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rageair

CK3 Game Director
Paradox Staff
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Sep 10, 2011
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Greetings!

PDXCon is soon upon us, and we hope to see you there! During the event we will reveal the name and theme of the Expansion we’re working on, and after PDXCon is over we’ll have plenty of Dev Diaries that will delve deep into the new expansion features. For now though we’d like to present the main feature of the free patch that’ll accompany the Expansion!

It is time to don your armor and ready your steed, as the Vicar of Christ himself has declared that all who join in expelling the infidel from the Holy Land will have their sins absolved!

The Crusades are a very iconic part of the game, though one that has barely seen any change since the game was released 6 years ago. A lot of fantastic and interesting systems have been added to the game over the years, and we wanted this very central feature to feel as deep and interesting as any one of them.

The Catholic faith will no longer use the old Great Holy War system - instead they will use a new and improved system specifically tailored to both increase immersion and enhance the gameplay surrounding the crusades. This system is massive, and it might be hard for us to fit all of the information into this single DD, but we’ll give it our best shot!

We have specifically aimed to fix the issue where, unless you intend to win the crusade, there was no real reason for you as a player to participate except to get the ‘Crusader’ trait.

To accomplish this we’ve made Catholic crusades work in two phases; first there is a Preparation Phase, followed by the actual war. To communicate this properly we needed a new dedicated interface. Enter, the Crusade View:

CrusadeDD_PrepPhase.png

Holy shield, on the wall, which is the holiest city of them all?

When the pope decides that it's time for a new Crusade, he will send a call to the Catholic world for support. When he does you can access the Crusade View by clicking the Crusade Banner underneath your portrait.

In the Crusade View you will have access to a plethora of useful information, and you’ll be able to take actions to help the crusade or to alter its course. You will be able to see the Pope’s proposed recipient (if any) in the top left corner, and the target character and title in the top right. There will be a timer counting down to the date where the war will start. During this time, the following can be done:
  • Catholic rulers can pledge their military support to the crusade. When they do, they appear in the list of Pledged Participants. For every crusader that pledges, prestige, piety and artifacts are added to the War Chest. The religion being targeted by the crusade can ‘counter pledge’, and it’s the relative strength of these two sides that is shown as ‘Total Strength’ underneath their portraits. Pledged rulers will automatically be called into the war as it starts.
  • All Catholic rulers get the option of donating money to the War Chest in exchange for piety and opinion with the Pope. This money is then added to the War Chest, more on that later.
  • Crusaders who have pledged military support can add a beneficiary to the crusade. This character must be a dynasty member, and depending on your participation in the crusade they might be granted a title in the Crusader Kingdom should the crusade be successful. More on this later.
  • Players can pay piety to change the target character and/or title. This cost starts fairly low, but doubles each time to avoid spamming. This means that if you’d rather have a crusade target a scary infidel realm on your immediate border, you can make it happen if you’re pious enough!
  • Players can choose their ‘Stance’ on what they want to happen should they be the most participating crusader. More on this later.

If a Catholic ruler chooses to neither pledge to the crusade or donate money to the War Chest, the Pope might get very upset with them. Depending on the rulers tier and influence, this can range from a simple piety hit to an outright excommunication. Revoking your pledge also carries a similar penalty.

Regarding the War Chest - when the preparation phase is over, 20% of the money in the War Chest will be divided between the pledged Crusaders, in order to provide for their levies and fleets as they go to war. The rest is saved until the end of the Crusade, where it is used as rewards for the participants and to set up the Crusader Kingdom. The Crusader Kingdom will receive 10% of the War Chest in order to steel them against imminent counterattacks. The rest (including prestige, piety and artifacts) is given out to the Crusaders who participated in the crusade, in order to motivate you as the player to participate as much as you can - even if you don’t expect to win. To ensure that the top contributors don't take all of the War Chest rewards, any one participant can receive at most 20% of it. As the Catholic world tends to be rather… generous with their donations, this often translates into a lot of wealth! Beware though, if the crusade is lost the majority of the contents of the War Chest will be lost, and Christendom will be weaker for it...

When the Preparation Phase is over, the war begins and the Crusade View changes:
CrusadeDD_WarPhase.png

Note that the numbers are still WIP.

The Countdown Timer is replaced by the warscore and the name of the Crusade is updated, otherwise the functionality remains the same (except for being able to change the target, of course, at this point it’s too late for that).

If the Crusade is successful, what will happen depends on the top contributor’s stance. There are three stances; ‘Selfish’, ‘For my Beneficiary’ and ‘Comply with Papal Demands’. The AI will always choose to go with Papal Demands.
  • The ‘Selfish’ stance will see the top contributor take the lands for themselves. Doing this completely disqualifies them from the War Chest though, and is seen as impious by the Pope.
  • The ‘For my Beneficiary’ stance will see your beneficiary become King/Queen of the lands. While still not approved by the Pope, it’s not seen as impious, and you still qualify for (parts) of the War Chest. If the pope has chosen no recipient for the title, this is the default behaviour and carries no penalties.
  • The ‘Comply with Papal Demands’ stance simply sees whoever the Pope wishes to rule the lands become the King or Queen. If he has no opinion, it will go to the top contributor’s beneficiary.

