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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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The word Africa doesn't derive from an Amazigh pagan god ? It could denote some "this people's geographic area" meaning, since Egypt had its name. Without changing the fact that the trade route through Sahara were known to exist but not used and the land after the desert known to exist but not given a specific name ?
Africa was originally the name of the Roman province that included Carthage and Numidia. It eventually became used for the whole continent in the same way that the Roman province of Asia eventually was. I don't think there's consensus about where the name came from, I've never heard the pagan god theory though.
 
I'll try to answer these as best I can.
1. Eldership is tied to the Ancestor Worship doctrine (think Sainthood for pagans). The others should be the same as they are at the moment, as far as I can recall.

2.1 Warrior Lodges.

3.1 No new names for Emperors, at least as far as I can recall at the moment.
3.2 Coronation is a thing, yes.

5.1 As I understood the feature, yes, that sounds about right.
5.2 Mass conversion is not tied to proselytizing, I believe.

6. No, it is balanced around 2, and the UI is set up to be for 2 Doctrines.

7.

View attachment 396596
Dang still no Venice as dejure Byzantine empire, better gameplay and history would come out of it.
 
Dang still no Venice as dejure Byzantine empire, better gameplay and history would come out of it.
It was de Jure under the Byzantine in previous versions and it resulted in the Basileus always going for it, so it was moved to Italia
 
It was de Jure under the Byzantine in previous versions and it resulted in the Basileus always going for it, so it was moved to Italia
Which can easily be solved by making it a tributary to Byzantium in the first 3 start dates, this would also stop Venice from being trade rekted by Italy and show it as a fringe part of the empire.
 
Which can easily be solved by making it a tributary to Byzantium in the first 3 start dates, this would also stop Venice from being trade rekted by Italy and show it as a fringe part of the empire.
Well no since after the Basileus changes the tributary link is broken and it gets conquered
 
Which can easily be solved by making it a tributary to Byzantium in the first 3 start dates, this would also stop Venice from being trade rekted by Italy and show it as a fringe part of the empire.

A problem with that is that either it is a temporary tributary that goes independent in a generation or so (which means the problem only gets slightly delayed) or the ERE is rendered unable to take the "Restore the Roman Empire" decision due to not holding Venice (as the AI will not release its own tributaries even if it should).
 
A problem with that is that either it is a temporary tributary that goes independent in a generation or so (which means the problem only gets slightly delayed) or the ERE is rendered unable to take the "Restore the Roman Empire" decision due to not holding Venice (as the AI will not release its own tributaries even if it should).
The ai will never restore the empire, so that’s irrelevant, it would be a normal tributary state which would allow Venice to expand its trade empire under the protection of the empire as it historically did, no more lombards or Italy embargoing it.
 
The ai will never restore the empire, so that’s irrelevant, it would be a normal tributary state which would allow Venice to expand its trade empire under the protection of the empire as it historically did, no more lombards or Italy embargoing it.

I have seen the AI get within a few counties of the goal without my help a couple of times (and have seen it actually restore the empire once when I decided to swear fealty with the remaining counties already in my realm), so it isn't entirely out of the question (though due to the AI not fabricating the necessary claims it often has trouble heading west, particularly without the JD CBs).

I also strongly dislike doing things that restrict the AI because it hasn't been programmed to consider doing something a player would do and that would make historical sense (in this case, releasing Venice to declare war or (if such an option existed) issuing a "Become a full vassal OR ELSE!" ultimatum and declaring a vassalization war if refused) on general principles. A stupid AI is less of a challenge, and an AI that doesn't do what its character and historical circumstances indicates that it should be doing makes the RP aspect of CK2 much less enjoyable.
 
I have seen the AI get within a few counties of the goal without my help a couple of times (and have seen it actually restore the empire once when I decided to swear fealty with the remaining counties already in my realm), so it isn't entirely out of the question (though due to the AI not fabricating the necessary claims it often has trouble heading west, particularly without the JD CBs).

I also strongly dislike doing things that restrict the AI because it hasn't been programmed to consider doing something a player would do and that would make historical sense (in this case, releasing Venice to declare war or (if such an option existed) issuing a "Become a full vassal OR ELSE!" ultimatum and declaring a vassalization war if refused) on general principles. A stupid AI is less of a challenge, and an AI that doesn't do what its character and historical circumstances indicates that it should be doing makes the RP aspect of CK2 much less enjoyable.
Well my answer to that is if the tributary is broken by a new emperor he can then go for it. It would also give a player a tough decision on wether that noice Venice tribute income is worth it or to make it directly part of the empire.
 
i have many question for any moderators or developers who watch this tread thank you please

question 1:
hello i don't know if that haven been request but could you ad a kingdom title between morocco and tunisia since there was historical dynasty/kingdom (like in antiquity with numidia) who ruled the region (central maghreb) independently such as the rustamid dynasty,the hammadid dynasty or the zayyanid dynasty ?

https://en.wikipedia.org/wiki/Rustamid_dynasty
https://en.wikipedia.org/wiki/Hammadid_dynasty
https://en.wikipedia.org/wiki/Kingdom_of_Tlemcen

question 2:
could you ad a mixed/melting pot "maghrebi" culture (or algerian,tunisian,morrocan like in eu 4) (since if don't get wrong the hilalians and maqil arabs tribes invaders created a culture melting pot with native berbers in some region) ?

question 3:
why there is no algerian-saharan province ?

question 4:
i don't know if this is really historical but a kingdom title in libya (like in eu 4 with kingdom of fezzan and the fordable one: kingdom of tripolitania) ?

