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CK2 Dev Diary #46: Surveying the Survey

Greetings!

In today’s Dev Diary we would like to present some of the information we gathered from the CK2 survey we did some time ago. The survey is based on a sample size of between 4000-5000 answers per data point. Note that we have not measured what you thought of any free features that came in the major patches, but rather this survey focused on the paid features of our various DLC’s. I won’t present all of it in this DD, but I will bring up some interesting points that might amuse you!


Amount of survey takers that both Owns and Plays a given DLC:

Sword of Islam - 90.8%

Legacy of Rome - 92,36%

Sunset Invasion - 71,54%

The Republic - 89.32%

The Old Gods - 96,17%

Sons of Abraham - 91,92%

Rajas of India - 82,29%

Charlemagne - 91,66%

Way of Life - 92,97%

Horse Lords - 82,91%

Conclave - 81,57%

Reaper’s Due - 79,29%


The DLC’s that built the most hype before they were released:

The Old Gods
  • A total of 92,05% of the ones taking the test were excited for the DLC - and most impressively a whopping 64,01% were extremely interested!
The Reaper’s Due
  • A total of 80,87% of the ones taking the test were excited for the DLC - and of those 47,27% were extremely interested. While The Old Gods tops the charts for pre-release hype, The Reaper’s Due also significantly peaked the interests!
Way of Life
  • A total of 77,83% of the ones taking the test were excited for the DLC - and of those 42,38% were extremely interested.
While many DLC’s built a lot of interest before they were released, these three stand out from the crowd.


The DLC’s that built the least hype:

Sunset Invasion
  • A total of 34,3% of the ones taking the test were not interested in this DLC, with 33,10% being indifferent.
This leaves the Sunset Invasion as the only DLC that did not manage to build much interest.

The DLC’s that exceeded your expectations the most:

The Reaper’s Due
  • A total of 76,73% of the ones taking the test thought that it was better than expected - where 42,52% thought it exceeded their expectations by a landslide!
The Old Gods
  • A total of 82,53% of the ones taking the test thought that it was better than expected - where 41,91% thought it exceeded their expectations by a landslide!
This means that while The Old Gods is the overall winner, The Reaper’s Due had the most people being completely blown away.

And the other side of the coin, the DLC’s that did not live up to your expectations:

Sunset Invasion
  • A total of 26,97% of the ones taking the test thought that this DLC didn’t live up to their initial impressions, with a respectable 49,17% thinking it was just as expected.
This leaves the Sunset Invasion as the only DLC where for a lot of players it did not live up to the initial impression.

The DLC’s that has content you use the most often:

Way of Life
  • With a whopping total of 96,83% of the ones taking the test using content from this DLC in just about every game they play, Way of Life takes the unchallenged top spot. Of these, 85,57% use Way of Life content in every game they play.
The Reaper’s Due
  • A total of 89,69% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 69,80% use The Reaper’s Due content in every game they play.
The Old Gods
  • A total of 89,95% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 56,23% use The old Gods content in every game they play.

The DLC’s that has content you use the least often:

Sunset Invasion
  • A total of 61,97% rarely use any content from this DLC. Among them 26,69% never use any content.
Rajas of India
  • A total of 49,52% rarely use any content from this DLC. Among them 13,64% never use any content.
Sword of Islam
  • A total of 33,17% rarely use any content from this DLC. Though only 3,91% never use any content.

The most AND least well received feature, per DLC:

Sword of Islam
  • Most: Polygamy
  • Least: Decadence

Legacy of Rome
  • Most: Retinues
  • Least: Ability to Restore Rome
(Note that there were only 2 data points for this DLC, Restoring Rome actually scored quite high, but retinues has it beat by a landslide)


Sunset Invasion
  • Most: Aztec Culture & Religion
  • Least: Aztec Invasion Event

The Republic
  • Most: Family Palaces
  • Least: Republic CB’s and war restrictions

The Old Gods
  • Most: Playable Pagans and Zoroastrians (This was the most well received feature of all features, with a massive majority of 92,55% rating this feature as great)
  • Least: Adventurers

Sons of Abraham
  • Most: Pilgrimages
  • Least: Restoring the Kingdom of Israel

Rajas of India
  • Most: New Playable Religions
  • Least: Jungle Terrain

Charlemagne
  • Most: Custom Kingdoms and Empires
  • Least: Zun Religion (This is the feature that interested the least players overall, with 46,22% rating this feature as uninteresting, narrowly beating Jungle Terrain by ~4%)

Way of Life
  • Most: Lifestyle Traits
  • Least: Character Focus
(Note that once again there were only 2 data points for this DLC)


Horse Lords
  • Most: Silk Road Features
  • Least: Clan Politics

Conclave
  • Most: Reworked Laws
  • Least: Favors

Reaper’s Due
  • Most: New Maimed Traits
  • Least: Seclusion


The additions that you rate the highest in a new DLC:

  1. New Events - With an overwhelming majority of 73,16% appreciating this type of addition very much.

  2. New Starting Dates - With 51,53% appreciating this type of addition very much.

  3. Reworked Previously Existing Features - With 44,25% appreciating this type of addition very much.

  4. Expanded Map - With 38,94% appreciating this type of addition very much.

  5. New Succession Laws - With 29,16% appreciating this type of addition very much.

  6. Interface Skins - With 25,24% appreciating this type of addition very much.

We hope that this was interesting to you, even though it’s in a heavily condensed format - hopefully we’ll be able to present even more survey results in the future!
 
No, people are complaining because it was a shitty DLC that should never have diverted resources away fro other DLCs that would actually make sense and improve the game. People were mad for a reason, not because they wanted to be contrarian.
Dude, again only people who dislike it bring it up, when was the last time you saw a praise SI post? my point is that there are no fanboys of SI, only people that like it enough to not post about it.