In the old system, the title and all under it went to the winner of the crusade. You often saw France or the HRE own for example Jerusalem, which in all honesty was very boring, and more often than not only resulted in an inheritance mess. While a player can still choose to use the old system by choosing the ‘Selfish’ stance, the new default behaviour is completely different. Unless the Pope wishes to restore an existing King or Claimant (where the normal, old, behaviour will be used) a Crusader Kingdom will be set up:

CrusadeDD_JerusalemAllSetUp.png


A Crusader Kingdom is a multicultural kingdom made up of the beneficiaries of all participants. The top contributing participants will have their beneficiaries get higher titles in the target kingdom. To avoid the player gaming the system using inheritance, the Kingdom is always set up to disallow external inheritance - and the AI tends to choose beneficiaries that do not stand to inherit or are married to someone who might inherit.

If your beneficiary receives land in a Crusader Kingdom, your entire Dynasty will receive a monthly boon to piety until their death. In a future Dev Diary we will go into more detail regarding the importance of Piety in the Catholic sphere, but rest assured that it’s going to be more important to be seen as pious than it’s ever been before - making the boon from your beneficiary rather significant.

The new ruler of the Crusader State, in order to properly rule such a challenging realm, gets a trait appropriately named ‘Crusader King/Queen’ which confers a massive same religion opinion along with some other goodies.

And, for the finale, if your beneficiary is selected to be the King or Queen of the Kingdom - you have the option of switching over to them, taking control of the newly established Crusader Kingdom and leaving your old character behind (which is also part of the reason why you can only choose members of your own dynasty as beneficiaries). We believe that doing a thing such as this will provide the quintessential CK2 experience, where you have to both manage unruly vassals and defend against vengeful religious foes!

Stay tuned for future Dev Diaries, where we might go into detail on a few… special crusades.
 
Wait... this is a FREE patch feature?! Awesome!
Yes, we felt that some refinements on the feature were a bit overdue. The old system never managed to properly capture the political landscape we wanted for our simulation of the Crusader States. We hope that this rework will make it more engaging and fun to play with for everyone involved.
 
This is aweseome, especially the feature to switch over to the new Crusader King/Queen. Finally the name of the game makes sense!

Yeah, it is actually really fun. Though I would recommend some caution before switching over, as it can be .. Somewhat dangerous being the only Catholic ruler in Arabia for example.
 
How moddable is this? Would it be possible to add AI logic for the contributor stance, to add similar crusades for other religions, to tweak the logic for different contributions, etc.?
Quite moddable.
Yes, you could mod how the AI chooses stance.
Yes, you can add it for other religions. But there's a global limit of one new-style Crusade being active (preparation or war phase) at a time.
Contribution is tied directly to war participation, but you can specify whatever multiplier you want.
 
Will there be any changes to Jihads?
We wanted to focus our effort on the Crusades for this rework. With the design we came up with we felt that the current Great Holy war / Jihad system was more fitting for the context of the other religions so they will remain largely unchanged compared to the current situation.
 
By the way, has anything changed with regards to the size limitation for the target and important holy sites, e.g. the current "We're starting the crusades early because Rome fell to some Norse adventurer, but his realm is too small and we'll crusade for England instead!" situation is rather silly and it would be nice to be able to throw out the six county limit in that case.

No, the limitation has not been changed, but the specific case of Rome falling to crazy Norse vikings are going to happen less often than it does now.
 
Idk which one I'm more hopeful for - a fourth crusade type setup or a sixth crusade type setup. Either way, great update!

A few more questions about the thing:
1. If my realm is agnatic, can I still select a woman as recipient?
2. If I choose my dad as the recipient then I still get the claim when he dies, if not the kingdom right?
3. I set myself as recipient then assuming I win with most warscore, do I get the entire kingdom or the multicultural setup?
4. Can I choose landed dynasts? If I as HRE give my bro the kingdom of Burgundy and make him recipient then does he forfeit his lands/go independent/stay under me as my vassal?
5. Is the cooldown adjusted from 30years?
6. Is there any change to way characters get the Crusader trait? There's a new trait for the top ruler but for the people who contributed?
7. Does being the Pope's liege affect it in any way?
8. What happens to the war chest and the like if the target converts to Catholicism?

1. Yes
2. That sounds correct, yes.
3. You get the lands the Crusader King/Queen would have gotten, the rest of the Kingdom is still shared among the beneficiaries of other participants.
4. You cannot choose landed dynasts, heirs, people who are particularly sick/ill, have the monk/nun trait, they have to be of the same religion as you, at least 12 years old and cannot be a Mercenary nor a part of a Holy Order
5. It is not.
6. There is some new ways of obtaining it.
7. It does not.
8. A canceled Crusade counts as a failed Crusade for the War Chest, as it is not distributed.
 