question 5:
are we are getting new face pack/portrait pack for the maghreb region (or all of n.africa including egypt ?) or is this only a map change ?

question 6:
way there is no coastline province for sub-saharian kingdom ?

question 7:
should there by one or several desert province/corridor between egypt and nubia/abyssinia ?

question 8:
should there by some sort of maraboutic/sufi islam in mostly saharan/sub-saharan province ?

question 9:
if coptic culture is confirmed should egypt get a third "sa'idi" culture (for both muslim and christian) ?

https://en.wikipedia.org/wiki/Sa'idi_people

question 10:
do you gonna change something to berbers culture (breakup intro various "minors" groups such as the kabyls or the riffian ? or "great" group such as the zenata and the sanhaja ?)

question 11:
this not related tho the topic but could you ad an iraqi culture ? since in my own opinion i don't see any reason o_O for the region tho be levantine (like in eu 4 where the region is mashriqi culture and the levant is syrian culture if i don't get wrong)

question 12:
are we are getting new face pack/portrait for the new region (as well as the old) in "black africa" ?

question 13:
do we gonna get any musical/songs expansions for north africa and black africa ?


and thank you please for you response and also sorry for my english :)
 
Jade Dragon introduced permanent tributaries
That's right

Well I'm not knowledgable enough about Venice and the Byzantines to know how accurate it'd be, I can only speak gameplay-wise, but if a permanent tributary could prevent the Basileus from always going for it then why not
 
Well my answer to that is if the tributary is broken by a new emperor he can then go for it. It would also give a player a tough decision on wether that noice Venice tribute income is worth it or to make it directly part of the empire.

I really don't see how that would fix anything.

A non-permanent tributary relationship simply postpones the inevitable ever so slightly since the chances of Venice growing powerful enough to oppose the AI ERE's de jure war (or wars; if it fails the first time but Venice burns too much money on mercs to defend a second time, nothing much changes) in a single generation are basically zero, and the only choice for the player ERE (if we assume that they're playing to restore the Roman Empire, which seems like a safe assumption) is whether to re-establish the tributary through war (and eventually break it, if it impedes the decision) or to go directly for the de jure war.

A permanent tributary relationship will, as mentioned, mean the AI is too stupid to ever restore the Roman Empire (as a side note, this could potentially happen with other permanent tributaries too, and other stuff can also get messed up by this AI stupidity (e.g. the "Become Samrat Chakravartin" decision)) and that the player's only decision (assuming the player is playing to restore the Roman Empire) is "Do I turn on Venice now?".
 
I really don't see how that would fix anything.

A non-permanent tributary relationship simply postpones the inevitable ever so slightly since the chances of Venice growing powerful enough to oppose the AI ERE's de jure war (or wars; if it fails the first time but Venice burns too much money on mercs to defend a second time, nothing much changes) in a single generation are basically zero, and the only choice for the player ERE (if we assume that they're playing to restore the Roman Empire, which seems like a safe assumption) is whether to re-establish the tributary through war (and eventually break it, if it impedes the decision) or to go directly for the de jure war.

A permanent tributary relationship will, as mentioned, mean the AI is too stupid to ever restore the Roman Empire (as a side note, this could potentially happen with other permanent tributaries too, and other stuff can also get messed up by this AI stupidity (e.g. the "Become Samrat Chakravartin" decision)) and that the player's only decision (assuming the player is playing to restore the Roman Empire) is "Do I turn on Venice now?".
Well another solution which I don’t advocate for is make Venice the vassal merchent republic of Byzantium it was in the first free start dates, which I don’t mind but then their wouldn’t be a independent republic in the 769 start date, but again I don’t find the Byzantines not being able to form Rome a problem I’ve never ever in 700 hrs of gameplay get that far. It allows Venice to remain a independent player but in subject to and protected by the Byzantines, which allow them to gain the political and trade power they need in the Adriatic and Italy that’s always curbstomped by Italy.
 
Thank you for answering, didn't think I'd get a reply before monday. But that volga-ural empire is news to me. The last time I've seen a de jure empire map of the north, Perm was still going to be made part of Tartaria. Glad to see that that has been changed :)
 
Oh, I forgot to ask, will Sijimassa county become a more prosper county when we start after 900 ? It became a strong trade route after the Egypt-Ghana route became hardlt practicable and caravans went through Maghreb instead of desert to go to Mali.
 
My hope would be

- +1 province in Leinster
- +1 province in Connacht
- +2 provinces in Meath
- keep Munster and Ulster as-is.

That way we get up to 17 counties, which is the same as Scotland, which Ireland should at least equal. Ireland is a larger landmass, and has always had a higher population. Also, making Meath have more provinces means that any King would have a demense duchy of a decent size, compared to the current 2-province size of Meath. The duchy size is pretty important for bonuses.

Of course, if all of Ireland and Britain get a buff like Scandinavia did, then 17 wouldn't be enough, and more would be needed to make it proportionate...!

The title for an Irish-cultured king of Ireland should be High King too... But that's a whole other conversation.


I wholeheartedly agree with your suggestion of Ireland being at least level with Scotland in terms of the number of provinces as I feel that the country has been underrepresented. However, in relation to the title of an Irish-cultured King of Ireland, should it not be "Ard-Rí" or something along those lines ? Certain cultures get unique names for king/emperor titles, and imo Ireland should be no exception- especially seeing as the country's name changes to Éire when controlled by an Irish character. This has always been a pet peeve of mine haha.

.. perhaps some minor flavour events could be added e.g. in the earlier start the option for Irish/Scottish rulers to go on a pilgrimage to Íona, or an event during the Viking age depicting the looting and/or closure of that particular monastery. Just a thought;)