for them. it was good while we had just a few, but with new ones coming with each DLC enough space for just 4 or so is way too little. Also a way to mark them as unimportant, so they would not show up on the top bar.

Also the possibility to make to make decision like festival, grand hunt and feast automatically happen yearly, that way they are less annoying to use when just skipping years at max speed and got enough revenue to sustain them.
 
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I wish I could have a clear button on the character finder so I won't have to keep on changing all the options every time I just want to find someone.
 
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A faster way to invite all vassals carousing, and PLEASE add in an option to change the "I accept your call-to-arms" pop-up to be a minor notification (like what happens with tribal vassals). It's annoying when you have a TON of tributaries and have to click 10 times to start a war.
 
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When someone asks you to support a murder plot it would be nice if you can see the target's portrait so that you dont have to look them up in the character finder. There are usually more ppl with the same name. Would also be nice if you could support plots for a favor.

In the character finder a tick box to deselect characters that have the "too far away to interact with" modifier.

Like someone else pointed out, plusses and minusses for accept chances, converted into numbers. On the same note a notification how much you gain by gifting cash/(honorary) titles


*typos
 
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Oh, I'd like to suggest another thing: to not dismiss mercenaries with your normal troops, in a way similar to Retinues. If I don't have loads of cash to hire then again, but enough to keep them around, I'd like to not accidentaly have them gone while I can attack someone else with the mercs around.
 
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In the intrigue Tab for example, it would be nice to see on who i am spying on. As far as I know, the only way to find out otherwise is to either find that person manually and looking at the interactions, or by waiting for a event popping up. If you forgot who you spy on and want to spy on someone else, that can be pretty difficult.
 
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More plots would be really nice!

We can already create many crazy situations and influence the world with just the "Plot to kill" action.
Now imagine if we could plot to capture a character and hold him in a secure location... It would not be a "official" imprisonment, and you won't be able to kill him. Just remove him from the political scene for a short amount of time. Or tell your henchmen to beat him senselessly into submission. "You do not want bribe?" "Well, you should've taken it!"
Or maybe plot to frame someone for murder, warranting an imprison reason?

It would be glorious if you could plot to gain influence over a regent from a different realm. You could order him to declare random wars as soon as possible (preferably not against you), or to be at peace for the duration of his regency.
Or maybe gain influence over a powerful vassal from a different realm. He would initiate factions, requesting random law changes and generally irritate his liege. Of course, he would be your loyal supporter in your other plots.
In my opinion, that would lead to some interesting developments.

I think there's a general agreement on the forums how religious authorities are rather toothless in this game. They should be a nuisance if they dislike you, and a real threat if they hate you.
Give us this, and then add plots to influence certain religious figures. Make them annoy the hell out of your rivals or anyone that you dislike.

New events and decisions add depth to the game. But in my humble opinion, new plots such as these I mention would increase depth and breadth at the same time. Events and decisions become boring after a while, but plots allow you to manipulate the world in countless ways.
If this is indeed the way you are going, then...AWESOME!
 
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I would love some added dynasty features with the following:

Only show dynasty with a certain trait (for instance decadence)
Only show dynasty members where people from the line still live
Only show dynasty members where people from the line hold a title.

You can already search by trait name and there is a filter for own dynasty that was added with reaper patch, so not sure what more you want other then be able to save a few custom filter to make thing quicker.
 
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Would you believe me if I said I was just about to post a "where's the DD?" thread?

It would be nice to have a release/ransom (if possible)/execute all prisoners.

Decisions - there's too little room for them. it was good while we had just a few, but with new ones coming with each DLC enough space for just 4 or so is way too little. Also a way to mark them as unimportant, so they would not show up on the top bar.

Oh and a "reroll" button when naming your child would be great. If you don't like the suggested name, you have to open the culture file to get other suggestions. People have asked for this for years.

I would like the small dagger symbol when a character is plotting, be a link, that would take me to the intended target.


All of those. Having larger interfaces in general would be awesome; also, there should be a box you can tick on/off to auto-select the eligible characters with best military scores to be your commanders, because choosing new commanders every time is extremely annoying.

I would also like the ability to relinquish my claims - it would be useful to stop annoying children to challenge rule of your vassals upon sucession (mostly due to RP purposes, but also to keep their power in check).