Looks good, worth the wait for sure! I see that there is a goblet icon in the war chest. Can you contribute artifacts to the crusade? How are they distributed? Are there new artifacts?

There will be some new artifacts.
You cannot contribute artifacts to the Crusade, only gold.
After the Crusade has been won, the top 2 participants and the new Crusader King/Queen will get 2 artifacts each, then it will distribute artifacts among the other participants based on participation score, until there is no more artifacts left to distribute.
 
Great feature! Very excited. I'm wondering how easy it would be to game the system though.

It seems to me like you would always pledge (your share of 20% of warchest + not getting excommunicated). But you could then decide to just sit in your own land and not do anything or use only a tiny percentage of your troops. Would the pope frown upon such dishonest conduct?

The Pope doesn't approve of Crusaders who doesn't Crusade properly. Large losses of piety and Excommunication happens if you don't partake properly.
 
I found the most difficult part of keeping Crusader Kingdom intact was usually the Jihad that got called immediately/just a few years later, especially since all holdings will have the 'recently conquered' modifier. I only managed it by mass-hiring mercenaries. Has anything been changed to help on that front?
Yes, the Crusader Kingdom gets their levies refilled - though it's still not guaranteed that they'll survive a counter-Jihad (as it was historically). It'll be a hard fight, but it won't be outright suicidal to switch to a Crusader Kingdom. :)
 
Upon victory, will only de jure Jerusalem be formed, or is there a more dynamic system allowing for several crusader states to pop up?

Upon victory, only the Crusader Kingdom will be formed. However, there is a new event that can pop up throughout the war, where Crusader States can be made, before the war has reached completion.
 
Does the mini-Crusader Kingdom form in the dejure kingdom or in sites in the realm of the target? I.e., do we get Antioch and Jerusalem or Ascalon and Jerusalem?

Also, OH MY GOD THANK YOU SO MUCH

So it can be either, really, based on the circumstances.

1. If the new Crusader State duchy (they are Duchy based) is in the DeJure kingdom you are fighting for, but not held by the Crusade target or any of his/her vassals, but an ally of them. Example given, you are fighting a Crusade for Africa, but Cyrenaica is held by the Egyptians, and they are allies against the Crusader with the one holding the Kingdom of Africa.

2. The Crusader State duchy is held by anyone who are on the defensive side of the Crusade, and not part of the DeJure kingdom.

So I guess the answer would be "Antioch and Jerusalem" to use your example.
 
Firstly, this all looks great and the Crusader States creation is particularly fantastic. Are the mechanics for acquiring the new Crusader State the same as for the overall Crusade Target? - e.g. if you chose a recipient and "For my Beneficiary" stance, your beneficiary would gain the new Crusader State if you win enough in the secondary duchy but not enough of the kingdom? What happens if you conquer a secondary duchy and gain main contribution on the main kingdom? Do you (or beneficiary) gain both?

Regarding acquiring the new land, is it possible to make it so that the player is the beneficiary, but abdicates their old land? e.g. Godfrey de Bouillon, who sold his lands before going on crusade and became de facto first King of Jerusalem? In game, modelling that by abdicating old titles at the moment the crusade achieves victory is a good simulation of that - unless there's a way of abdicating/mortgaging your holdings the moment it starts, and become an adventurer who participants in the Crusade.

The Crusader States appears throughout the war, whereas the distribution of the Crusader Kingdom happens when the war has been finished. So if your beneficiary receives the titles in the Crusader State, the beneficiary is landed and no longer appropriate as a beneficiary for the Crusader Kingdom title. So they will be removed as your Beneficiary, and you will have to find a new one.

Currently not possible to abdicate your own lands, no.
 
That seems very sensible, cool. If it's not too much of a pain, what kind of thing allows for the creation of these states? Are they given out by the same logic of participation, or do they have their own logic for them? It'd be really cool if you have high participation and don't think the Crusade will be won/you will keep up participation score, so you can just opt to take the Crusader State now rather than risking gaining nothing later.

An event that is triggered by sieging down a whole Duchy in the war, or a couple of other special cases.

That's a shame, but understandable. How moddable is this? Could one mod it so that landed people could be beneficiaries? If not, I imagine one could just create an event to change ownership after the fact.

On a related note, do adventurers tie into the new Crusade system at all? Could unlanded people try to gain their own armies (and thereby become adventurers) and come along for the ride, or is it a strictly landed ruler-only affair, still?

Should be feasible to add with a mod.

Is this the paid content? Do only DLC owners get access to the new crusade system and special crusades? If not, what exactly are we paying for?

The reworked Crusade is not paid content. Special Crusades are. The rest you are paying for (if you buy the expansion, that is) will be revealed later, so stay tuned :D
 
This will probably get buried.

But are there any changes to Levie sizes, taxes etc to taking a crusading area?

Huge issue currently is the crusade state falling apart quickly after as they cannot raise any levies or taxes to counter the opposition in the area due to the penalty for taking those areas for x amount of years.

Refilled holdings and penalties removed if a beneficiary becomes the new Crusader King/Queen.