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CK2 Dev Diary #55: Nurture vs Nuisance

Hello everyone!

Yes folks, it’s time to answer that age old question: can human behavior be nurtured, or is it too much of a nuisance? Educating children in CK2 is a powerful tool to sculpt your future character and supporting cast, but it can also become a bit of nuisance, at least if you have Conclave. This issue has been on my radar for awhile, but we finally got around to addressing it with a three pronged assault. First, since children don’t actually need an assigned Guardian or a set Childhood or Education Focus, we added a Game Rule controlling when you get Education Alerts; for all children, your close relatives, or just your own character and your primary heir. Secondly, there really isn’t any reason why you should not be able to assign a Guardian for children below the age of 6 - it’s just annoying to have to wait for a specific birthday. So... now you can. Lastly, and probably most significantly, being the default “Educator” for all children at court means you can get spammed with a lot of upbringing events concerning kids you don’t care about. Thus, we added a new “Honorary Title” called Teacher. The Court Teacher becomes the default Educator for all kids at court that don’t have a specific Guardian (so you can still make yourself the Guardian for two kids you care about and get their upbringing events, for example.) Together, these changes make upbringing far less of a hassle.

Education Alerts.png


Teacher Title.png


But enough about that; time to say a few words about the next patch! We’ve been keeping a close eye on your feedback and have decided to release an Open Beta patch (probably next week) which should fix the worst outstanding issues and tide you over the summer. The patch should hopefully address most of your concerns. We will not go into full detail for all points now (we’ll save that for when it comes out), but we’re hoping to have solutions for the following issues:
  • Infinite Epidemics
  • Tribal Inheritance Issues (Tribal rulers turning Feudal on succession)
  • AI Pathfinding during Crusades
  • Soul Corruption events appearing for non-Satanists
  • Secret Cult Frequency - For this one we did a lot of testing & balancing, hopefully with the following changes they shouldn’t appear too frequently:
    • When a Secret Religious Cult reveals itself, all members will join in the conversion instead of just the ones in the same realm
    • The AI is now more often unsuccessful in recruiting new members to Secret Religious Cults
    • Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult
    • Characters accused of Apostasy (with the modifier) can no longer Induce Sympathy, Induct or Invite characters to Secret Cults
    • The cooldown between inviting/inducting characters into Secret Cults increased to 10 years from 5
    • The AI is now less likely to recruit/induct characters into cults if they are in a realm without a player
    • Lowered the maximum amount of members the AI can recruit into Secret Religious Cults to a more modest number (from 370 to 91)
    • Characters in Secret Religious Cults can now only use Prepare Grounds in counties they or their vassals own
    • The AI is now much less inclined to create a secret religious cult just because their liege is a player
That’s all for now! Stay tuned for next week’s dev diary, and be sure to check out the livestream today, starting at 17:00 CET (not 16 this time.)
 
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Isn't it obvious?

The dragon button summons the Chinese emperor who will ride a dragon and fly over to your country, and invade your nation! This will start "The Sunrise Invasion" in which China invades the map.

On a serious note, it might be a button to interact with the Emperor of China.
 
I doubt the button would be featured so prominently near the minimap if it was only to portray a single mechanic, to be honest.

Where would you place offscreen interaction instead? I think it fits for offscreen mechanics.
 
Adding China ... hm, don't know. I would prefer a Romance of the Three Kingdoms standalone instead of mixing it with CK II.

Looking at how MotE and Sengoku fared, I doubt PDS will ever again make games with such a narrow focus.
 
Adding China ... hm, don't know. I would prefer a Romance of the Three Kingdoms standalone instead of mixing it with CK II.

And than we would have China without Mongols... or Mongols without Europe... The world was interconnected it's hard to make arbitrary borders.
 
Well I am eager to see East Asia in game but I don't think it will be on the map in the next DLC...
First there can't be a separated map for Asia. Adding India is because of its interaction with the Islam world so have Asia on a separated map is pointless. And of course representing China (and Japan in that time period) as the HRE is totally wrong. They are much more centralized. I don't know if there is a way to represent the Asian official bureaucrat system?
And...Actually...As an Asian I don't know why all of you thought that button is a dragon...
 
I doubt the button would be featured so prominently near the minimap if it was only to portray a single mechanic, to be honest.
Well it could be a placeholder.
 
I'm not seeing an eastern dragon. Looks like a western dragon with barbels/whiskers stuck on to me.
Yes it's kind of odd, like someone wanted to make a cross between them. But if it's meant to represent china somehow why not just go with a fully asian dragon? So that suggests that it's dragon but not as in representing asia, but what else could a dragon represent? They can't add dragons to the game? The idea is ridiculous! And why is it stuck to the minimap?
 
I'm beginning to think more and more that they've just added it to troll us until August...
 
I'm beginning to think more and more that they've just added it to troll us until August...

"Okay folks, we're going to stick with this button and icon for new UI features in development from now on. It will create less work for our UI person. More importantly, we can play mind games with our players with every new dev diary from now until the end of CK2. Don't forget to drop hints about China, licensed A Song of Ice and Fire content, Dragonriders from space, etc."
 
Where would you place offscreen interaction instead? I think it fits for offscreen mechanics.

I'd place it on the top of the screen, along with the buttons representing pretty much every other mechanic.

Putting it so blatantly isolated near the minimap implies it'll affect the minimap in question, and not simply in the way that the other map modes do, else it would have been lumped in with them. I see little alternative to it being anything but a button that sends you to a second map....
 
I'd place it on the top of the screen, along with the buttons representing pretty much every other mechanic.

Putting it so blatantly isolated near the minimap implies it'll affect the minimap in question, and not simply in the way that the other map modes do, else it would have been lumped in with them. I see little alternative to it being anything but a button that sends you to a second map....

IIRC "isolated near the minimap" is where they've put other buttons for in-development features in the recent past.
 
Lastly, and probably most significantly, being the default “Educator” for all children at court means you can get spammed with a lot of upbringing events concerning kids you don’t care about.


Thank you! I was getting irritated by constant pop ups because of kids I happened to capture after a siege suddenly coming of age.


Priests, Zealous characters and Paranoid characters are now much less likely to join a secret cult


Please add Honest to this list!!! I commented a while ago on how traits should affect secret converts. I'd even suggest maybe Content would fit nicely too.
 
I'd place it on the top of the screen, along with the buttons representing pretty much every other mechanic.

Putting it so blatantly isolated near the minimap implies it'll affect the minimap in question, and not simply in the way that the other map modes do, else it would have been lumped in with them. I see little alternative to it being anything but a button that sends you to a second map....
EU4 and Stellaris have buttons not part of the main tab but at the bottom, see no reason why other games shouldn't do so if it makes sense to put them there. Doesn't imply it has to be a minimap thing otherwise I would've thought it would fill that one blank slot at the end