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CK2 Dev Diary #67: Revisiting the Middle East

Greetings everyone!

I’m Emil “Servancour” Tisander. Most of you might remember me from the update I did to Hungary and the Danube with the release of 2.7. This time however, I wanted to do something of a larger scope, and with the expansion focusing on the eastern part of the map, what better time to revisit the Middle East and bring it a much needed overhaul?

Those of you who watch the streams might already have seen most of what I’ll show you here but I’ll start by explaining what I’ve done and why.

I had a few goals in mind when I started working on the update. First and foremost I wanted to improve the overall geography and move counties to where they are supposed to be. Some having been placed much too far from their actual location (I’m looking at you Damascus). Secondly, there are plenty of titles in the region that are inappropriately named for the time period, so I wanted to go through what makes sense and what doesn’t to improve the historical accuracy as much as possible. Another thing I wanted to do was to split up the kingdom of Persia somewhat. Persia in CK2 has always been a very large kingdom. Splitting it up into several kingdoms will allow for a more dynamic experience.

Empires remain very much the same, though both the Persian Empire and the Arabian Empire have been increased somewhat in size, due to the addition of new counties. Kingdoms however, have been changed quite significantly. The following kingdoms have been added or renamed accordingly:
Added the kingdoms of Daylam, Khorasan, Iraq and Yemen.
Renamed Mesopotamia to Al-Jazira, Afghanistan to Kabulistan, Baluchistan to Sistan, Khiva to Transoxiana.

01_kingdoms.png


The county layout is also something that you will notice has changed dramatically. Gone are all the weirdly shaped counties, that would either look like a square or be stretched into all manner of shapes. Every single county in the region has been moved and/or reshaped. The single most noticeable addition will be the Syrian desert. Which, in my opinion, is needed to make sure that the surrounding counties can be placed and shaped properly.

02_syrian_desert.png


As much as I would like to, I won’t go into detail for all changes I’ve done to the counties. But I’ll highlight some of the more major ones.

Both Fergana and Khuttal are now full-fledged duchies, with three and four counties, respectively.

03_fergana_khuttal.png


Several new counties have been added to Yemen, which consists of the duchies Sanaa, Taizz and Hadramut.

04_yemen.png


The duchy of Medina is renamed to Hijaz and got three new coastal counties added, making the duchy consist of six counties in total.

05_hijaz.png


We’ve also decided to increase the number of counties in the Tarim Basin, in order to make the area more fun and interesting to play in. It has about twice the number of counties compared to the old setup.

06_tarim_basin.png

07_tarim_basin.png


That’s some of the biggest changes that you’ll see on the map which is, as always for map updates, a part of the free 2.8 patch. Bear in mind that it’s still a bit of a work in progress. Some counties are likely to get another set of name changes and other tweaks.

Finally, I would like to give a shout out to @elvain, who helped me with a lot of research. Making this update possible to do to such an extent.

Don’t forget to tune into the Medieval Monday streams 16:00-18:00 (CEST)! During which you can poke me if you want to see a specific region or have any other questions.
 
The duchy of Medina is renamed to Hijaz and got three new coastal counties added, making the duchy consist of six counties in total.

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Gone are the glorious days of my Medina merchant republic with capital in the silk route province of Mecca T.T Undisturbed by any viking raiders, who can't reach there.
I will miss you greatly. Q.Q

(Except if those coastal provinces will have as many building slots as Mecca and Medina now have.)
 
Does this change make the Arabs in that region even stronger (more provinces=more income) or weaker (stronger vassals=more instability)?
 
Are wastelands now colored as part of your realm if you own the surrounding countries? Because if you own everything from Egypt to Afghanistan the name might get severely disrupted and placed in a weird manner because of wastelands. This is very annoying.

If not, it's very sad since I'll be reverting all those nice changes ASAP.
 
BTW, I found your province locations... curious. C.f. Google Maps:

This is just to the west of your map. Note that I have high-lighted part of the Chinese walls at the bottom.

Yangguan.PNG


The Wiki link to it is here https://en.wikipedia.org/wiki/Yang_Pass and the location given is just above the high-light at 39° 55′ 38.1″ N, 94° 3′ 32.5″ E. It does seem to be a well-supported historic site.