Not a GUI suggestion, but would like more intricate papal politics as well - maybe, for instance, suggest crusade targets to him, or ask permission to expel some holy order, and he should have more interactions in which he gets favors from you, and use those favors (or, if there aren't any, ask you politely) to create bisphorics/arch-bisphorics (I don't remember how count and duke theocracies are called right now) from your availble titles, donate money to him, he could threaten you with excomunication, etc. Similar things could happen with the leaders of reformed pagan religions (maybe?), who could use some more depth as well; I haven't played as a muslim, indian, zoroastrian or jew enough to say something about them, tough. (about indians, I wish hindu did not obliterate buddhists and jainist in every single gameplay I have, but may be a problem with my games only).

Would be cool if we could choose defensive pacts to be restricted, instead of just on/off. I like them, but I find "full defensive pacts" to be extremely restrictive on my games (tough I understand why they exist) - I wish I could choose them to exist, but be restrict in some manner, like not working across religions or having a maximum territorial range, or having characters who like you enough not joining them, etc. Maybe they could be reworked into some sort of "fear" system, in which expansion breeds fear in neighbouring lords, and such fear is modified by things like the paranoid or ambitious traits, or by how much they like you, or the size of your total armies/retinues/levys, or by ruthless and tyranical you are.

on a completely side note, I just played through the ctulhu event chain yesterday, and I wish that killing ctulhu gave you the "the god-slayer" title (right now it gives you a "God Slayer" modifier only) because it is totally badass.

I also love the interest factions introduced by CK2+; I think they are very much in the same design idea that paradox seems to follow, and might be a cool inspiration for them in future patches, even if implemented differently -could even be some interaction between that and the councilor stances (like "pragmatist", "glory hound", etc) that conclave introduced.
 
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That's a great idea! I would love the ability to save custom filter patterns. I'd have one for "potential vassals," "eligible women," "commanders to invite," "courtiers to jettison," etc.

Not to mention a custom filter for 'characters of my dynasty that are very unlikely to inherit titles and whose potential heirs don't own any titles neither', so that I can hand out titles without risking that some vassals accumulate them fast due to inheritance. :)
 
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not really gui, but for a better look&feel it would be nice, if nicknames can get different translations for men and women if needed.
i would prefer to use the same mechanics working for titles with using a "_female" suffix in locallsation-files if different names are senseful.
i think users of french, german and spanish versions of CK welcomes such possibility.
 
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The ability to save filter configurations in the find character interface as custom named presets, ie whenever I'm looking to grant land I want a male of my culture, my religion, not a ruler, etc, having to click through all of the options if I've used the find character interface since I last did it gets tedious fast.

I live in the character finder tool, it's an awesome feature!

However, as noted in a couple posts above, we desperately need the ability to save 3 or 4 custom filters or presets. I am constantly searching/sorting by: specific traits, unmarried women, adult male dynasty members, and landed/willing-to-move/attributes (as just a few examples).

The number of clicks required to conduct each new search/sort seriously detracts from gameplay.
 
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Can Threat and its effects be made more obvious in the UI? At present you have to right-click character portraits to bring it up and then hover over a figure above many other options to see what contributed to it. You can only see the rules as to how other nations react to threat if you yourself are threatening and you hover over a notification on the screen. It would be nice for it to be clearer so we can plan for and use threat levels better.
 
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I play at very high resolution (2560x1440 @ 144MHz), which makes the various UI elements very, very small. Please consider scaling UI elements based on high resolutions for the latest monitors, like the Predator IPS.

Also, game performance is very choppy after ~150 years of gameplay. I have a very high-end system that absolutely chugs during mid-game, almost unplayable!!!
 
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Not a gui thing. More of an expanded way of life thing. Religions and Heresies feel like they have little to no effect on your day to day way of life. Yes you can now as a pagan sacrifices to the gods and such which is a huge improvement. but going from Catholic to Waldensianism created very few personal events although making it worthless storywise outside of the immediate war the catholic church put on my head and kingdom. I have seen very little events that are religion or culture specific that focus on ones daily life and not just the larger war or your brother joined a catholic mercenary group and I think that would be a huge aspect and truly encourage the spreading of a culture and the playing of various different cultures and heresies.
 
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