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CK2 Dev Diary #51: The Roof of the World

Hi folks!

PDXCON 2017 is over and it was fantastic to meet so many of you! I got a lot of interesting suggestions and feedback on our games, including, of course, CK2. So, a special thank you goes out to those of you who were there!

Now then, let’s talk a bit about those ugly gray areas on the map; the wastelands. Aesthetically, I’ve never liked the gray color of wasteland provinces in the non-Terrain map modes, so I took some time to change it so that wasteland is now always shown as Terrain, regardless of map mode (we might add options for this in the settings. Let me know what you think!)

Northern Siberia and the Sahara deserve to be wasteland; it’s difficult to do anything more about that (we’ve already twisted and manipulated the map projection, etc.) However, the Himalayas and the vast Tibetan plateau are a different story… Though mountainous, the region contains many important population centers and religious sites and has a rich history of interaction with China, India and Central Asia. In essence, the only reason it’s a “wasteland” in CK2 is that we haven’t prioritized doing it justice.

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Tibet, 1066. Note that any green Coat of Arms are placeholders.


I’ve never been happy with the way the eastern edge of the map feels like the edge of the world when, in fact, it should be a dynamic hub connecting at least four major civilizations (China, India, the Steppe Nomads and the Islamic world.) Well, the time to do something about that is now! In our working build, we have added the necessary provinces, new cultures (Bodpa, Tangut and Nepalese), new religions (Bön and Khurmazta), and title history for the entire region.

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The Himalayan mountains, 867.

The Bön religion is a pagan faith which functionally has many similarities with the Romuvan and Buddhist religions: It is very hard to convert, has access to Gavelkind, and unlike other pagan faiths it can not be reformed (though this might change in the future.) Instead, it starts off with the ability to designate heirs, just like Buddhists. It has also got a Patron Deity system like that of the Hindus and the “defensive” Pagans.

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Purang, one of the Bön religion's Holy Sites.


In addition, we are looking over the great Muslim conquerors (Sabuktigin, Seljuq and Timur) to make sure they usually rise, toning down the Indian Holy Orders and making them creatable (rather than existing from the start.) We also plan to add or expand on adventurers for more generic conquests into and out of the subcontinent especially.

There is more, but that would be revealing too much too soon. :) Stay tuned for the next dev diary!

EDIT: Todays livestreams are cancelled due to attrition from PDXCON.
 
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But the on-map Minyak is in Kham/Qinghai, not Gansu. You can see a separate light-purple state where the Xi Xia ought to be.

I think they've already said it's still placeholder, the Anxi area is curently held by the Naimans, though I think they'll fix it. Actually they should fix the whole of Mongolia, add provinces around Lake Baikal and Upper Yenisei too, and reshuffle the tribes around, plus remove the Khitans, their core was in northern China, and the Mongols were only vassals.
 
But the on-map Minyak is in Kham/Qinghai, not Gansu. You can see a separate light-purple state where the Xi Xia ought to be.

Right, but they also stated earlier in this thread that the title history of the Kham area wasn't finished yet.

IIRC, the Xi Xia had hegemony over the Kham/Qinghai areas at their height.
 
You can also see that China's not happening (at least not yet), because you're still seeing the map's border in the screenshots in the DD...
Eh, they said it's a long while off before this DLC in another post and on top of that they don't need to include the "china" content in screenshots if they don't want to.
 
Eh, they said it's a long while off before this DLC in another post and on top of that they don't need to include the "china" content in screenshots if they don't want to.
That's not how map work and research works.
In order to push the border, they would need to rescale the entire map and since that is the basic scope for everything, it would have to be the first thing they did. You just don't push the basic line somewhere in the middle of development of one project, especially not when large part of the job in that field has already been done.

Of ycourse they could, but it would have been terrible waste of their time and potential, which is not desired by anybody.
 
Eh, they said it's a long while off before this DLC in another post
I said that: '(at least not yet)'

on top of that they don't need to include the "china" content in screenshots if they don't want to.
You can see that the map ends there, unless they want to do a different version where you walk from one side of the map to another (probably to save computing power in that case, but you'll still need to calculate some things I reckon) you can see that there is no China at all, because the border of the map is there. Up to this point, all PDX games had only one map, which is why I highly doubt they'd do this.
 
You can see that the map ends there, unless they want to do a different version where you walk from one side of the map to another (probably to save computing power in that case, but you'll still need to calculate some things I reckon) you can see that there is no China at all, because the border of the map is there. Up to this point, all PDX games had only one map, which is why I highly doubt they'd do this.

That wouldn't save computer power at all. Just because it are two seperate maps still would need all characters to be calculated und simulated. Everything there would still happen. And the thing which is the reason for lags in CK2 are mostly characters. More characters = lower performance. Seperating China on a own map wouldn't change anything about this issue and would only make playing annoying.
 
That wouldn't save computer power at all. Just because it are two seperate maps still would need all characters to be calculated und simulated. Everything there would still happen. And the thing which is the reason for lags in CK2 are mostly characters. More characters = lower performance. Seperating China on a own map wouldn't change anything about this issue and would only make playing annoying.
I guess the point would be that with the DLC disabled the game would not calculate the second map. So one could save computing power by turning it off.
 
That wouldn't save computer power at all. Just because it are two seperate maps still would need all characters to be calculated und simulated. Everything there would still happen. And the thing which is the reason for lags in CK2 are mostly characters. More characters = lower performance. Seperating China on a own map wouldn't change anything about this issue and would only make playing annoying.
Well, when the maps not on you may not need to calculate battles, instead rolling dices who wins said wars, and you may choose not to run events on the charcters there, but I agree it's unlikely that they would do this.
 
More land unaffected by Catholicism. Me like.

I give it an hour after launch before someone posts a Catholicised Tibet. And two hours before someone puts a Karling on the Dragon Throne.
 
You are right.
""In our working build, we have added the necessary provinces, new cultures (Bodpa, Tangut and Nepalese), new religions (Bön and Khurmazta), and title history for the entire region.""
Burmese culture is not there.
The addition of east Asia and south east Asia would've made CK2 a complete game, but seems it is not going to be happen.

Oh yes the inclusion of regions that had nothing to do with the time period, would have worked out horribly in-game, would have lead to ahistorical hell, and could never feasibly interact with the other regions besides mongol shenanigans? THAT would have made it a complete game?

Tell me do you think once Heart of Iron includes the Moon it will be a complete game? I mean the space race DID start just a few decades after, and you can play technically to that date. Or how about once EU implements Antartica? Explorers went crazy about the poles. Why arent they in the game, huh!