Don't misunderstand, complain as much as you want, is your right. I just don't think you should dismiss other people's opinions as fanboyism.

PS: I'll stop posting in this post now, I don't want to start an unnecessary discussion.
 
I'm a little surprised The Republic was not one of the three least-used DLCs. Republics are fun, but I reckoned the paucity of starts compared to say, the Sword of Islam, would have seen it drop. Maybe we're all still hunting those elusive 80 trade posts?
Republics are my favourite government type myself :)
 
I would love an earlier startdate that has the potential of radically changing medieval Europe while it doesn't:
A. Create intense bordergore. (Charlemagne would be so good without this)
B. Have the Vikings already in their historical places. (Old Gods)

And apart from that I want to play a startdate where I can start as the ancient Frisians, so I can try to create a Dutch nationstate out of them.
 
I would love an earlier startdate that has the potential of radically changing medieval Europe while it doesn't:
A. Create intense bordergore. (Charlemagne would be so good without this)
B. Have the Vikings already in their historical places. (Old Gods)

And apart from that I want to play a startdate where I can start as the ancient Frisians, so I can try to create a Dutch nationstate out of them.
... You can do that right? There's a frisian count in eastfrisia in 769.
 
I would love an earlier startdate that has the potential of radically changing medieval Europe while it doesn't:
A. Create intense bordergore. (Charlemagne would be so good without this)
B. Have the Vikings already in their historical places. (Old Gods)

And apart from that I want to play a startdate where I can start as the ancient Frisians, so I can try to create a Dutch nationstate out of them.

I already made a frisian kingdom of frisia.. Not that hard. Ask for vassalising and plot your way up.

If you go dutch later on is totally on you. I like to preserve frisian. Even if I'm not a frisian character.
 
Yes, pagans are well liked, but to give them content I'd rather see new mechanics instead of even earlier start dates. Wh they still don't have heresies or a hism event chain still puzzles me.
 
I would like to strengsten the "add a new start date"-camp by stating that making a date between, say 900 and 1050, playable would be highly interesting out of a historic perspective. Otto the Great, Rollo swearing fealty, the northern-sea realm, etc.
The absolute bonus would be, if the timeline could be extended up to that point as well so that the history geeks can jump in at any point of a seemingly minor war and alter history - though I realise the huge amount of work such an extension would demand.
HIP, for example is doing this exactly, by fully extending the timeline now to 1043: William would still be young, the seljuks would not totally dominate the Middle East, stronger shia Fatimids would ensure more interesting intrareligious struggles, etc. If I understood correctly, the next date to which the timeline will be extended, is 1018. Although the difference to 1066 would consist of merely 50 years, there'd exist a totally different scenario which could incentivize even the CKII-veterans - who have seen everything by now - to start anew.
Taking HIP as an example, it should be clear, why a new start date /+ timeline extensions could contribute real to our game experience with CKII
 
One could make him immune to conversions but while I am very skeptical to start dates so early that is not a reason and if all other historical figures in Paradox games might do better or worse than in reality why should he be immune?

You can already mess around with numerous Christian Saints (Louis IX, Margaret of Scotland and Alexander Nevsky come to mind, heck Charlemagne's even beatified).
 
You can already mess around with numerous Christian Saints (Louis IX, Margaret of Scotland and Alexander Nevsky come to mind, heck Charlemagne's even beatified).
I thought of that argument, but the counterargument is that for Muslims it's less like screwing with some post-Roman saint and more like screwing with Yeshua ben Yusuf Himself.
 
It's amazing that, after five years of non-fantasy content, people are still upset about SI "diverting resources" for a month.

I honestly thought SI was one of the more thematically innovative moments of Paradox history. I mean there are other games where you can play as crusaders or colonizers, but in no other game that I know of can you fight off an Aztec invasion.
 
I thought of that argument, but the counterargument is that for Muslims it's less like screwing with some post-Roman saint and more like screwing with Yeshua ben Yusuf Himself.
Which a lot of people do. Like I said as long as the depictions is respectful I don't think most muslims will mind.
 
I don't get why so many want even earlier bookmarks that'll just create even more fantasy scenarios. If you want to add bookmarks, at least set them between 769 and 867 or later, because then you'll have more information and less fantasy cultures that never become anything close to what you'll find in history. Having an early Muslim world where just one bad military conquest and you never get Islamic middle east sounds really boring to me.
 
I don't get why so many want even earlier bookmarks that'll just create even more fantasy scenarios. If you want to add bookmarks, at least set them between 769 and 867 or later, because then you'll have more information and less fantasy cultures that never become anything close to what you'll find in history. Having an early Muslim world where just one bad military conquest and you never get Islamic middle east sounds really boring to me.
I don't, I'm just pointing out that the mohammed thing is not what's making it a bad idea. The character dynastic feudel model of CK is what makes earlier start dates, and in my opinion 769 and 867 too, unsuitable for cursader kings.

I would very much more like the timeframe pushed forward until the reign of charles V. Extending the overlap with EU4. There are a lot of aspects of that era that are left unexplored by EU4 that crusader kings more character driven approach would be much better at exploring.
 
4. Further east, it's a completely different story. The descendants of Rurik have expand across eastern Europe and have even adopted many slavic traditions. However, one day King Vladimir the Great decides that it's time to abandon Slavic paganism in favor of one of the neighboring faiths(Judaism, Sunni Islam and Orthodox Christianity).
TIL that Volga Bulgarians (in nowadays Russia) were Muslims in 900s, interesting...