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CK2 Dev Diary #55: Nurture vs Nuisance

Hello everyone!

Yes folks, it’s time to answer that age old question: can human behavior be nurtured, or is it too much of a nuisance? Educating children in CK2 is a powerful tool to sculpt your future character and supporting cast, but it can also become a bit of nuisance, at least if you have Conclave. This issue has been on my radar for awhile, but we finally got around to addressing it with a three pronged assault. First, since children don’t actually need an assigned Guardian or a set Childhood or Education Focus, we added a Game Rule controlling when you get Education Alerts; for all children, your close relatives, or just your own character and your primary heir. Secondly, there really isn’t any reason why you should not be able to assign a Guardian for children below the age of 6 - it’s just annoying to have to wait for a specific birthday. So... now you can. Lastly, and probably most significantly, being the default “Educator” for all children at court means you can get spammed with a lot of upbringing events concerning kids you don’t care about. Thus, we added a new “Honorary Title” called Teacher. The Court Teacher becomes the default Educator for all kids at court that don’t have a specific Guardian (so you can still make yourself the Guardian for two kids you care about and get their upbringing events, for example.) Together, these changes make upbringing far less of a hassle.

Education Alerts.png


Teacher Title.png


But enough about that; time to say a few words about the next patch! We’ve been keeping a close eye on your feedback and have decided to release an Open Beta patch (probably next week) which should fix the worst outstanding issues and tide you over the summer. The patch should hopefully address most of your concerns. We will not go into full detail for all points now (we’ll save that for when it comes out), but we’re hoping to have solutions for the following issues:
  • Infinite Epidemics
  • Tribal Inheritance Issues (Tribal rulers turning Feudal on succession)
  • AI Pathfinding during Crusades
  • Soul Corruption events appearing for non-Satanists
  • Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
    • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
    • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
    • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
    • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
    • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
    • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
    • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
    • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
    • The AI is now much less inclined to create a secret religious cult just because their liege is a player
That’s all for now! Stay tuned for next week’s dev diary, and be sure to check out the livestream today, starting at 17:00 CET (not 16 this time.)
 
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Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
  • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
  • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
  • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
  • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
  • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
  • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
  • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
  • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
  • The AI is now much less inclined to create a secret religious cult just because their liege is a player
Oh, this is soo good.
 
This is fantastic. I feel like over half of my attention while playing is spent setting those damn education focuses. And I hate hate hated not being able to set a guardian until a certain age, it made no sense.
 
b) Maybe we could have the option to set focus to our successor even if he is an adult? Especially if we (the main character) is their educator. Is silly having someone with very high Diplomacy having hunting focus having lost 20 years of eg making children. :) Once when I got control over him due to succession, he was crippled beyond recovery.

I second this. Education usually lasted until the child was at least 20 years old (after which fathers had harder time ordering them around, and they were old enough to be given more important duties).
 
Let's have some event chains where the Teacher/Tutor become friends/rivals with the Student.

Also if the Teacher is in a secret cult/satanist, there should be a very high chance the child is corrupted.
 
Nice additions and, a minor thing, I would also prefer Court Tutor rather than Teacher. I suspect that vaan24 is correct with his Empire Total War comparison, the Chinese dragon is stirring...
 
If the whole cult reveals, members in other realms will be purged for nothing...wouldn't it be better if they remain secret but can't recruit and reveal before a while instead?
 
  • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
  • The AI is now much less inclined to create a secret religious cult just because their liege is a player
I don't really like the player's realm being prioritized, but aside from that the chances seem rather nice.
I fully agree, but maybe the reasoning of the team was that the AI should be more rebellious and tough against the player?
 
I'm a bit torn about the tweaks to AI recruiting to secret societies. On one hand, it often got a bit out of hand when a society hit a critical mass of members. If you tried to build the society, you really needn't do anything anymore, and trying to suppress a big society was practically impossible. On the other hand, getting a society properly established can be pretty hard at times, and it's frustrating to see it just die off if you lose control of it or aren't able to make your heir member immediately...

Perhaps some of the actions should have modifiers based on the size of the society? Or when creating a society, a handful of courtier members should be spawned to help you get some initial mass so it won't just die off if you die too soon?
 
I think the button with the dragon head is to show a second card with East Asia as in Empire Total War :)

But it doesn't make any sense as a second map seperate from the main one. The world was connected. How would you conquere Tibet as China if the maps are seperated? And why should they be seperated at all? The game doesn't go faster because they still need to make all the calculations on the second map.

It doesn't make sense as an ingame switch.
 
I really think that China is more likely to be represented by some special in-game mechanic, but not actually be on the map. I might be wrong - and I'd actually like a China map addition in theory - but it seems like unlikely to me right now.
 
Let's have some event chains where the Teacher/Tutor become friends/rivals with the Student.

Also if the Teacher is in a secret cult/satanist, there should be a very high chance the child is corrupted.

lol make all kids in your court secret satanists. "well gentlemen, it's time for a crusade!" to the response of a 1000 "hail satans!"
 
For two raisons: the first one it's perfomance question, because the map of East Asia would appear in the place of the one that is known thus saving performance on the graphic level and for the second reason China despite its commercial links is rather geopolitically isolated states, hordes, dynasties of the current map
 
But it doesn't make any sense as a second map seperate from the main one. The world was connected. How would you conquere Tibet as China if the maps are seperated? And why should they be seperated at all? The game doesn't go faster because they still need to make all the calculations on the second map.

It doesn't make sense as an ingame switch.

Maybe it only switches the Minimap? Not sure what reason they may have for it instead of just making a new minimap, but maybe the minimap feature itself is getting some changes?

I really think that China is more likely to be represented by some special in-game mechanic, but not actually be on the map. I might be wrong - and I'd actually like a China map addition in theory - but it seems like unlikely to me right now.

That would make sense, but then the button would be elsewhere. The fact that it's connected to the minimap suggests that it's a map-related control.
 
What education traits can we expect from the default teacher? Always his own, or will (s)he be able to differentiate kids so you don't end up with fifty-seven dutiful clerics?
 
For two raisons: the first one it's perfomance question, because the map of East Asia would appear in the place of the one that is known thus saving performance on the graphic level and for the second reason China despite its commercial links is rather geopolitically isolated states, hordes, dynasties of the current map

To my knowledge this game is for the vast majority of players cpu-limited. Hiding the map of East Asia wouldn't help many players. Adding East Asia would hurt most if they couldn't figure out a way to increase performance even more than was done by patch 2.6.
 
For two raisons: the first one it's perfomance question, because the map of East Asia would appear in the place of the one that is known thus saving performance on the graphic level and for the second reason China despite its commercial links is rather geopolitically isolated states, hordes, dynasties of the current map

It wouldn't change much performance wise. The biggest performance problem in CK2 is the CPU. And even if the map is seperated everything would need to be calculated too. Wars would still happen etc.

And the states in China were not isolated. Mongols, Tibet... how do you want to represent that if China is isolated?
 
What education traits can we expect from the default teacher? Always his own, or will (s)he be able to differentiate kids so you don't end up with fifty-seven dutiful clerics?
The dev diary implies that the Teacher just becomes the default educator so why would there be a change in the education?
How are you ending up with so many dutiful clerics anyway? You pick the education for the students and it is based off their traits anyway so the educator has no actual impact on their outcome.
Unless you mean the non-conclave system in which case I am pretty sure the dev diary isn't referring to that as they don't have Educators with the childhood traits and all but just the Guardians assigned for all of them at age 6 regardless and it is based on their education trait and that is it according to the wiki.