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Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
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Hi folks!

Tomorrow is the release day for Monks and Mystics and, of course, the 2.7 patch - exciting times! Now, we've already covered the new features pretty well, so... how about a Q&A? Unleash your questions about everything CK!

(Oh, and don't miss the livestreams later today, 16:00 CET as usual!)

momy_ck_update_2_7.jpg
 
So when this the idea for this game was first conceived, was it intended to be about crusader kings, or was there a type of game that y'all wanted to make and a game about kings who were crusaders was the setting that worked best?

I think others can give a more detailed and fleshed out answer. But from what I can recall, naming this game Crusader Kings was considered a big mistake as the name somewhat constrained the ambitions of it. So the second thing you say there is probably what's closest to the truth :)
 
Are you still planning only one more major dlc/expansion before CK2 development is finished, or do you think there would be enough interest (both internally in features you'd want to make and externally in customers willing to purchase more) to continue into the future?
 
Will the character finder ever get a filter to only show people you can convert to your religion?
It is not planned at this time, but it can always be added to our "TODO" list. Make a suggestion post in the suggestion forum.

Will Christians be able to join assassin Orders ?. Or will that only be limited to Muslims
Only Shia Muslims.

2. Is it possible to join a Secret Religion even if you have not converted from said religion? I mean to become, for example, a Secret Shia if you are a count in the HRE
You can be invited in the secret cult by a member.

Will you be adding more societies/secret cults in the future?
Definitely.
 
So when this the idea for this game was first conceived, was it intended to be about crusader kings, or was there a type of game that y'all wanted to make and a game about kings who were crusaders was the setting that worked best?

We wanted to make a game about hundreds of scheming rulers who could act out in many different ways. We also wanted to cover the medieval era (since we hadn't done that already) - meaning the game would have to feature the Crusades. The Crusades were, however, never meant to be a core mechanic, and therefore I've never been entirely happy with the name.
 
How much larger is the code base of the game now compared to the size when it was initially released? I'm curious to know how much more complex the game has gotten over the years.

That's a tricky question to answer since much of the code base has also been heavily reworked. I think it's better to compare the features on release to where we are today.
 
http://manuals.ootpdevelopments.com/index.php?man=ootp16&page=ratings_overview

Is there a way you could implement something like this? Stats that can be "scaled"? I know there is a Hidden Stats Mod (I made it, haven't updated it lately... will do with this dlc), but that's entirely going the other way. This scaling may give people a middle way, if they are "tired" of just scumming the stats for that one councillor or bride.

Concluding: keep up the good work and thanks for the game!
I am not 100% sure what you mean here. In OOTP it's only the representation that changes, the relative values of the stats stay the same. It's harder for us in CK2 to do that since there's no theoretical upper limit to the values of stats.
 
Do you regret how the way CK works means that some nations will always be NPC only? (inland republics and all theocracies)

Not really. I am very attached to the core concept of playing a bloodline rather than a country as such. However, inland Republics could in theory be made playable like we did with our Merchant Republics.
 
I am not 100% sure what you mean here. In OOTP it's only the representation that changes, the relative values of the stats stay the same. It's harder for us in CK2 to do that since there's no theoretical upper limit to the values of stats.
Sure there is: 2^31 / 1000 :p
 
Crusader Kings 2 has become really fleshed out compared to how it was at release. Is there any specific mechanism or thing you still find lacking and really want to see improved upon before CK2 reaches its final, ultimate version?

There are many things that could have been done better, of course. However, many of them would require fundamental changes to the game mechanics and would probably be better explored in a sequel.
 
Also, you might not wanna tell, but how many different artifacts are there if you buy the DLC? Are we talking 20 or 200? Just curious...
Off of the top of my head, I think it is in the 50-100 range, though do note that a significant number are variations on the same idea. E.G., nicer versions of swords and such.