Edit: It actually does not seem to be a wall, unless it has been covered over by soil to the top, with just a roof over it.
Yangguan.PNG
 
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Might I inquire as to why you decided to change Khiva into Transoxiana? Everything else makes me think you're moving away from Latin/Greek names of less Latin/Greek influenced places in favour of indigenous names, but in this case it seems to me like you're doing to opposite. Also seems to have happened with EU4 so it kinda drew my attention.
 
I've heard Khiva and the area around Samarkand refered to as Transoxianna more myself than Khiva tbh, though it does always instantly make me think of the two Roman alpine provinces. Excited about the duchy/province changes in the Tarim and Ferganna valley.
 
While you're changing this stuff, it would be a good time to add proper Arabic alternate cultural names for duchies and kingdoms. Formerly this wasn't a problem because they always took dynastic names (e.g. the Seljuk Sultanate instead of the Sultanate of Persia) but now that there's a game rule that lets you turn those off, you end up with Arabic realms using the English names.

In many situations the county names are appropriately translated but the duchies with the same names aren't. E.g. if you start in Muslim Spain, you can hold the province of Qurtuba but the duchy is called Cordoba. Same with Mallorca/Mayurqa, Ascalon/Asqalan, etc.

Just a few other suggestions for additional cultural names (I'd make a mod but I can't figure out how to make it ironman compatible):

Andalusia > Al-Andalus
Seville > Ishbiliyya
Jerusalem > Al-Quds
Oultrejourdain > Sharq al-Urdun
Galilee > Al-Jalil
Acre > Akka
 
When was the last time Paradox did something about crusades? Has crusade weight been fixed yet? Why does pope call for eternal crusades when Catholocism doesn't even exist anymore?

Oh, they ARE long due for an overhaul. However, that still does not make your "Europe is abandoned!!1!" or "Europe is not getting any more DLCs!!1!" true.
 
Nice to see new provinces, but that means more mayors, bishops... Wouldn't game performance suffer from that fact again?

It would take many, many more new provinces for performance to suffer.
 
As with every patch adding provinces, one question has to be asked: How is the save compatibility?
 
Might I inquire as to why you decided to change Khiva into Transoxiana? Everything else makes me think you're moving away from Latin/Greek names of less Latin/Greek influenced places in favour of indigenous names, but in this case it seems to me like you're doing to opposite. Also seems to have happened with EU4 so it kinda drew my attention.

Khiva was an unimportant place during this era. There was no place for a kingdom of Khiva.

Transoxania is the most neutral name. In Arabic it would be Mawarannahr.
 
While you're changing this stuff, it would be a good time to add proper Arabic alternate cultural names for duchies and kingdoms. Formerly this wasn't a problem because they always took dynastic names (e.g. the Seljuk Sultanate instead of the Sultanate of Persia) but now that there's a game rule that lets you turn those off, you end up with Arabic realms using the English names.

In many situations the county names are appropriately translated but the duchies with the same names aren't. E.g. if you start in Muslim Spain, you can hold the province of Qurtuba but the duchy is called Cordoba. Same with Mallorca/Mayurqa, Ascalon/Asqalan, etc.

Just a few other suggestions for additional cultural names (I'd make a mod but I can't figure out how to make it ironman compatible):

Andalusia > Al-Andalus
Seville > Ishbiliyya
Jerusalem > Al-Quds
Oultrejourdain > Sharq al-Urdun
Galilee > Al-Jalil
Acre > Akka

Seconded. I usually rename the provinces when I get to them but its a pain to do it myself.
 
Transoxiana is... problematic, meaning 'beyond the Oxus' which doesn't make sense if you start there.

Khwarezm or even Sogdiana would make more sense, though neither is perfect.
 
Whelp. That amount of drastric map improvements/changes is going to pretty much ensure that it won't be save compatible, I think. I got away with it the last few patches, I wasn't expecting to forever. (It just has taken me a really long time to play from 769, okay? and I've still got 200 years to go!) Eh, win some, lose some.